A teaser video was recently released showing the all-new Heavy Fighter class in BigWorld-Powered MMO World of Warplanes. This class will be great at a number of unique abilities.
First off is interception between planes. Although it’s a huge hunk of metal, the Heavy Fighter will be ideal for intercepting between planes while in the air, adding a tactical advantage to movement strategies.
The Heavy Fighter class also benefits heavily from head-on attacks. When you come across an enemy dead ahead, this class will tear them apart with its focus on head-on warfare abilities.
Bombing skills will also be a big factor of this class. The Heavy Fighters will be crucial in destroying bases as well as battleships with these powerful bombs.
The teaser video for this aptly named “Ultimate Predator” can be viewed below.
A while back, we shared a post regarding the announcement of BigWorld-Powered Realm of the Titans‘ “Titan’s Eye” map. Here, I’m going to talk about the features of this unique map a little more in detail.
The first aspect that breaks it from the generic DotA map mold is that there are only two lanes. With it being a 5v5 map, having only two lanes will breed a lot more chaos than from a traditional three lane map.
By having a more limited number of lanes, there will be a higher opportunity for battles, and in-turn, more opportunity for death. Aeria knows this, so they are giving the map an alternate win condition. While you can still push to the enemies’ base and destroy their “tower” to win, on this map getting to 66 kills will also give your team the winner’s spot.
Another one of the most important aspects of this map is the new Rune Altar system implemented in it. Throughout the map you will come across “Rune Altar” structures, and by clicking on them they will yield you one of many enhancements. Each enhancement has a specific color, with the list detailed below.
Orange – increases magic damage
Purple – 500 experience
Blue – double physical damage
Red – haste
Green – mana/health regeneration increase
Yellow – 350 gold
This is a fresh take on the commonly-trite DotA formula, and we’re glad to be behind it.
The interview delves into developer publishing on mobile and social media gaming platforms. Specifically, how players get there game to be seen in these flooded markets.
“…if you have a million apps in an app store, just because your app is in an app store, it doesn’t mean it’s going to be discovered…So you’ve got issues about how you’re going to bring traffic to it.”
Hawkins brings up that the more traditional way of publishing games at retail was more ideal.
“Retailers in the old days not only solved the distribution problem, they solved the discovery problem.”
He claims that retailers were there to aid consumers in discovering games they might have never heard of, whereas in these new markets the consumer is overwhelmed with options.
“In the very beginning with iPhone, with Android, with Facebook, they also solved the discovery problem because there wasn’t much there. As you got up into the thousands and thousands of things that are there, they’re no longer solving the discovery problem.”
This commentary on the discovery problem is Hawkins’ reasoning as to why game developers still need a publisher to get their game out there. Although developers can put their game into this vast marketplace themselves, they need someone there to help make it stand out.
The interview in its entirety can be viewed below.
The creator of Deux Ex, System Shock, and Epic Mickey will share the stage with contemporaries Peter Molyneux and Tim Schafer to discuss the gaming industry and their contributions to it.
In an exclusive interview, Spector brings up what Role-Playing games should truly be and his views on modern RPGs.
“The fact that today Role-Playing is defined by ‘I have seventeen 80th level characters’…that’s pathetic.”
He doesn’t see Role-Playing as a measurement of class and skill levels, but instead an immersive game-space that makes you feel you are truly living in this world.
“Role-Playing should be about, I don’t know, playing a role, maybe? It’s not about rolling dice, it’s not about what level I am, it’s not about my character class.”
This ideal of game-play is very evident in his games Deus Ex and Thief, which drive the player to become a prevalent part of the world they are playing in.
BigWorld is happy to sponsor this event featuring such inventive game developers like Warren Spector, with a full list of guests here.