Archive for 2008

Twinity : Santa’s sack and the Titty Twister

Wednesday, December 17th, 2008, posted by skg

from the Ho Ho Ho it’s Christmas dept.

Metaversum’s Twinity crests 100,000 users this month and is laying on improvement after improvement, from cute Googlemaps inserts to help you navigate through the behemoth city to early testing of the city of London, Twinitized.


Friday this week, there are some shennanigans on inside Twinity, including a best outfit competition winners to be announced at the Titty Twister club, and you can celebrate Christmas at the Brandenburg Gate – also with a massive Virtual Tree – the biggest ever seen virtually? Currently? Outside Second Life? Who knows. Frohe Weihnachten.

Holiday spirit has arrived in Twinity and we want to celebrate with you! For nearly 700 years, the traditional German Christmas Market has endured as a fun holiday celebration where friends, family and strangers can meet and enjoy the “Weihnachtsstimmung” (Christmas spirit) together.

In Twinity, just like at traditional Christmas Markets, you can buy and give gifts to your virtual friends! Get fun holiday clothes and accessories for your avatar or Christmas trees for your virtual apartment! Bring your real-life Glühwein and we’ll sing Christmas carols together under the biggest virtual Christmas tree you’ve ever seen!

Author searches for sports metaphor in Schilling interview, punts.

Thursday, December 4th, 2008, posted by skg

from the Sounds like a tuning fork, smells like leather dept.

BigWorld licensee 38 Studios and the esteemed Schilling and Close team up in this interview with Gamesindustry.biz – titled ‘A perfect pitch’ – on the difficulties of protracted, long term undertakings like MMOs.

Q: Many developers with the financial clout of a company such as EA struggle to launch MMOs, how can a smaller company hope to compete in the same field?

Curt Schilling: It depends on your perspective. For the next two years until we launch our game we’re competing with ourselves. I mean, we have to deliver internally and meet internal expectations. If you’re a company with any kind of long-term vision the barriers, the goals, the hurdles you have to overcome are far more significant internally than they’ll ever be externally.

If you stay focused on what it is you’re trying to deliver and you are true to that focus and you have incredibly talented people you’re going to create something special. I think the key behind any good product in any market is the passion and the investment that the company puts into the product. At the end of the day our goal is to provide the best user experience from product purchase to account creation, to game experience we can possibly create and we have incredibly talented people who have done that already.

Brett Close: Another piece of that are partnerships. What we’re focusing on is building the game, there are things that we don’t want to get caught up in… there are a number of areas that frankly we don’t have any business being involved in and we’re not going to and we will find partners that will help us with that. We have a number of conversations in play with very interesting partners who can help us…

Interzone Futebol indeed Free to Play.

Tuesday, November 25th, 2008, posted by skg

from the Get it Right dept.


American-out-of-water-in-Australia developer Joseph Hewitt almost – but not really – trembles with unspoken rage at the Total PC Gaming magazine factual error about whether Interzone’s Futebol has a free to play model or no – which it clearly *does* as it begins it’s launch roll-out in Brazil first.

Actually Hewitt is quite level-headed throughout his blog post and seems entirely reasonable about the magazine error. The article itself notes that there is another soccer title, albeit with a markedly different gaming style approach, coming out by publisher Frogster some time in the near future – Kickster.

There is also further competition somewhere inside Korea, as various soccer related titles were glimpsed at this year’s GStar games conference in Seoul, plus the ‘Football Superstars’ title in development in the UK.

A big year then – 2009 – for online football games.

BigWorld Technology ranked the fastest growing Australian Software company in the Deloitte Technology Fast 50 Australia 2008 Program

Thursday, November 20th, 2008, posted by skg

from the It came from the Press Dept dept.

BigWorld Technology ranked the fastest growing Australian Software company in the Deloitte Technology Fast 50 Australia 2008 Program

19 November 2008

For Immediate Release

The award recognizes the 50 fastest growing technology companies in Australia based on a sustained revenue growth over the past three years.

(Sydney, Australia): BigWorld was announced the 7th fastest growing technology company in Australia by professional services firm Deloitte. BigWorld’s percentage growth over the past three financial years was an impressive 526% making them the number one ranking software company in the competition.

“This year’s competition was dominated by software companies, so it’s a tremendous achievement for BigWorld to be at the top of the ladder. We’ve experienced tremendous growth over the past three years and this is a real testament to the dedication and insightfulness of our managers and their teams” said John De Margheriti, CEO of BigWorld.

BigWorld’s success has been internationally recognized in a number of other revered awards including: Asia Red Herring Top 100, Australian Export Awards, Secrets of Australian ICT Innovation, Anthill Magazine’s Cool Company Awards and the Australian Technology Showcase Patrons Award.

About the BigWorld Technology Suite

Comprised of the BigWorld Server Software, Content Creation Pipeline, 3D Client Engine Package, Live Management Tools & Instrumentation, BigWorld Technology Suite is the premier Massively Multiplayer Online Game (MMOG) solution, providing all of the complex systems required to produce engaging next-generation MMOGs and Virtual Worlds.

About BigWorld Pty Ltd

BigWorld Pty Ltd was formed in 2002 to commercialize years of intense R&D, which started in 1999 and continues to this day. With a direct local presence in the USA, China, Japan and Europe, BigWorld Pty Ltd is a privately held company headquartered in Australia that licenses its BigWorld Technology Suite middleware platform to game studios and publishers around the world that are looking to produce successful next generation MMOGs and Virtual Worlds.

Zhejiang KaiXun Selects BigWorld Technology Suite / 浙江凯迅宣布选用BigWorld引擎

Wednesday, November 12th, 2008, posted by leig

November, 2008
FOR IMMEDIATE RELEASE
Zhejiang KaiXun Selects BigWorld Technology Suite

Today, Zhejiang KaiXun, based in Wenzhou, China, announced that they have selected the BigWorld Technology Suite for their upcoming games.

“We have plans to develop a series of unique next generation games. After a one year investigation into possible middleware solutions, we decided that BigWorld’s engines are able to meet our technical needs and their outstanding customer service is a big help to our success.” says Zheng Wenjie, CEO of KaiXun.

“KaiXun is the third Chinese developer in as many months to stamp their approval of the BigWorld Technology Suite and there are many more in the pipeline. We are honored to be supporting and cooperating with companies like KaiXun that all hold such great potential” said Guo Lei, Business Development Manager of BigWorld.

About Zhejiang KaiXun
The first large game developer and operator in Wenzhou, KaiXun has extensive and successful management experience in traditional business and a deep insight into the digital entertainment industry. With an accurate grasp of the gaming industry’s evolving trend and players’ needs, KaiXun launched its digital entertainment business with a huge capital investment in 2008. KaiXun believes that diligence, practicality, solidarity and other traditional virtues of Wenzhou people will bring success to its digital entertainment business.

About the BigWorld Technology Suite
Comprised of the BigWorld Server Software, Content Creation Pipeline, 3D Client Engine Package, Live Management Tools & Instrumentation, BigWorld Technology Suite is the premier Massively Multiplayer Online Game (MMOG) solution, providing all of the complex systems required to produce engaging next-generation MMOGs and Virtual Worlds.

About BigWorld Pty Ltd
BigWorld Pty Ltd was formed in 2002 to commercialize years of intense R&D, which started in 1999 and continues to this day. BigWorld Pty Ltd is a privately held company based in Australia that licenses its BigWorld Technology Suite middleware platform to game studios and publishers around the world that are looking to produce successful next generation MMOGs and Virtual Worlds.

BigWorld Website
www.bigworldtech.com
www.bigworldtech.cn
BigWorld News Blog
www.bigworldtech.blogspot.com

Media Contact:
Casey Gregory
Email:
caseyg@bigworldtech.com
Phone: +61 2 6162 5120

2008年11月
供即时发布
浙江凯迅宣布选用BigWorld引擎

今天,位于中国温州的浙江凯迅宣布为即将开发的一系列游戏产品选用 BigWorld引擎。

凯迅公司的CEO郑文杰先生表示:“ 我们计划开发一系列独具特色的次世代游戏,在近一年的考察后,我们认为BigWorld引擎符合我们的技术需求,BigWorld公司优秀的客户服务能力也使我们对成功充满信心。”

“凯迅是数月来第三家选用BigWorld引擎的中国游戏开发商,还有更多的游戏开发商正在洽谈之中。能与凯迅这样有巨大潜力的企业合作,为他们提供技术支持,是我们的荣幸。” BigWorld公司商务发展经理郭磊说。

浙江凯迅介绍
作为温州的首家大型游戏研发及运营公司,凯迅拥有传统行业成功的管理经验和对数码娱乐产业的清晰认识,基于对玩家需求和行业发展趋势的准确把握,凯迅于2008年投入巨资涉足数码娱乐产业。凭借温州人勤奋、务实和团结的优良传统,凯迅期待着在数码娱乐产业谱写成功。

BigWorld Technology Suite 简介
BigWorld Technology Suite 由BigWorld 服务器软件、内容创建工具、三维客户端引擎、实时管理工具和数据分析工具组成,它包含了制作下一代MMOG 所需的所有复杂技术。

BigWorld Pty Ltd 公司简介
BigWorld Pty Ltd 成立于2002 年,公司宗旨在于促进多年来积极的研发活动走向商业化。其研发活动始于1999 年,持续至今。BigWorld Pty Ltd 是一家私人控股公司,总部位于澳大利亚。BigWorld 为全世界寻求成功开发下一代大型多人在线游戏及持久/ 休闲游戏的游戏工作室、发行商授权许可使用BigWorld Technology Suite 中间件平台。

BigWorld 公司网址
www.bigworldtech.com
www.bigworldtech.cn
BigWorld 新闻博客
www.bigworldtech.blogspot.com

媒体垂询:
Casey Gregory
电子邮箱: caseyg@bigworldtech.com
办公电话: +61 2 6162 5120

Wargaming in a BigWorld

Thursday, November 6th, 2008, posted by ronniec

from the communism with a cappuccino dept.

The arms race for online gaming is heating up as Bigworld signs its second license in the former Soviet Union.

For Immediate Release

Wargaming.net chooses BigWorld Technology to develop their next title

(Moscow, Russia): BigWorld’s Business Development Manager Europe/Russia, Mike Allenson announces a new license with New Orleans-based Wargaming.net to create their upcoming massively multiplayer online game.

Victor Kislyi, CEO of Wargaming.net, commented, “Having built many engines from the ground up, we were looking for a complete solution to develop our first MMO that will save us time and eliminate technical risks”. Victor added, “BigWorld’s Technology Suite, along with their world-class support, is key in allowing us to develop our title quickly, without sacrificing the quality and features we expect of a best-of-class middleware solution.”

“Working with Wargaming.net is truly a pleasure. They have extensive development experience and a long history of creating great games”, said Mike Allenson. “We’re excited to be partnering with this highly professional team, using our platform to expand and innovate in the MMO market both here in Eastern Europe as well as worldwide.”

About Wargaming.net

Founded in 1998, Wargaming.net is a premiere independent game developer with a focus on innovative strategy titles, including the highly acclaimed Massive Assault series. Headquartered in New Orleans, with development offices in Minsk, Belarus, Wargaming.net recently acquired Minsk-based developer Arise, making them one of the largest developers in Eastern Europe with over 80 employees. For more information you can visit www.wargaming.net.

About the BigWorld Technology Suite
Comprised of the BigWorld Server Software, Content Creation Pipeline, 3D Client Engine Package, Live Management Tools & Instrumentation, BigWorld Technology Suite is the premier MMOG solution, providing all of the complex systems required to produce engaging next-generation MMOGs and Virtual Worlds.

About BigWorld Pty Ltd
BigWorld Pty Ltd was formed in 2002 to commercialize years of intense R&D, which started in 1999 and continues to this day. BigWorld Pty Ltd is a privately held company based in Australia that licenses its BigWorld Technology Suite middleware platform to game studios and publishers around the world that are looking to produce successful next generation Massively Multiplayer Online Games and Virtual Worlds.

BigWorld Website
www.bigworldtech.com

BigWorld News Blog
www.bigworldtech.blogspot.com

Media Contact:
Casey Gregory
Email: caseyg@bigworldtech.com
Office: +61 2 6162 5120

《霸道》将于11月15日进行第二次技术测试 / ‘Badao’ goes into second Closed Beta on 15th.Nov

Wednesday, November 5th, 2008, posted by leig

From http://www.798game.com/ Dept.
Quick Comment: ‘Badao’ goes into second Closed Beta on 15th. Nov.

11月15日大型3D国产网游巨作《霸道》技术测试将激情开启。测试就有手机拿,找bug、提意见还能领取万元大奖!届时《霸道》将举办一系列线上线下活动,让您除了能体验精彩的游戏世界之外,时刻都能有惊喜!

  《霸道》是一款将时下网络游戏中的大量流行元素与中国古代传统文化相结合,具有东方玄幻色彩的大型3D MMORPG。
  在3D游戏成为主流的网络游戏市场中,画面成为衡量一款游戏优劣的重要标尺,给人的第一印象十分重要。因此,《霸道》采用了世界闻名的BIG WORLD引擎,这让游戏的画面相较其他游戏有了飞跃性的进步,营造了一个画面唯美、渲染精细、色彩丰富的虚拟世界。
  精美的画面只是一个基本要素。要想成为一款好的游戏,仅有漂亮的画面是远远不够的。只有游戏的内容能够让玩家喜欢,才能算得上是一款好游戏。《霸道》为玩家们精心准备了丰富的内容,除了宠物系统、坐骑系统、装备强化、打造等当前国内大多数网游都有的元素之外,游戏还拥有其他同类游戏所无法比拟的诸多特色:国内独创的“可破坏系统”,无论是树木还是岩石都能被玩家技能摧毁,从而演变出各种可能;引领全国的“怪物变身系统”,让你能够充分体会到游戏中各种妖魔鬼怪的诸般变化;丰富而完备的PK模式,除了善恶模式、和平模式、屠杀模式等普通的PK模式之外,霸道还专门准备了家族模式、帮派模式以及国战模式等多人PK模式,国战模式中你甚至能够有机会感受到万人同服作战的刺激体验!
  优秀的画面、精彩的内容,你是不是已经感到有些急不可待了?不要着急,《霸道》将在本月15日开始技术测试,测试帐号也将在近日发放,很快你就能体验到这款3D国产网游巨作了。据悉,在测试期间除了让玩家们能够轻松获得游戏体验之外,秉承“玩家喜欢的才是最好的”的设计理念,游戏运营方还将邀请玩家对游戏的改进和发展献计献策,并承诺在下个版本中依据玩家反馈的意见和建议对游戏进行修改,努力打造出真正属于玩家自己的国产网游。九大特色,精彩纷呈1、庞大的游戏世界:以山海经庞大的世界观为背景,忠实再现各种珍禽异兽及仙山名川,构造出一个属于国人的庞大的古代神话世界。2、丰富的任务系统:主线任务、支线任务、日常任务、女娲任务、盘古任务、酒馆任务……各种各样的任务,引领玩家逐步参与并改变整个游戏的进程,丰厚的任务奖励也让您的升级变得更加轻松。3、完善的副本体系:拥有国内大多数网游都无法企及的丰富的副本,副本丰厚的奖励是玩家快速提升装备的捷径之一,同时副本的设计也充分考虑到了玩家的装备水平和队伍的分工配合,让你能够充分享受到团队合作的魅力所在。4、完备的PK系统:除了单人PK模式之外,游戏还准备了帮派模式、家族模式、国战模式等一系列的多人PK模式,让你有机会体验到庞大的万人国战的刺激体验。5、丰富的生活技能:游戏并非只有枯燥的练级,数十种生活技能让你在游戏中找到更多乐趣,即便你只靠生活技能也能够在游戏中生存。6、先进的私人房屋建设系统:在系统处购买一栋房屋,就能拥有一片属于自己的小天地,是设计成温馨的小屋还是要将其发展成最大的商铺,一切都由你自己说了算!7、国内首创的“可摧毁系统”:打断河边的树木将其做成独木桥以渡过面前的激流,击碎面前的几块大岩石露出隐藏的洞穴,通过“可破坏系统”都可以一一为您实现。8、新颖的“怪物变身系统”:游戏中你时刻都会遇到各种“惊喜”:可爱的小白兔转眼就能变成可怕的兔妖,水中漫游的鱼儿瞬间成为面目狰狞的鱼人……怪物变身给玩家带来的不仅只是意外的打怪体验,也意味着更多的惊喜。变身后的怪物是否能掉落更高级的装备道具?一切都没有定数!9、独创社会角色扮演系统:想想你方才还是一个闷头打怪的战士,转眼之间便成为一方神捕,名震八方;也许你刚刚还在敌阵中出生入死,摇身一变就成为富可敌国的商人。体验不同的人生,掌握更强的权力,这该是多么有趣的事!
作为一款以内涵丰富的网络游戏巨作,以上这些特色远远不能概括这个庞大而丰富的世界的全部内容,快来加入《霸道》吧,里面还有更多有趣的内容在等待你的发掘!