Archive for February, 2008

BigWorld hires Phil Adam to head up new online games distribution and operator division

Tuesday, February 12th, 2008, posted by skg

from the I’m here, let’s get on with it dept :

“I am thrilled to be joining a company that has established itself as one of the leading MMO middleware technology companies in the gaming software industry,” said Adam. “This is an incredible opportunity and it’s going to be a lot of fun adding this extra dimension to our existing business model. The current technology division and the new division go hand in hand, so it’s a really positive thing for BigWorld’s existing clients, particularly those whose games are nearing completion and ready for the next step – distribution to help them maximize revenue and market share.”

Full release here.

Hokuto no ken Online Skill testing

Friday, February 1st, 2008, posted by skg

From the Savage-Manga-Horseplay dept :

Early build of the upcoming Gung-ho franchise, Hokuto no Ken Online developed by GameArts in Japan. Difficult to actually determine what is going on other than unleashing a can of Japanese whoop-ass, but worth a look nonetheless.

Stargate Worlds turns 2

Friday, February 1st, 2008, posted by skg

from the Toddler with a Gauss-cannon dept.:


It seems hard to believe that the Stargate Worlds project is tumbling along as a two-year-old now, and according to this article on Gamespot, Studio Head Rod Nakamoto is talking of a 2008 beta and release. In addition to talking about the novel tie-in of game content with the current airing series, he also talks tantalizingly about enhancements to the combat model :

RN: There are a few things we’re really proud of already, especially our combat system. We’re taking MMORPG combat in an evolutionary direction, meaning that the RPG aspects are all here, but there are significant enhancements to the system that make it work with the tactical modern combat and science-fiction weapons that are so integral to the Stargate IP.