Archive for September, 2008

Interzone talks the Social Side of Football

Monday, September 29th, 2008, posted by skg

from the When you’re not playing with your balls dept.

Virtual Worlds News has an interview with Nick Lowe – Interzone VP of BigWorld powered MMO, Interzone Futebol.

“If you don’t have a social space, it’s harder for players to connect,” said Hewitt. “It doesn’t seem legitimate. If you see people going and doing stuff, it makes your world. There are people running around with things to do.”

Or, as Lowe explains, you can look at traditional games as examples.

“Say you have a horror game or first-person shooter. Music isn’t the focus of the game, but it’s there to add atmosphere. It adds flavor,” he explained. “And from a functional level, when you’re doing matchmaking, it usually runs 2 minutes, up to 5 minutes, you want a place to meet people and hang out so you’re not just sitting there. And then people just want to explore the space. In our focus tests, we’ve had people just walking around. “

More over at the link.

BigWorld引擎首款跨界研发足球网游曝光 / A Soccer MMO based on BigWorld Technologies

Saturday, September 27th, 2008, posted by leig
From,1.shtml Dept.

Quick Comment: It is the first time BigWorld Technologies be used on the development of a casual soccer MMO title.

英众娱乐(Interzone games)早前公布了旗下首款足球网游《Interzone Futebol》(IZF)的消息。日前这款游戏的更多消息被曝光,其中采用BigWorld(BW)引擎研发的细节尤为令人关注。根据BW引擎的授权研发记录,IZF将是这款世界顶级网游引擎跨界研发的首款体育网游大作!

  英众娱乐研发IZF采用的正是BW引擎。BW的全称是BigWorld MMO Technology Suite,业界通常称其为中间件平台。这个平台为网游的研发提供了完整的技术解决方案,也是目前最完善的网络游戏研发平台,相比于更专注于单机领域的Unreal引擎,BW引擎能够在网游的研发中,更好的解决网络和服务器的性能与指标。
  经过7年时间的经营,BW引擎在网络游戏的研发上取得了卓越的成就。国内研发的网游作品中,《天下2》、《三国群侠传Online2》、《峥嵘天下》等作品都是在BW平台下开发。此外,CME公司的《星门世界(专题 截图 搜狗)》、日本Gungho的《北斗神拳(专题 截图)Online》也是在BW平台下研发完成。这款来自澳洲的网游引擎播种在了中、美、日韩等多个市场。但在BW引擎的授权研发记录中显示,除了英众娱乐最新发布的《Interzone Futebol》外,所有BW引擎研发的网游作品均为MMORPG!

The PAX demo for TwinSkies

Wednesday, September 24th, 2008, posted by skg

from the Better late than never dept.

The guys from Twinskies show off a closed demo for all of you who didn’t make it to the booth that day in Seattle a couple of weeks ago. BigWorld licensee Meteor Games showcase Twin Skies, at least – the early version, with their basic gameplay hook Casual meets MMO :

38’s Close talks up Vivox partnership and the IP in general

Wednesday, September 24th, 2008, posted by skg

from the Joystiq AGDC round-up dept.

Brett Close, head honcho at 38 Studios talks up some tidbits on their project in Boston, Copernicus, as well as their recent announcement with BigWorld partner, Vivox :

So, the announcement with Vivox, what’s that about?

So, that was about a couple different pieces: 38 Studios is all about very strong partnerships. Smart, strategic partnerships that allow us to deliver the absolute best for the customer, but also allow us to free our hands up to focus on building what we do best, which is building the game. Creating IP and building the game. We are licensing engine technologies like the Unreal engine and Big World, and in a similar way VoIP is nothing that you want to take lightly.

There’s a big operation there. I’m an ex software engineer, I know how it works. You can go write some basic VoIP but there’s so much more than just the protocol and transferring those packets. Vivox is the best of breed in the market for both the feature set, the technology, the business model and the operational model of us being able to offload the bandwidth and server demand to their servers. They offer incredible security solutions. Voice fonts allow one of the biggest and most exciting pieces to come together.

It’s always been if Andrea’s a giant orc and I’m playing a little human woman, and we start chatting it’s going to sound really silly. So, I can start applying voice fonts that make her sound like some big orc and make me sound like a little human female. There are so many things that they are doing right to deliver that kind of solution that it’s just easy, plug and play, we just want it. It delivers the best for us and it delivers the best for the customer.
Andrea: The community building aspect was obviously a major point for you.

Community is key. This isn’t just a product, it’s a service that you’re delivering to the community and continuing to build and perpetuate and cultivate that community. This is a key piece of delivering something that continues to enrich the community.

Wuxi Yinweixiang Selects the BigWorld Game Engine / 无锡音唯响宣布选用BigWorld引擎

Tuesday, September 9th, 2008, posted by leig
From Dept.
Wuxi Yinweixiang Selects the BigWorld Game Engine
09 September 2008
For Immediate Release
Tan Laisuo, Yinwexiang’s Chairman of the Board said, “Yinweixiang offers a realistic experience of online interaction, unique music creation, entertainment and growing freedom for gamers with the most recent interactive technology. In order to make a healthy, growing virtual world, we need a professional technology company like BigWorld to provide us the best technical solution.”
“Wuxi Yinweixiang’s team has a new perspective on interactive entertainment. They have an outstanding imagination and strong capability in research and development. BigWorld’s technical team looks forward to working together with this energetic team to create a highly interactive, innovative and entertaining product.” Said Guo Lei, BigWorld’s Business Development Manager.

About Wuxi Yinweixiang
Yinweixiang is a company dedicated to the R&D, production and selling of home entertainment games software and hardware. With a deep understanding of the concept of interactive entertainment, they offer a variety of services for the continued development of human and cultural ideas.
Yinweixiang is growing in scale, with a rapid increase in profit, over 100 employees and more than 1 million registered members. It remains an agile developer, and aims to become a diversified games software exporter and operator, with independent development in both domestic and foreign markets.

Wuxi Yinweixiang Website

About the BigWorld Technology Suite
Comprised of the BigWorld Server Software, Content Creation Pipeline, 3D Client Engine Package, Live Management Tools & Instrumentation, BigWorld Technology Suite is the premier Massively Multiplayer Online Game (MMOG) solution, providing all of the complex systems required to produce engaging next-generation MMOGs and Virtual Worlds.

About BigWorld Pty Ltd
BigWorld Pty Ltd was formed in 2002 to commercialize years of intense R&D, which started in 1999 and continues to this day. BigWorld Pty Ltd is a privately held company based in Australia that licenses its BigWorld Technology Suite middleware platform to game studios and publishers around the world that are looking to produce successful next generation MMOGs and Virtual Worlds.

BigWorld Website
BigWorld News Blog

Media Contact:
Casey Gregory
Office: +61 2 6162 5120



位于中国无锡的无锡音唯响游戏软件有限公司今日宣布选用 BigWorld引擎。



BigWorld Technology Suite简介

BigWorld Technology Suite 由BigWorld 服务器软件、内容创建工具、三维客户端引擎、实时管理工具和数据分析工具组成,它包含了制作下一代MMOG 所需的所有复杂技术。

BigWorld Pty Ltd 公司简介

BigWorld Pty Ltd 成立于2002 年,公司宗旨在于促进多年来积极的研发活动走向商业化。其研发活动始于1999 年,持续至今。BigWorld Pty Ltd 是一家私人控股公司,总部位于澳大利亚。BigWorld 为全世界寻求成功开发下一代大型多人在线游戏及持久/ 休闲游戏的游戏工作室、发行商授权许可使用BigWorld Technology Suite 中间件平台。

BigWorld 公司网址




Casey Gregory
办公电话: +61 2 6162 5120

Twinity launches open beta

Tuesday, September 9th, 2008, posted by skg

from the Keys to the City dept.

APLINK It’s Real and others are reporting on Friday’s ceremony for Twinity’s formal open beta phase. CEO Jochen Hummel was on hand with other dignitaries, stating :

“Our vision is clear, this is a trusted environment within a virtual world, lifelike, and based on real metropolises. People can live, work, and have fun here. They can also beam themselves straight into the world’s most attractive cities with a single click. With the launch of our public beta phase, we have laid the foundation for Twinity’s international rollout.”

Metropolises. Metropoli? Realistic havens of cyber citizens grooving and interacting with one another in a mirror world, powered by BigWorld. Dive in and get your access.

Higher-resolution version of the Interzone Futebol Trailer :

Monday, September 8th, 2008, posted by skg

from the You asked for it now watch it dept.