Archive for September, 2009

Opinion : Seeking Alpha – NetEase: Reasons Behind TX2’s Success

Monday, September 28th, 2009, posted by skg

from the We’ve only just begun dept.

Seeking Alpha offers up some initial observations surrounding the strong debut of Netease’s BigWorld powered title, Tian Xia 2:

TX2 reached 245K PCU during first week of open beta. NetEase’s 3D game Tian Xia II (TX2) reached 245000 Peak Concurrent Users (PCU) on September 26, according to my tracking in the chart below. This represents a 32% increase from 185000 on September 19, the day before TX2’s open beta. During this 7-day period, TX2’s server capacity expanded 36% to 53 server groups. These two data points (32% and 36%) show that TX2’s usage level has increased at a similar pace to server additions, and indicate the game’s strong ability to attract new users.

Sydney turns red

Tuesday, September 22nd, 2009, posted by skg

from the A little off topic but worth a look dept.

BigWorld principal R&D is based in normally sunny Sydney, though we also have offices in the US, Japan, China and Europe. If Sydney-siders at the office are a bit weirded out today, it may be because a massive roiling cloud of red dust has spread across the NSW capital -

38 Studios remarks on Storytelling at AGDC

Tuesday, September 22nd, 2009, posted by skg

from the Skip to the End dept

Gamasutra has some AGDC coverage of Steve Danuser from 38 Studios, one of the writers for Curt Schilling’s upcoming BigWorld powered title, talks about some of the difficulties in writing for online :

“No one wants to read in MMOs. As much as writers want to think their quest prose is for the ages, reading is not a popular activity in online gaming. The genre is a bad fit for classic storytelling. The strength of the MMO genre is that it is a social medium, a communal experience with a shared narrative.

Giving players the tools to create their own story experiences within that narrative is what keeps them coming back to a game. Both directors firmly believe that MMO writers should be leveraging the strengths of both the medium and the playerbase far more than they do right now.” – Gamasutra

More over at the article

Twinity blogged : Sun Festival

Monday, September 21st, 2009, posted by skg

from the Others like to play also dept.

From the Twinity Monitor, a Twinity focused virtual world blog site, comes news of a recent mini-festival in the Singapore segment of the Twinity universe. Check out the other articles over at the blog.

Review : Tianxia II by Netease

Monday, September 21st, 2009, posted by skg

from the
Better reviewed than Dead dept.

After posting some very solid numbers for Tianxia 2 over the weekend, let’s head over to MMO Culture to check out Cinderboy’s review of this Netease’s title :

TianXia 2 is one of the typical oriental fantasy MMORPG churned out from China, but its the really refined graphics, questing and simplicity which really captivated me. The game was actually in Beta a few years back, but I suppose the company, Netease, had to do some financial shifting to acquire the rights for WoW China, hence the long delay for this game. In case you are wondering, WoW China’s chaos is soon to end in the coming weeks. Here’s my short journey so far as one of the 8 clans available, the pure magic damage clan.

For more on the game, fantastic screenshots and detailed opinion, head over to MMO Culture.

Netease – TX2 strong results for open beta

Monday, September 21st, 2009, posted by skg

from the Gather Stats dept

Tian Xia II (TX2) had a strong open beta debut. NetEase (NTES) launched the open beta testing of its 3D game TX2 on Sunday, September 20. According to my tracking in the chart below, TX2 reached 227500 Peak Concurrent Users (PCU) on Sunday, surging 24% from 185000 in Saturday. During the peak time of Sunday, TX2’s overall server utilization rate was about 90%, indicating that average popularity per server remained high despite the aggressive expansion of total capacity from 35 to 51 servers (up 46%) since last Friday.

With thanks to Seeking Alpha.

INTC,IBM,NTES,NTES Buys Blade Servers for Tianxia II

Thursday, September 10th, 2009, posted by skg

INTC,IBM,NTES,NTES Buys Blade Servers for Tianxia II Inc. (Nasdaq: NTES) lately purchased BladeCenter HS22 blade servers from IBM for the operation of its heavyweight 3D online game Tianxia II.

BladeCenter HS22 adopts Xeon 5500 processors made by Intel Corporation (Nasdaq: INTC; SEHK: 4335). It is redesigned on the basis of former BladeCenter servers, adding many new functions. Analysts believe that BladeCenter HS22 has been the most advanced and strongest game server by far. spent tens of millions of Chinese yuan for the purchase, showing its great confidence in Tianxia II, which is going to start an open beta test on September 20, 2009. is a leading online game developer and operator as well as Internet portal. It is currently operating online games such as Fantasy Westward Journey, Westward Journey Online II, Heroes of Tang Dynasty, and Westward Journey 3.

In the second quarter of 2009, the company got gross profits of CNY 692 million or USD 101 million. Its revenues from online game services hit CNY 872 million or USD 128 million. By June 30, its total assets reached CNY 7.4 billion or USD 1.1 billion.