Archive for 2009

10月11日三组新服激情开启 3 New Servers added into Chuangshi OL

Monday, October 12th, 2009, posted by leig

From http://cs.gyyx.cn/NewsV2/NewsDetail.aspx?NewsID=140

Quick Comment: With more and more players crowded into Chuangshi OL, the publisher decided to add 3 new game servers. Now these 3 new servers are all online to welcome players.

在9月30日盛世内测开启以来,无论是9月30日的新服,还是10月7日的新服,全部都是人气高涨、节节攀升,到处熙熙攘攘,摩肩擦踵,为了尽快让更多的玩家体验到《创世OL》中瑰丽的上古世界,运营组决定将于10月11日11点30分火热加开

三组新服,一扇大门向您打开,新的世界等您创造!

10月11日11点30分新开服务器:
        电信:大禹治水、蓬莱仙境
        网通:嫦娥奔月

        与国同庆9月30日盛世内测

 

        冲新服来就送666元
        庆金秋盛世,666元大礼揭开神秘的面纱啦!
        详情请查看:http://cs.gyyx.cn/NewsV2/NewsDetail.aspx?NewsID=129

        为了答谢广大玩家的热情支持,我们将在10月11日开启的三组内测新服中开启内测新服冲级赛,海量大奖向你招手哦!

内测新服冲级赛详情如下:
        在新服开放二周后,10月25日每个服务器等级排名前100名玩家将获得新服冲级赛抽奖机会,将从这100名玩家中抽取70名玩家发放大奖:
        1等奖:抽取2名,奖品由价值800元人民币的创世OL银元宝大奖;
        2等奖:抽取8名,奖品为价值300元人民币的创世OL银元宝大奖;
        3等奖:抽取60名,奖品为价值100元人民币的创世OL银元宝大奖。
        玩家在抽奖过程中如果获奖,奖品将随后发放到该账号下(用户可自行登录游戏查看银元宝)。

        让我们一起踏进大气磅礴的上古洪荒,重现那段久已尘封的历史,这里是新的世界,也是属于我们自己的时代!

        真情相约,不见不散!

《创世OL》内测参予步骤:
        1、点击注册光宇通行证:http://www.gyyx.cn/member/MyRegister1.aspx
        2、点击登陆官网激活页面:http://www.gyyx.cn/stage/cs/CSActivateCode.aspx
        3、填写并提交激活申请,成功将光宇通行证账号激活成《创世OL》内测账号。本次激活无需激活码,自由激活。
        4、点击下载内测完整客户端:http://cs.gyyx.cn/down/down.shtml
        5、安装客户端并更新至最新版本。即可正常进入游戏!

 

3D《鬼吹灯》10月19日开启封测 3D Guichuideng goes into Closed Beta on 19th Oct.

Monday, October 12th, 2009, posted by leig

1Quick Comment: BigWorld engine powered 3D MMORPG Guichuideng goes into closed beta this month after 2 years long development by Shanghai Youqu.

由上海游趣网络首款完全自主研发的大型全3D纯中国探险网游《鬼吹灯》Online即将与10月19日正式开启封测之门。

全3D画面 顶尖引擎制作

《鬼吹灯》Online,采用国际顶尖的“Big World”引擎,历时2年,倾力打造,全3D画面精美流畅。作为中国境内授权数量最多、应用上最为成功的网络游戏引擎,BigWorld引擎在本届ChinaJoy上展现了其强大的应用能力。而游戏中精心录制了数十首背景音乐,风格迥异,委婉动听,有的雄浑深厚,有的悠扬婉转,根据所处场景的切换贴合画面氛围播放,令探险过程中始终体验到余音绕梁的境界。

纯中国风 古代现代完美结合

游戏剧情在中国大陆上展开,内蒙古-查干哈南北岸、旧时的北京火车站、古色古香的潘家园。随着游戏的进行,玩家游历中国大陆的同时,会渐渐接触到已鲜有流传的十六字阴阳风水秘术、世代相传的明器、还有掩埋在山林和地下的古城墓穴。当你带着驾驶着现代的坐骑,背着新型的防身武器,踏上这片土地,古代和现代这一刻在你眼前同时出现了。

  机关解谜 探险之路惊险刺激

游戏初期,你将会先接受各种考验你胆量和机智的训练。在全息影像中预见未来将面对的怪物;在训练室帮助鼠灵和他的主人解开几世的束缚;普度被纸娘附身的少女的灵魂;在黑暗中点灯照明;越过机关陷阱在无名将军手上夺取明器。

当你踏上中国探险之途的时候,你也许又会遇到白昼和谐安宁,而一到黑夜就出现邪恶事物的村庄;会进入前辈们曾经在生死边缘挣扎过的古墓副本;你还会在途中遇到到遇上共同战斗的生死挚友。

更险恶的路程等待着你,敌对势力-“龙盟”的加入让你和你朋友的探险之旅更为艰难。你真正的探险才刚刚开始……

一段扣人心弦的探险之旅,即将在这个秋天展开!10月19日,锁定《鬼吹灯》Online封闭测试,与你一同揭开这款纯中国全3D探险网游的序幕!

《鬼吹灯》,真的来了!

Rumour : BigWorld games licensing in China – The 9 & Netease

Tuesday, October 6th, 2009, posted by skg

from the Busy day in the East dept.

In what appears to be some significant licensing to-ing and fro-ing, we may be able to shortly confirm the following :

1) Netease (NTES) is publishing the BigWorld-powered ‘Tianxia 2′ in Taiwan through BigWorld licensee, Userjoy.
2) Userjoy themselves are publishing BigWorld-powered Kingdom Heroes II in mainland China through The9.

All of this is assumption and inference at the moment – stay tuned for confirmations.

Jobs : Position openings at BW licensee – 38 Studios

Tuesday, October 6th, 2009, posted by skg

from the Work in the USA dept.

38 Studios

Opinion : Seeking Alpha – NetEase: Reasons Behind TX2’s Success

Monday, September 28th, 2009, posted by skg

from the We’ve only just begun dept.

Seeking Alpha offers up some initial observations surrounding the strong debut of Netease’s BigWorld powered title, Tian Xia 2:

TX2 reached 245K PCU during first week of open beta. NetEase’s 3D game Tian Xia II (TX2) reached 245000 Peak Concurrent Users (PCU) on September 26, according to my tracking in the chart below. This represents a 32% increase from 185000 on September 19, the day before TX2’s open beta. During this 7-day period, TX2’s server capacity expanded 36% to 53 server groups. These two data points (32% and 36%) show that TX2’s usage level has increased at a similar pace to server additions, and indicate the game’s strong ability to attract new users.

Sydney turns red

Tuesday, September 22nd, 2009, posted by skg

from the A little off topic but worth a look dept.

BigWorld principal R&D is based in normally sunny Sydney, though we also have offices in the US, Japan, China and Europe. If Sydney-siders at the office are a bit weirded out today, it may be because a massive roiling cloud of red dust has spread across the NSW capital -

38 Studios remarks on Storytelling at AGDC

Tuesday, September 22nd, 2009, posted by skg

from the Skip to the End dept

Gamasutra has some AGDC coverage of Steve Danuser from 38 Studios, one of the writers for Curt Schilling’s upcoming BigWorld powered title, talks about some of the difficulties in writing for online :

“No one wants to read in MMOs. As much as writers want to think their quest prose is for the ages, reading is not a popular activity in online gaming. The genre is a bad fit for classic storytelling. The strength of the MMO genre is that it is a social medium, a communal experience with a shared narrative.

Giving players the tools to create their own story experiences within that narrative is what keeps them coming back to a game. Both directors firmly believe that MMO writers should be leveraging the strengths of both the medium and the playerbase far more than they do right now.” – Gamasutra

More over at the article