Archive for March, 2010

Splashing around in Fantasy Demo

Wednesday, March 31st, 2010, posted by skg

from the slip slop slap dept.

Some of the stock example water distortion, reflection and active surface in the BigWorld 3D client including interaction of atmospheric effects like rain on the water surface.

World Editor : Metadata

Tuesday, March 30th, 2010, posted by skg

From the Dept of Works dept.

More on World Editor – how to append metadata tags for use in later re-work of scenes, or collaboration between reviewers and builders.

A bit about masks and brushes in the World Editor

Friday, March 26th, 2010, posted by skg

from the Guys in the back room dept.

BigWorld texturing Brushes allow you to save texturing masks for later use. Here a snow brush detects relatively flat areas of high altitude.

Salvatore & Schilling Speak – Copernicus and Big Huge Games

Wednesday, March 24th, 2010, posted by skg

from the Mad in Maynard desk

ZAM has an interview with the esteemed RA Salvatore and Curt Schilling of 38 Studios. In it they discuss their reasoning in driving their linked RPG world from studio Big Huge Games into the Copernicus IP, before and not after their BigWorld powered MMO ships :

Salvatore: When I came in and started working with the 38 Studios team, it wasn’t to simply create a game. Our goal was to create an intellectual property based on a world. A big world. A world where you could do anything you wanted to do. Because of that, when we brought in the guys at Big Huge Games, it was very easy for them to understand their parameters. It’s almost like telling a King Arthur story; you know the tale and the type of tale it is, but there are dozens of different stories that you can create from the characters and settings that are there.

More over at ZAM.

fMod Interview GDC 2010

Tuesday, March 23rd, 2010, posted by skg

from the Wired for Sound dept.

Martin Wilkes from fMod took some time out at GDC to wax lyrical on all things audio on the floor at GDC 2010 in San Francisco :

BigWorld interviews IGMKK, GDC 2010

Tuesday, March 23rd, 2010, posted by skg

from the Big in Japan dept.

Do you know how long I have been waiting to post a “Big in Japan” tagline? Ages…

A Johnny-on-the-spot show floor micro-interview with James Hursthouse, IGMKK – Japan HQ for all things BigWorld and middleware related.

GDC Update – BigWorld talks to Vivox

Tuesday, March 23rd, 2010, posted by skg

from the GDCGDCGDC Dept.

BigWorld caught up with a very busy Vivox for a short interview at this year’s GDC in San Francisco. Vivox produce a number of voice-over-IP (VOIP) technologies to enable game voice interaction in multiplayer games and in web applications. Vivox is a partner technology of BigWorld.