An Austin GDC overview of the BigWorld Tools

A quick overview on how to build a world:

In my 30 minutes with the level editor, with no prior experience… I was able to lay out a simple comedic scene starring two roasted Orcs and one fire-breathing behemoth.  It should be noted that I received minimal help, only asking when thoroughly stumped.  That in mind, I was able to quickly adapt to movement, object placement, folder architecture, and implementing pre-built models and animations.  The movement is very intuitive and incorporates several of the finer nuances from 3D modeling programs, making it easy for people with some development experience to jump right into.

Over at GamerNexus.

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