mini review of Grandia Online

from the In Japan dept.

A teaser review of Grandia Online, a BigWorld-powered game by Gamearts currently only available in Japan/beta.

The combat system in Grandia is all in real-time and mostly similar to the previous Grandia games in the series including the familiar Initiative Point (IP) Gauge, which is used for the game’s Ultimate Action Battle System. The gauge, represented as a circle, contains icons representing each character in a player’s party, as well as each enemy monster currently engaged. The icons move across the gauge to its end, which allows the player to accumulate combo points that can be saved to unleash powerful combination attacks along with other party members. Special combat abilities called Just Commands can be learned by continually using an equipped weapon, and occupy their own specific hot bar that can be quickly used during battle.As players defeat enemies, they gain experience points that go towards gaining levels, allowing a character to become stronger and face progressively more difficult opponents. The number of individuals in a player’s party, as well as the use of computer partners and high-level differences between characters can all adversely affect experience gain.

With thanks to

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