Archive for March, 2011

BigWorld CEO Interviewed by Gamespot

Thursday, March 31st, 2011, posted by Matt

from the sagacious wisdom dept.

Laura Parker from Gamespot wrote an excellent article covering the history of the Australian game development scene, as recounted by luminaries in the field. BigWorld Technology’s CEO, John De Margheriti, opines heavily throughout the article, sharing his perspective on the tumultuous progression of the game industry in Oz. In the interview, John discusses the founding of Micro Forte (creators of Fallout Tactics: Brotherhood of Steel), and the eventual birth of BigWorld Technology from that.

“I don’t think we as an industry have ever succeed as the development costs kept on escalating, so doing an original title was like betting the farm each time. We were the small guys Down Under, but we did world-class, honest work and had a small group of talented and committed people. This got us a long way, but it’s no longer sustainable.”

John also talks about his founding of the Academy of Interactive Entertainment, and its growth into a multi-national learning institution, aimed originally at replenishing the then-scant supply of creative talent in the country. Other Aussie game dev veterans such as Steve Fawkner, George Fidler, and John Passfield join in the discussion, as well. The general consensus is that Australia is on the move toward more independent-IP-focused productions with leaner production teams and timelines.

“This is the renaissance of the games industry in Australia and I believe it will eventually be bigger than what it was. Now is the time because we are at the beginning of a new product life-cycle… I think diversification is the real key [to the industry’s future]–if you’ve got more than one thing going, then you have a better chance of success.”

Go have a read!

Markee Dragon Interviews Victor Kislyi From Wargaming

Wednesday, March 30th, 2011, posted by Matt

from the seriously-pervasive dept.

Like us over here at the BigWorld Studios, industry sage/journalist Markee Dragon has developed his own fascination with World of Tanks. Victor, the CEO of Wargaming and creator of World of Tanks. This video provides a rich glimpse into Victor’s endearing sense of humor. The conversation steers in and out of Victor’s history as a game designer, and some of the unique features of the tank MMO experience, facilitated by the BigWorld Platform it’s built on.

World of Tanks Tutorial #3

Wednesday, March 30th, 2011, posted by Matt

from the spawn fodder dept.

In the following video, the Wargaming team convinces us with little-to-no arm-pulling to sign up for the EU or North American open betas.

World of TANK PWN

Tuesday, March 29th, 2011, posted by Matt

from the mexican standoff dept.

World of Tank PWNage

New Realm of the Titans DotA Class: Flame Wing

Tuesday, March 29th, 2011, posted by Matt

from the holy barbeque dept.

The development team behind Realm of the Titans has just unveiled a new character in its DotA-style RPG/RTS game, built on the BigWorld platform, and published by Aeria Games.

Watch below as Flame Wing dominates the map and tears his enemies asunder with the power of proxy sight and ungodly amounts of arrows.

Should you wish to engage in said tearing and asundering, run over to and sign up for the closed, yet emotionally open beta.

New Realm of the Titans DotA Class: Samurai Spirit

Monday, March 28th, 2011, posted by Matt

from the hatori-hanzō dept.

Realm of the Titans has unveiled a new character in its DotA-style RPG/RTS game, built on BigWorld Tech.

Samurai Spirit is a ganking, harassing melee character that has the distinct ability to attract attention and administer surgical doses of folded steel.

Speaking of folds, run over and sign up for the closed beta.

Realm of the Titans: DotA game built on BigWorld

Friday, March 25th, 2011, posted by Matt

from the Defense of the Awesome dept.

Realm of the Titans (RoT) is an RTS RPG built on BigWorld technology.  The game is an adaptation of Defense of the Ancients (DotA), an uber-famous Warcraft III mod that Gamasutra notes as being perhaps the most popular “free, non-supported game mod in the world.”

The dev team behind Realm of the Titans joins the ranks of DotA devotees such as Valve (DotA2) and Riot Games (League of Legends), and they’ve chosen BigWorld’s platform tech to do it. Awesome. Gameconnect says “RoT seems to have all the bases covered to shape up an unforgettable gaming experience.”

The game’s been in closed beta for a bit. Should you wish to defend the awesome, sign up for the beta here.