Archive for May, 2011

New Realm of the Titans Class: Abraxas

Monday, May 30th, 2011, posted by Matt

from the abrasion dept.

BigWorld-powered Realm of the Titans has added another hero to its pantheon. Abraxas is a tough lookin’ mug with some stopping power.

Abraxas is a beefy support hero and pillar of strength for any team. His massive spiked tail and four muscular arms intimidate enemies as well as execute mighty offensive maneuvers with ease. If you’re unfortunate enough to battle against Abraxas, steer clear of the path of his deadly spear!

Abraxas’ skills are each linked to a keyboard shortcut, shown in parentheses:

• Mighty Throw — (Q) Causes damage and stuns enemies in a path.
• Bolster — (W) Increases Physical Damage based on your total Health, up to 100%.
• Battle Cry — (E) Increases nearby heroes’ Movement and Attack speeds for 8 seconds.
• Majesty — (R) Gains vision, causes damage, and lowers Defense and Magic Resist of an enemy. Increase an ally’s Defense and Magic Resist and restores their Health.

World of Tanks Hits 3 Million Players

Thursday, May 26th, 2011, posted by Matt

from the ever-expanding-expansion dept.

BigWorld-powered World of Tanks, which has just done all sorts of fun stuff like creating a new Guinness record for concurrent users, winning Game of the Year at GDC Russia, Massively Best of E3 2010, and so forth… well, they’ve been on the market in North America and Europe since mid-march, and have now officially surpassed the 3-million user mark in all of its markets, also including China and Russia. 1.2 million of those signups have occurred since it reached Norm America and Europe a little over a month ago.

Read up on full stats here.

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World of Tanks, Population 3,000,000

Thursday, May 26th, 2011, posted by Mike

from the milestones dept.

Wargaming.net recently announced that World of Tanks has surpassed 3 million registered players!

2 million are now registered in Russia alone, while Europe and the US host over a million players and climbing fast. With the release last month in China, we’re certain that this is just the beginning of World of Tank’s meteoric rise.

“At the very beginning of development for World of Tanks, we were assuming that the maximum number would be around 600,000 players worldwide. Now, we have 2 million registrations in Russia alone, not to mention the Western audience and its immense growth,” said Wargaming.net CEO Victor Kislyi. “With the tremendous number we’ve reached in Russia as well as the dynamics of community growth in Europe and North America, we are looking forward to the many more milestones to come.”

World of Tanks: United States Tech Tree

Wednesday, May 25th, 2011, posted by Matt

from the tankalicious dept.

BigWorld-Powered World of Tanks has unveiled the full schematic of the United States tank tech tree. Starting from a puny T1, players climb the ranks 10 levels, ending in some wartime monstrosities not excluding the T110 and M46 (pictured in its original historic glory below).

BigWorld Licensee Netease “Leading Chinese Game Revolution”

Tuesday, May 24th, 2011, posted by Matt

from the revenues dept.

Brian Deagon over at Investors.com wrote up an interesting article regarding the state of the games industry in China, and the strengths of the free-to-play model in that market. This model has been proven by companies like Netease, a BigWorld licensee. BigWorld was one of the earliest companies to enter China in the 90’s, and has since established itself strongly as a widely-adopted platform solution for Chinese developers. Netease, who holds the World of Warcraft license in China, and has built games like Tian Xia II on BigWorld tech, is currently number two in gaming revenues drawn last year, reports Deagon. Netease and Sohu have been particularly popular amongst investors recently. All of this marks a stronger shift than ever away from the box retail model, and more into free-to-play and social/casual games.

Name of the game: Games companies need to be lean, mean, flexible and creative to maneuver through a changing landscape that is disrupting older business models.

Full article here.

We reported a few days back regarding Netease’s Q1 financial report, which will should be an interesting read for anyone interested in seeing how this Chinese gaming giant is approaching its market.

Keep an eye out, as well, for a related article we’re writing for a major game magazine. You’ll know it when you see it ;)

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Armchair General Gives World of Tanks a 93

Monday, May 23rd, 2011, posted by Matt

from the armchair dept.

Brian King at Armchair General has thoroughly inspected, examined, picked apart and reviewed World of Tanks. He has alot of nice things to say. Most interestingly for us, he manages to synthesize the real core of the game in a sentence. Good on ya, Brian!

Once you let go of the reality problems of Americans, Russians, and Germans all firing on each other, and once you accept that each armor model is not intended to be an absolute 100% incarnation of the original, you emerge with a highly playable approximation of what combat among these steel beasts might have been like.

The near-perfect score was soiled only by flaws in the matchmaking system, as well as the increasing difficulty for players who don’t purchase microcontent. Given, however, that the game is free-to-play, we don’t consider that second critique very applicable (nor does he, apparently).

Quick matchmaking doesn’t always yield fair matchmaking. Some may find the gameplay a bit on the slow side for a shooter. Clan Wars not included in North American release. The grind may be nearly insurmountable in higher tiers without spending real money to upgrade account.

And we agree with Brian. It stimulates the hell out of us to be play such an awesome game built on our platform.

You can read the full article here.

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Kingdom Heroes: Xiaoshu Expansion in The Press

Sunday, May 22nd, 2011, posted by Matt

from the expansionism dept.

We’re seeing news popping up everywhere regarding Kingdom Heroes’ upcoming Xiaoshu expansion.

The Xiaoshou expansion is one of the latest content updates for Kingdom Heroes and consists of two new areas for exploration and plenty of new soldiers for battle.

Take your pick of outlets:

Develop Magazine

Gamasutra

MMORPG.com

Aeria Games

OnRPG

N4G

Kingdom Heroes is a fantasy MMO, based on the mythology and history of ancient China. The game weaves a rich tapestry of folklore, magic, myth, and history, and is most noted for its huge, dynasty-warrior-style battles. Userjoy, the game’s developer, has been one of BigWorld’s most faithful and successful licensees. They’ve also exhibited some of the most powerful use-cases for BigWorld server’s proprietary load-balancing mechanism, an offering that isn’t rivaled in the industry. We congratulate Userjoy on the continued success of and expansion of Kingdom Heroes.

… also need to take the opportunity to mention Userjoy’s newest BigWorld-powered game: MOEGO (it has animal castles)

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