Archive for June, 2011

World of Tanks Heading to Retail Stores

Thursday, June 30th, 2011, posted by Matt

from the boxed dept.

Our favorite treaded title continues to proliferate. Free-to-Play, BigWorld-powered World of Tanks is coming to a store near you. A boxed release of the game is being prepared, as Wargaming.net partners with Interactive Gaming Software (IGS) for a distribution deal. Wargaming.net CEO Victor Kislyi says…

“We’re extremely proud to say that our headliner will finally appear in stores. We are happy to partner with IGS and hope that their tremendous expertise in distributing retail production will help in bringing the popularity of World of Tanks to a completely new level.”

Suzie Ford’s (mmorpg.com) coverage here.

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The U.S. will now destroy all of your tanks!

Thursday, June 30th, 2011, posted by Mike

from the shock and awe dept.

Wargaming.net has released patch 0.6.5 for its flagship game, World of Tanks.

Among the big changes is an entire U.S. Tank Destroyer line from tiers 1 through 9, two new maps and the introduction of the top-tier M46 Patton main battle tank.

Tsumea: “BigWorld quietly breaking records with the help of Tanks”

Wednesday, June 29th, 2011, posted by Matt

from the guinness dept.

Souri has done a nice little writeup on World of Tanks, record-breaking, Big-Worlding, E3′ing, and future Wargaming plans.

There are some thoughtful reflections on our recent discussion regarding truly massive gaming on BigWorld Technology.

When in 2005, BigWorld demonstrated an impressive 100,000 users on a BigWorld server, the question rapidly changed from “how do we get a huge number of players on at the same spot” to a more design provoking “why”?

In 2011, the World of Tanks may be the answer to that question…

Have a read.

World of Warplanes

Tuesday, June 28th, 2011, posted by Matt

from the dogfight dept.

As the E3 dust settles, and our lifelogging from the floor ceases, we get around to mentioning World of Warplanes, announced during the conference by Wargaming.net, creator of BigWorld-powered World of Tanks.

Wargaming.net CEO Victor Kislyi says “We don’t want to say this is a spinoff of World of Tanks… This is not an add-on, this is a separate, standalone game.”

The game will put players in the pilot’s seat of classic warplanes from the 30’s to the 50’s.

Ten Ton Hammer has a great writeup.

Feel the tank power

Friday, June 24th, 2011, posted by Matt

World of Tanks: Sir Churchill

Tuesday, June 14th, 2011, posted by Matt

from the patriot dept.

Wargaming.net has unveiled a new member of the World of Tanks lineup: The Mk IV Churchill, or A22.

The tank is another addition in a lineup of content that can be acquired through hard work and perseverance, or bought directly in the free-to-play online tank combat game, built on BigWorld Technology. The game has received over 3 million registrations thus far, half of which occurred since its Western launch in mid-April, so we’re seeing quite a bit more of this new content coming out to meet expanding need.

In keeping with Wargaming’s style, an integration of the legitimate history of the tank, as well as its application within World of Tanks, is provided…

Tank Mk IV Churchill (another designation was A22)  was the infantry tank of the British WWII army. The history of the heavy infantry tank Churchill started in September, 1939 when a technical design specification for A20 was developed in the General Staff. It was meant to substitute the heavy infantry tank Mk.II Matilda which was in large-scale production at this period. The necessity of the new more powerful combat vehicle was justified. WWII was starting and the British troops headed for the continent and their ways led to the Siegfrid Line…

The rest is here. Some renders below…

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Realm of the Titans Developer Interview on Haven4Gamerz.com

Monday, June 13th, 2011, posted by Matt

from the sanctuary dept.

Lukchin over at Haven4Gamerz.com shared a short interview with Travis form Aeria Games, the western publisher of BigWorld-powered Realm of the Titans.

  1. What is your main goal for Realm of the Titans on release? Our main goal for Realm of the Titans is to build a strong community that plays our great game. With games like ROTT, a strong and dedicated community can determine whether or not they are successful. We already have a great start with very dedicated players from our Alpha Test that are eagerly waiting for the Beta launch of the game!
  2. What does ROTT offer to entice fans of the genre that are playing games like League of Legends? Realm of the Titans has a lot to offer players that other games do not. ROTT has two different 5v5 maps, our Titan Skill system that allows players to change skills throughout the match, dynamic control points on the map, new heroes with unique abilities, in-depth stats, daily leader board updates, and a lot more.
  3. What boundaries are you trying to push with ROTT? The MOBA genre is still relatively new and there are many directions that it can go in. We are hoping to push boundaries by experimenting with new gameplay mechanics, new types of game modes, and new hero abilities.

Realm of the Titans is an online free-to-play Strategy/Role-Playing game inspired by Defense of the Ancients. It’s currently in Alpha.RT_ss007