from the E3 coverage dept.
Reviews and impressions from a variety of sources suggest true epicness and originality. Acclaimed author R.A. Salvatore and Spawn-creator Todd McFarlane, as well as Morrowind Lead Desinger Ken Rolston are part of the team that’s developing Kingdoms of Amalur.
The game has thusfar been nominated for 8 awards from industry publications and associations, 7 of which are listed here.
38 Studios licensed BigWorld Technology for Copernicus, a stealth title currently in development. If the craftsmanship and originality of Amalur is any indication of what’s in store for Copernicus, we’re all looking forward to how 38 utilizes BigWorld for the project.
Some of the coverage Amalur has received…
IGN: Some people don’t like sports games, but I traditionally don’t like medieval times with dragons and crap. Reckoning looks like it could be the exception to the rule. The combat is fluid, customizing my character to the specific specs I want is exciting, and hell yes I want to make a sword with a crazy core and snazzy binding.
GamesRadar: “Luckily, from what we’ve seen so far, Reckoning may have the stones to turn those big plans into reality.”
AOL Joystiq: “We’re not sure exactly what you might want from a fantasy RPG/action game, but darned if this trailer for Kingdoms of Amalur: Reckoning™ doesn’t appear to have it all.”
Destructoid: “Big Huge Games showed off a tiny bit of Kingdoms of Amalur: Reckoning™ and it looks pretty good already.”
Game Informer: “If Reckoningplays as well as it looks like it has the potential to, I could have to eat a little crow. That’s a sacrifice I’d be ecstatic to make.”
The Escapist: “Kingdoms of Amalur: Reckoning™ shoves everything you love about the best RPGs into one package.”
G4/Adam Sessler: “This is not RPG-lite. This is about as deep and rich as you can get.”