World of Warplanes: The Debrief

from the debrief desk

While we’ve probably overly-inundated you with World of Tanks news during this week of Gamescom, and we have practically no publicly-disclosable information outside a handful of concepts and trailer for World of Battleships, the World of Warplanes soup is just right:

Massively: Planes and tanks will interact on the Clan Wars level only where tanks will control ground provinces, while planes will fight for the air dominance over them.

Bit-Tech: “In World of Tanks, if you don’t know what to do then you can just hide your tank in a bush and wait to shoot someone and do well like that sometimes….you just can’t do that in a plane. Or anything like that. It’s more like World of Skills now.”

Gamespy: Our partners from BigWorld are already working on enhancing the World of Warplanes engine in cooperation with our programmers to make sure we’ll reach a new quality of graphics upon the game’s release.

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PC Gamer: “Let’s have mutually acceptable gold, why not? It’s just dollars, or pounds, right? If you have the reserve of gold in your World of Tanks account, you’re going to want to try Warplanes, why don’t you use that money in World of Warplanes? There is nothing against it.”

Tek Goblin: Players will choose from three main warplane classes – single-engine light fighters capable of engaging enemies in close dogfights, heavy fighters with their deadly straight attacks, and strafing aircrafts, the fearsome threat for ground targets.

Gamers Daily News: If you’re good at “tanks”, but are just starting your ”career” in World of Warplanes you’ll be able to boost your progress by transferring XP from one game to another and move up the tech trees faster and vice versa.

Bit Gamer: “We can fund pretty much whatever we want now, so we’re experimenting Blizzard-style. It’ll be ready when it’s ready.”

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