Archive for September, 2011

BigWorld Technology E3 2011 Interview Series: Aeria Games

Wednesday, September 28th, 2011, posted by Matt

from the E3 desk

In the video interview below, Mike Geslani talks Aeria Games and BigWorld. Aeria is a free-to-play web-based games publisher who handles some BigWorld-powered titles. Most recently, they launched Battlefield Heroes, which has been anticipated here for a while (non-BigWorld-affiliated).

Mike talks BigWorld-powered Kingdom Heroes and Realm of the Titles, the free-to-play movement, and so forth.

BigWorld Technology E3 2011 Interview Series:

Tuesday, September 27th, 2011, posted by Matt

from the E3 desk

BigWorld took a bit of time aside to interview Victor Kislyi, CEO of

Victor talks a bit about’s history, the birth of World of Tanks, and the choice of BigWorld as their supporting middleware tech. He also talks a bit about his personal history growing up in Belarus, how awesome tanks are in general, and other related topics.

You’ll laugh, you’ll cry, and you’ll probably want to get back to your tank battle after watching this…

Genesis: Journey to the West Cinematic Trailer

Monday, September 26th, 2011, posted by Matt

from the genesis desk

Here’s a good long cinematic trailer for “Genesis,” one of a couple BigWorld-powered Chinese MMO’s being developed and operated by Netease in China.

Andre Dittrich on Middleware: Source Code, Please!

Friday, September 23rd, 2011, posted by Matt

from the sagacity desk

Andre Dittrich from Yager has provided an uber-succinct op-ed piece for Gamasutra, detailing some learning lessons in the world of Middleware.

He makes some points regarding the value of source code as documentation, an axiom that BigWorld’s followed for a long time. We give our community the option of licensing a version of our technology that provides source access to python scripts used by client,  C++ source to client and tools, as well as some server C++ source. We’ve found this to be a great value-add for our licensees. It has helped BigWorld benefit from a huge pool of talented developers, who help us improve our offering all the time. And that collaborative effort is a necessity.

… middleware is the right way to go if you want to focus your team on doing games instead of tech. And there is always enough tech to develop in addition to the middleware anyway.

Getting to know [your middleware] will cost a lot of time, but it is time you have to spend or you will very likely regret it at some point.

But when things get complicated and you need to know exactly how a system behaves, there is no better place to look then the source code.

It’s definitely worth the short read.

Genesis: Journey to the West: Apocrypha Gameplay Trailer

Thursday, September 22nd, 2011, posted by Matt

from the netease desk

Chinese internet giant Netease licensed BigWorld Technology to build Genesis: Journey to the West, their hybrid MMO/tactics fighting game. It is a unique offering in the Chinese MMO offering, and is one of the multiple titles Netease is building on BigWorld tech.

See, here, some of the action as seen through the player’s eyes….

New World of Warplanes Screenshots

Wednesday, September 21st, 2011, posted by Matt

from the visuals desk has released a new batch of screens for recently-announced, BigWorld-powered World of Warplanes.

Take a look.


World of Tanks New York Times Review… “concussively enjoyable, shrewdly designed”

Monday, September 19th, 2011, posted by Matt

from the press desk

New York Times writer Seth Schiesel admits to his World of Tanks addiction, and contributes his $0.02 to the world of World of Tanks reviews.

…the game is a must. And if you’re tiring of elves, demons and aliens, you may find the experience of watching your enemies scatter or be blown to shards by the rumbling might of your Tiger tank just a bit more visceral.

Suddenly my fellow pilots in Eve Online, the sprawling science-fiction universe, were debating whether the Soviet IS-4 could stand up against the German Ferdinand and whether the American Pattoncould deal with the game version of the Soviet T-54.

Giving richer players an advantage would usually be a huge turnoff, but it succeeds in World of Tanks because teamwork and skill are much more important than a little bit more firepower.

Full Article