States at War Hits New Concurrency Level, Avatars Pack Screens

from the isometric desk

The new BigWorld-powered Chinese isometric MMO States at War (literal translation “Hunt Country”) had its Zest PK the other day, and the result was a massive full-screen conflagration of avatars, as depicted in the screenshot below. The event was meant to unveil some new upgrades in the game, but quickly turned into the MMO equivalent of a flash-mob, users packing screens and unintentionally flooding the space with an ocean of text.

We weren’t in attendance, but developer Sunhome told us that, despite the crazy concurrency, no crashes were evident (+1 BigWorld) and the unique isometric PvP melee combat mode they’ve become known for held up on a gameplay-level (+1 Sunhome). Sunhome has been investing much of their design resources in their combat interface, which relies only cosmetically in most respects on the visual content of the gamespace. The idea is to allow for a classic isometric experience with modern-day user concurrency.

Avatars and text filled the screen during this past week's event

Avatars and text filled the screen during this past week's event

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Massive concurrency apparently did not affect Sunhome's isometric melee combat system, as planned

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