from the Copernicus desk
Curt Shilling’s 38 studios is becoming increasingly vocal about their upcoming 3rd person action RPG Kingdoms of Amalur: Reckoning. The title will be the predecessor to the BigWorld-powered MMO titled Copernicus, coming when its ready.
Steve Farrelly at Ausgamers interviews Reckoning Lead World Designer Colin Campbell…
There’s abilities, there’s talent trees, there’s the crafting systems and of course there’s RPG combat, but it’s amazing RPG combat. It’s marrying a lot of fighting games into an RPG, it’s not an action game that has a few small RPG elements, it’s very much a cohesive experience that way.
we have thousands of variations of weapons in the game, depending on our procedural approach to how these weapons get made and generated for the player to use and find.
So they can go through the world and on different replays, they’ll find different weapons and be able to build themselves in different ways and really find the things that work best for what they’re trying to achieve as a player.
I’m really excited about the open-world aspect of this; of running through and exploring those RPG and combat systems in this sprawling environment. So I can’t wait to see you guys check it out.