Archive for January, 2012

Gamespot Interviews R.A. Salvatore on Copernicus

Tuesday, January 31st, 2012, posted by Matt

from the Amalur desk

Gamespot just released a great interview with the author behind upcoming Kingdoms of Amalur: Reckoning and its followup Copernicus MMO, R.A. Salvatore.

Due out in North America on February 7, Kingdoms of Amalur: Reckoning began life at 38 Studios as a massively multiplayer online game code-named “Copernicus” but was later reimagined as a single-player fantasy RPG following the acquisition of THQ’s Big Huge Games after THQ announced its intention to close the outfit in March 2009. Having acquired both Big Huge Games and the unnamed RPG IP it had been working on, 38 Studios officially revealed Amalur in July 2010 as an open-world fantasy action RPG conceived from the ideas and talents of both development teams.

“All of a sudden we had to come to terms with the fact that the MMO we had been building for so long would make its debut as an RPG, and I remember saying, ‘Wait a minute, we’ve spent three years building this world,’” Salvatore says. “When I write, I’m used to having control over everything, from the prologue of the book right up until the end. But when you’re working on something this massive, you need to share the love. Letting go and trusting the teams of writers I had working for me and beside me was very hard to do. My instinct was to say, ‘No it’s mine! You can’t have it!’ But it really isn’t mine. The whole point of doing something like this is creating something that people can buy into.”

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Watch Us Play: Kingdoms of Amalur: Reckoning

Friday, January 27th, 2012, posted by Matt

from the web redemption desk

Joey Davidson & Erik Norris run a weekly web show called “Watch Us Play…” where they play through a game and provide commentary.

Being pretty entertaining guys, their playthrough of 38 Studios’ demo for their upcoming Kingdoms of Amalur: Reckoning (prologue to the BigWorld-powered Copernicus MMO, no release date) is worth a watch.

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An Amalur/Copernicus Primer

Wednesday, January 25th, 2012, posted by Matt

from the Amalur desk

38 Studios just released the demo for Kingdoms of Amalur: Reckoning.

The immensely fun 3rd person action RPG is on the verge of launch, and is meant to be a prologue to the Amalur MMO, codenamed Copernicus.

Copernicus is being built on BigWorld Technology.

38 Studios has just significantly augmented their Amalur website, which provides some vantage into the world of the Copernicus MMO, which is being developed by the team at 38 Studios/Big Huge Games, including industry icons like R.A. Salvatore and Todd McFarlane.

Read more about the Almain, Ljosalfar, Dokkalfar and Gnomes.

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World of Warplanes German Tech Tree & Trailer

Monday, January 23rd, 2012, posted by Matt

from the luftwaffe desk

Wargaming.net has unveiled the initial German Tech Tree for their upcoming BigWorld-powered title, World of Warplanes.

This follows their recent unveiling of the American Tech Tree & Trailer...

They’ve also released a shiny illustrative trailer to this effect

The branching tech tree, seen below, features classics like the Bf109 and the Me262 Jet.

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World of Tanks Meetup: New Orleans

Friday, January 20th, 2012, posted by Matt

from the communidad desk

Wargaming.net is rallying the legions of Louisiana-based World of Tanks players to meet in an as-of-yet-unspecified location in the big easy.

A member of the World of Tanks development team will make an appearance, give a talk, and answer questions from the players.

Read about it or contribute to the discussion here.

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Amalur Demo Has Arrived

Wednesday, January 18th, 2012, posted by Matt

from the demo desk

38 Studios’ Kingdoms of Amalur: Reckoning, the prequel to the upcoming BigWorld-powered Copernicus MMO now officially has a demo. The Amalur demo takes players through the character creation and intro dungeon tutorial and exposition, then provides 45 minutes of open-world exploration. Fourty-five full minutes of wolf slaying, chicken bashing, and slaughtering of innocent townsfolk (er… so we’ve heard). As a bonus, 38 Studios has teamed up with Bioware to reward players with Mass Effect 3-themed gear for their full purchase of Amalur.

Our early estimation, based on one playthrough, is that combat is the jewel of the title. This probably comes as little surprise to anyone who’s been following the game’s press, but we were nonetheless pleasantly surprised to find that combat is varied, responsive, weighty, meaty and ultimately very rewarding. The game’s environments are rich and immersive, drawing from a wide variety of fantasy palettes, all conveyed extremely tastefully. Character body and facial animations, combined with dialogue, are on par with any of the best AAA RPG titles available. The game provides an excellent balance between quick-draw action and a level of character visual and stat customization that is accessible, and not too shallow nor too overwhelming. The narrative, environments and character design are all exactly what you’d expect from R.A. Salvatore and Todd McFarlane, and the same can be said for the rest of the staff. Amalur may just be the sleeper action RPG hit of the year, this early into 2012.

We look forward to the game’s official release, and are even more excited about being able to tell you more about the BigWorld-powered MMO followup, Copernicus.

Amalur Demo Grants Mass Effect 3 Armor, Vice Versa

Friday, January 13th, 2012, posted by Matt

from the cooperative desk

EA has brought two of its studios together to cross-promote their anticipated action RPG’s.

If you download and play through the 45 minute demo of Kingdoms of Amalur: Reckoning on Jan. 17th, you’ll unlock a set of Mass Effect-style armor for your full-game purchase. The same works, vice versa, if you play and complete the Mass Effect 3 demo.

38 Studios is building its Amalur followup, an MMO stealth-titled Copernicus, on BigWorld Technology.

Amalur Armor in ME3

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ME3 Armor in Amalur

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