from the Amalur desk
Gamespot just released a great interview with the author behind upcoming Kingdoms of Amalur: Reckoning and its followup Copernicus MMO, R.A. Salvatore.
Due out in North America on February 7, Kingdoms of Amalur: Reckoning began life at 38 Studios as a massively multiplayer online game code-named “Copernicus” but was later reimagined as a single-player fantasy RPG following the acquisition of THQ’s Big Huge Games after THQ announced its intention to close the outfit in March 2009. Having acquired both Big Huge Games and the unnamed RPG IP it had been working on, 38 Studios officially revealed Amalur in July 2010 as an open-world fantasy action RPG conceived from the ideas and talents of both development teams.
“All of a sudden we had to come to terms with the fact that the MMO we had been building for so long would make its debut as an RPG, and I remember saying, ‘Wait a minute, we’ve spent three years building this world,’” Salvatore says. “When I write, I’m used to having control over everything, from the prologue of the book right up until the end. But when you’re working on something this massive, you need to share the love. Letting go and trusting the teams of writers I had working for me and beside me was very hard to do. My instinct was to say, ‘No it’s mine! You can’t have it!’ But it really isn’t mine. The whole point of doing something like this is creating something that people can buy into.”