Archive for February, 2012

BigWorld in Develop’s GDC Essential Engines Guide

Wednesday, February 29th, 2012, posted by Matt

from the interview desk

Develop has included BigWorld in their Essential Engines Guide: a comprehensive compendium of the top game development middleware solutions available today.

Matt shares some thoughts in the interview…

Any middleware developer would be remiss to not address the new needs of the rapidly-growing sector of small, often distributed, independent development teams. They’re developing awesome and compelling interactive experience in comparably smaller budgets, with faster turnaround time, a higher rate of innovation, a lower rate of risk aversion, and they’re doing it on myriad platforms. So, I’d say we’re seeing an intense diversification of game types, as well as the tech that facilitates their development. BigWorld is moving, along with the whole industry, with this oceanic momentum.

In this month’s GDC edition of the Magazine, Intent Media has done a great job of cataloging existing middleware options, based on core focus (casual, mobile, browser, console, MMO, etc.)

Keep an eye out for the feature around pg. 40 of this month’s GDC edition of Develop Magazine.

develop_gdc12_interview

World of Warplanes Enters Alpha

Thursday, February 23rd, 2012, posted by Matt

from the warplanes desk

We congratulate Wargaming.net as BigWorld-powered World of Warplanes officially launches its alpha testing period.

Producer Anton Sitnikau said the studio is looking for a “massive number” of pilots to take part in the test. “Our most important task now is to gather feedback from our test pilots and prepare a well-balanced, stable version with a large amount of vehicles and battle arenas, which we’ll be able to enter the beta with,” he explained.

Read more on The Escapist.

World of Tanks Mobile App Released

Wednesday, February 22nd, 2012, posted by Matt

from the mobile desk

Wargaming.net is taking their first dip into mobile with their recently-released iOS app (Android coming soon). The app allows players to check game stats, profiles, stay in touch with their in-game comrades, and so forth.

worldoftanks_assist

World of Tanks Machinima: “A Moment in Time”

Saturday, February 18th, 2012, posted by bigworld

from the machinima desk

We rather liked this ultra-slow motion rendition of BigWorld-powered World of Tanks, set to Schubert’s Ave Maria…

Why not.

Ken Rolston showing off Amalur on XPlay

Thursday, February 16th, 2012, posted by Matt

Curt Schilling Vs. Conan O’Brien: An Amalur Battle

Thursday, February 16th, 2012, posted by Matt

from the Coco desk

Curt Schilling and Conan O’Brien duel in a virtual world. Need we say much more?

schilling_conan

Kingdoms of Amalur: “Most Accessible RPG of Ever?”

Thursday, February 16th, 2012, posted by bigworld

from the superlatives desk

38 Studios’ recent release of Kingdoms of Amalur: Reckoning has kicked up quite a bit of positive critical fairy dust.

A recent article on CNET debates whether it is the most accessible RPG ever.

Reckoning is the single-player prequel to the upcoming BigWorld-powered MMO Copernicus, also in development by 38 Studios and Big Huge Games.

While there’s a level of complexity to the game that will turn off simplistic hack-and-slash gamers, there is also less detail-heavy inventory management or collecting-and-crafting than in Skyrim or Dragon Age. Both of those activities are still important parts of the experience, but there’s a feel of constant forward momentum that keeps you from getting too bogged down in the submenus.

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