from the interview desk
Heath Hooker from Venturebeat interviewed Sergey Burkatovskiy, lead designer on BigWorld-powered World of Warplanes. Below are some excerpts…
The “Tanks” taught us many useful lessons and we’ve got proven-to-be-good schemes and concepts designed for our first MMO title, which we can now apply to World of Warplanes. Surely, we encountered difficulties, but World of Tanks proved that an MMO has the potential to deliver a great gaming experience, once it’s polished, deep, well-balanced and constantly updated. Take a look at the concurrent user numbers; we have over 500,000 tank men playing at a given moment in time. That’s impressive.
Why planes? Well, that wasn’t a hard choice either. Many people in the dev team are passionate for planes and flight sims, not to mention hundreds of World of Tanks fans asking us to come up with a flight combat title. We were very excited about the idea when only started working on Tanks, and the fact that players pretty much wanted the same thing only urged us towards getting down to the concept.