BigWorld will be doing a multi-stop tour of Latin America in May, and we want to meet local developers of online games.
BigWorld Technology is the game engine and toolset behind such online hits as World of Tanks, Realm of Titans and Kingdom Heroes. BigWorld is known globally for high concurrency online populations, highly scalable server tech and a world class 3D client.
This event is appropriate for anyone developing (or planning to develop) an online game, MMO or virtual world on PC, browser, console or mobile.
We invite you to come learn more about our technology, discuss online game development practices, and catch up with the local developer community. Food and drink will be provided.
We will discuss the scope of the BigWorld Technology Suite including references to development and world building tools, scripting, client/server performance and potential applications. We want to hear about your projects, so come bearing tablets and mobile devices.
“We have licensed Bigworld Technologies for the development of Origins of Malu…we feel that it was the best choice for the direction of the game.”
Origins of Malu is a sandbox MMO unlike most of its predecessors. The game features no scripted boss fights, a single persistent changing world, no classes, an intuitive faction system, and even perma-death. This is a unique take on the MMO genre, breaking tradition in a big way.
The idea of perma-death itself is very intriguing. Malu will feature special areas where – if killed – your character is permanently gone. This adds a whole new layer to the game. Risking it all on a character with hundreds of hours logged would be hard to stomach, but with greater risk comes greater reward.
Origins of Malu looks to be a breath of fresh air for the MMO genre, and we’re happy to be behind it.
In particular, they bring up how free-to-play MMOs specifically are a serious new commodity.
“Just a few years ago, free-to-play was associated with the sub-par social games found on Facebook. Today you can find a library of solid free games simply by clicking on a tab on Steam. As evidenced by PAX East, it’s not just a trend, it’s becoming the new standard.”
BigWorld-Powered World of Tanks is leading the pack in a new generation of free-to-play MMOs, containing more action and skill than traditional games of the genre. Gamespy touches on this new emergence in MMO gaming.
“In 2012, MMOs will become skill-based and action-oriented, while still giving us the massive worlds, customization, and loot we love…”
In 38 Studios’ hit Kingdoms of Amalur, they changed conventional RPG gameplay by adding in a robust and intense combat system. With their upcoming sequel to Amalur, BigWorld-Powered MMO Copernicus, we’re curious to see if they keep this action-oriented focus to gameplay, while also including the traditional features of MMOs we’ve come to love.
Read the Gamespy.com article in its entirety here.
Matt’s conversation at the BigWorld GDC booth with Hernán and Nicolas from QB9, the Argentinian online game developer behind the browser-based MMO Mundo Gaturro. They share their vision for the future of games distribution, support, and development in Argentina, and Latin America as a whole.