Archive for August, 2012

The Creative Edge in BigWorld Indie-Powered Origins of Malu

Thursday, August 30th, 2012, posted by Kris

from the Malutossi desk

It is very difficult to make an MMO stand out in today’s market. There has been a set of rules established by successful MMOs that most developers are reticent to break out of, and the success of their game falters because most players have already had the same experience before.

Burning Dog Media, the Canadian team behind BigWorld Indie-Powered Origins of Malu, isn’t afraid to stray away from these rules and gives players a world that they can truly make their mark in creatively and personally.

In an interview at E3 with Jason Mitchell, he stresses the fact that Origins of Malu is a sandbox game that thrives on it’s user base and player-created content. Not only that, but it’s main focus is to have players be able to fully express themselves through in-game means. Minecraft offers a similar approach in giving players full creative control of the world they are playing in, and its success shows that players are wanting to express themselves within virtual worlds.

Origins of Malu will also be implementing a real-time twitch-based combat system. Auto-attack is no more, as players will have to actively dodge enemies and time their attacks to pack the perfect punch. Skills can be held down to charge for long periods of time to give it a bit more oomph, so timing will be crucial in successfully taking down big mobs in the Malu world.

Currently in the alpha stage, BigWorld Indie-Powered Origins of Malu is shaping up to become a very unique and surprising MMO that, while maybe small, will make big waves upon its release.

Check out the E3 interview below to get more in-depth info on the game, and see some cool looking pre-alpha footage of it in action.

Interview With BigWorld-Powered World of Warplanes Development Director

Wednesday, August 29th, 2012, posted by Kris

from the warplanes desk

As the information from Gamescom 2012 keeps pouring in, here’s a rather in-depth interview with Oleg Gotynyan, the Development Director of BigWorld-Powered World of Warplanes.

In the interview he discusses plenty of goodies about the upcoming game, including a way to get into closed beta.

Check it out below.

Gamescom Developer Q&A for BigWorld-Powered World of Warplanes

Tuesday, August 28th, 2012, posted by Kris

from the Warplanes desk

An official developer Q&A interview for BigWorld-Powered World of Warplanes recently surfaced online, and shows a lot of interesting information regarding the upcoming game.

Most of the questions were actually asked by World of Warplanes fans in a live chat with the devs, so expect answers to some of the questions that might have been brewing in the back of your mind. Among them are discussions about in-game physics, open beta release, clan wars, and much more.

The Q&A can be read on the official World of Warplanes site here.

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BigWorld Indie-Powered Origins of Malu Wallpaper

Monday, August 27th, 2012, posted by Kris

from the malu desk

To keep building the anticipation for their showcase at PAX coming up this year, the team behind BigWorld Indie-Powered Origins of Malu has released a new wallpaper to grace your monitor.

The image focuses on the Jolah race that inhabits their in-game world. This is shaping up to be one pretty game.

Just click on the picture below to get it to its full size, and be sure to “like” Origins of Malu on Facebook to get more of their exclusive goodies.

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WCG Registration for BigWorld-Powered World of Tanks Closing Tonight

Thursday, August 23rd, 2012, posted by Kris

from the tanks desk

The annual World Cyber Games (WCG) is the world’s biggest competitive gaming festival celebrated, hosting players from six continents competing against each other. This year, they’ve added BigWorld-Powered World of Tanks to their lineup of competitive video games.

The US national qualifiers are currently ongoing, and registration for the event closes tonight. If you’re a US player itching to get into some competitive World of Tanks playing, then be sure and register today.

“The qualifiers are set to take place throughout the months of August and September for qualification directly into the US National Finals. These online tournaments will qualify winning players to participate in the US National Finals event, set to take place in early October (tentative date).”

Winners of the National Finals will go on to represent the US at the 2012 WCG Grand Finals, which will be held on November 29 – December 2 in China.

The official release on the matter can be seen here, an registration for WCG can be done on their website.

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BigWorld Indie-Powered Origins of Malu Avatars

Wednesday, August 22nd, 2012, posted by Kris

from the Malutossi desk

The team behind BigWorld Indie-Powered Origins of Malu put up some exclusive avatars on their Facebook to ease the wait for their upcoming event at PAX.

Among the avatars are chibi-like images of Jolah and Kalachoka characters from their MMO universe.

Check out their Facebook page here for the avatars, and be sure to “like” the page to support the BigWorld Indie-Powered MMO.

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Gameplay Preview for BigWorld-Powered World of Warplanes

Tuesday, August 21st, 2012, posted by Kris

from the warplanes desk

Gamedynamo.com recently got their hands on a press account for BigWorld-Powered World of Warplanes, and were happy to share the experience.

Concerning the barrier of entry to the game, they brought up how simple and easy learning the controls are, but mastering flight can prove to be difficult. While it might have seemed daunting at first, once the reviewer got a hang of it the enjoyment came out naturally.

“There were several occasions where I found myself at the edge of my seat, gritting my teeth and trying to both outmaneuver and outplay the other pilots.”

A lot like popular online multi-player FPS games, there is a high level of skill that can be honed-in for hardcore players, while the core mechanics are still fun enough for casuals to enjoy.

The previewer brings up two methods of winning in the aerial battles – by destroying all enemy planes in the sky, or through racking up enough points from destroying enemy resources. The three classes of planes factor heavily into how you tactically want to win the battle.

“Bombers are designed to take out land targets; Fighters are geared towards taking down other planes; and Heavy Fighters are a mishmash of the other two classes. Each class has its ups and downs: Heavy Fighters are less maneuverable, but hit like freight trains, while Fighters tend to be more agile than any of the other craft.”

A well-balanced team of these classes all performing their duties would surely beat out a shoddy team of random classes trying to perform outside of their abilities.

An interesting bit is brought up in the article is the differences in tiers of aircraft.

“…the more high-class your plane is, the tougher it is to execute a sharp turn. As such, some of the best World of Warplanes players I went up against weren’t actually using Tier 10 craft (the highest tier), but they mopped the floor with me in Tier 6 and 7.”

Seeing as how a better plane doesn’t exactly mean a better score, this adds even more to the fact that World of Warplanes is shaping up to be a very skill-based online multiplayer game.

Success in the game will not be measured by the plane you are flying, but by the player who pilots it.

Read the full article here.

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