from the Malutossi desk
It is very difficult to make an MMO stand out in today’s market. There has been a set of rules established by successful MMOs that most developers are reticent to break out of, and the success of their game falters because most players have already had the same experience before.
Burning Dog Media, the Canadian team behind BigWorld Indie-Powered Origins of Malu, isn’t afraid to stray away from these rules and gives players a world that they can truly make their mark in creatively and personally.
In an interview at E3 with Jason Mitchell, he stresses the fact that Origins of Malu is a sandbox game that thrives on it’s user base and player-created content. Not only that, but it’s main focus is to have players be able to fully express themselves through in-game means. Minecraft offers a similar approach in giving players full creative control of the world they are playing in, and its success shows that players are wanting to express themselves within virtual worlds.
Origins of Malu will also be implementing a real-time twitch-based combat system. Auto-attack is no more, as players will have to actively dodge enemies and time their attacks to pack the perfect punch. Skills can be held down to charge for long periods of time to give it a bit more oomph, so timing will be crucial in successfully taking down big mobs in the Malu world.
Currently in the alpha stage, BigWorld Indie-Powered Origins of Malu is shaping up to become a very unique and surprising MMO that, while maybe small, will make big waves upon its release.
Check out the E3 interview below to get more in-depth info on the game, and see some cool looking pre-alpha footage of it in action.