Archive for the ‘38 Studios’ Category

BigWorld-Powered “Project Copernicus” Reveal Video

Thursday, May 24th, 2012, posted by Kris

from the Amalur desk

38 Studios‘ followup to the recent RPG Kingdoms of Amalur, the elusive “Project Copernicus”, is an upcoming MMO being developed on BigWorld Technology.

They recently released a reveal video for the game, showing the environments and atmosphere of the game world.

Curt Schilling Vs. Conan O’Brien: An Amalur Battle

Thursday, February 16th, 2012, posted by Matt

from the Coco desk

Curt Schilling and Conan O’Brien duel in a virtual world. Need we say much more?

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Kingdoms of Amalur: “Most Accessible RPG of Ever?”

Thursday, February 16th, 2012, posted by bigworld

from the superlatives desk

38 Studios’ recent release of Kingdoms of Amalur: Reckoning has kicked up quite a bit of positive critical fairy dust.

A recent article on CNET debates whether it is the most accessible RPG ever.

Reckoning is the single-player prequel to the upcoming BigWorld-powered MMO Copernicus, also in development by 38 Studios and Big Huge Games.

While there’s a level of complexity to the game that will turn off simplistic hack-and-slash gamers, there is also less detail-heavy inventory management or collecting-and-crafting than in Skyrim or Dragon Age. Both of those activities are still important parts of the experience, but there’s a feel of constant forward momentum that keeps you from getting too bogged down in the submenus.

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Curt Schilling on Jimmy Fallon: Copernicus Closer Than Ever

Wednesday, February 15th, 2012, posted by bigworld

from the zomg desk

So Curt Schilling made a stop on the Jimmy Fallon show to discuss, among other things, his bloody sock, Drew Barrymore, his studio’s recent release of Kingdoms of Amalur: Reckoning, and so forth.

Toward the last quarter of the interview, Fallon mentions the expansion of the Amalur franchise into comics, books, merchandise, TV, film, and a sequel. That sequel, of course, is currently codenamed Copernicus, and is built on BigWorld Technology.

Represent.

Amalur Video Review

Wednesday, February 15th, 2012, posted by bigworld

from the video review desk

Gametrailers has the following to say about 38 Studios’ recently-shipped Kingdoms of Amalur: Reckoning, the prequel to the upcoming BigWorld-powered MMO Copernicus.

NY Post Interviews Curt Schilling on Amalur

Thursday, February 2nd, 2012, posted by bigworld

from the Amalur desk

With 38 Studios’ Kingdoms of Amalur: Reckoning on the verge of release, we’re seeing quite a bit more chatter on the interwebs. The NY Post  interviewed Curt Schilling, 38 Studios founder and baseball legend, about his upcoming action RPG. He seems to think it’s the cat’s pajamas, and we’re inclined to agree. We’re even more excited about the MMO followup, Copernicus, that’s being built on BigWorld Technology, and is being headed by the same all-star team that developed Reckoning.

“I’ve always been a gamer, literally my entire life, for as long as I can remember,” Schilling said. “The first true game I ever played was Wizardry. It came out in 1980 for Apple and was the first 2D non-text based game I have ever played. It was the most influential thing I have ever done and the greatest thing I’ve ever played.”

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Amalur Demo Has Arrived

Wednesday, January 18th, 2012, posted by Matt

from the demo desk

38 Studios’ Kingdoms of Amalur: Reckoning, the prequel to the upcoming BigWorld-powered Copernicus MMO now officially has a demo. The Amalur demo takes players through the character creation and intro dungeon tutorial and exposition, then provides 45 minutes of open-world exploration. Fourty-five full minutes of wolf slaying, chicken bashing, and slaughtering of innocent townsfolk (er… so we’ve heard). As a bonus, 38 Studios has teamed up with Bioware to reward players with Mass Effect 3-themed gear for their full purchase of Amalur.

Our early estimation, based on one playthrough, is that combat is the jewel of the title. This probably comes as little surprise to anyone who’s been following the game’s press, but we were nonetheless pleasantly surprised to find that combat is varied, responsive, weighty, meaty and ultimately very rewarding. The game’s environments are rich and immersive, drawing from a wide variety of fantasy palettes, all conveyed extremely tastefully. Character body and facial animations, combined with dialogue, are on par with any of the best AAA RPG titles available. The game provides an excellent balance between quick-draw action and a level of character visual and stat customization that is accessible, and not too shallow nor too overwhelming. The narrative, environments and character design are all exactly what you’d expect from R.A. Salvatore and Todd McFarlane, and the same can be said for the rest of the staff. Amalur may just be the sleeper action RPG hit of the year, this early into 2012.

We look forward to the game’s official release, and are even more excited about being able to tell you more about the BigWorld-powered MMO followup, Copernicus.