Archive for the ‘Conference’ Category

I/ITSEC 2011: Massive Simulation & Training

Monday, November 28th, 2011, posted by Matt

from the simutrain desk

BigWorld will be a booth 1961 at I/ITSEC in Orlando this week. The conference is the biggest in the world that focuses on simulation and training technologies.

We’ll be demo’ing our virtual simulation and training development toolsuite, and some upcoming BigWorld 3.0 features.

Drop us a line to arrange a meeting: +15122890145

World of Tanks at G-Star Korea

Tuesday, November 15th, 2011, posted by Matt

from the vidcap desk

We recently shared our G-Star documentation with you. Wargaming.net, as usual, came out in full regalia.

G-Star Korea 2011 Begins Now

Wednesday, November 9th, 2011, posted by Matt

from the conference desk

Visit BigWorld’s Korean site

Starting this morning, thousands of game developers and fans alike are converging upon Busan, South Korea, for G-Star 2011, the biggest games event in Korea, and one of the biggest in all of Asia.

BigWorld will be attending the conference for meetings and presentations, but some of the hi-lights we’re all looking forward to include…

  • World of Tanks Booth & Korea Presence
  • Guild Wars 2
  • Potentially seeing Raph Koster getting swamped by the Korean paparazzi
  • Blade & Soul

Ping us if you’d like to meet up. Local #: +82-010-6884-1825

See you today!

gstar_korea

bwsite_korean

BigWorld Technology GDC Online 2011: Virtual World Interview with enVie Interactive

Monday, October 24th, 2011, posted by Matt

from the conference desk

Matt interviews Tiffany Nelson, producer at enVie Interactive, regarding BigWorld-powered VIE: Virtual Island of Entertainment, as well as the evolution of virtual worlds over the past decade.

BigWorld Booth, GDC Online 2011, Austin TX

BigWorld Technology GDC Online 2011: Interview with Bitraider

Sunday, October 23rd, 2011, posted by Matt

from the conference desk

Matt interviews Jay Moore, president of Bitraider Technology, a cloud game asset streaming solution that is currently integrated into a BigWorld-powered title: VIE (Virtual Island of Entertainment)

BigWorld Booth, GDC Online 2011, Austin TX

BigWorld Technology GDC Online 2011: Interview with Umbra Software

Saturday, October 22nd, 2011, posted by Matt

from the conference desk

Matt interviews Thomas Puha, Chief Visual Optimizer at Umbra Software. Umbra is an occlusion culling optimization software that keeps unseen geometry in a 3D space from being unnecessarily rendered. It is one of the directly-integrated 3rd party plugins in the BigWorld technology suite.

BigWorld Booth, GDC Online 2011, Austin TX

BigWorld Technology GDC Online 2011 Afterparty w/ Playfast and Frogster, World of Tanks Award

Thursday, October 20th, 2011, posted by Matt

from the conference desk

Afterparty at TAD (The Art Department), where we sprung a surprise trophy on Victor Kislyi and Wargaming.net, for excellence in record-setting and game development on BigWorld-powered World of Tanks (and upcoming World of Warplanes, World of Battleships). Note: 37MM 1942 Stuart tank shell is the real deal :)