Archive for the ‘Curt Schilling’ Category

38 Studios’ Kingdoms of Amalur Receives Oodles of E3 Accolades

Monday, July 11th, 2011, posted by Matt

from the E3 coverage dept.

Curt Shilling’s 38 Studios have received much attention and praise for their upcoming title Kingdoms of Amalur: Reckoning, which is slated to be released through EA next year.

Reviews and impressions from a variety of sources suggest true epicness and originality. Acclaimed author R.A. Salvatore and Spawn-creator Todd McFarlane, as well as Morrowind Lead Desinger Ken Rolston are part of the team that’s developing Kingdoms of Amalur.

The game has thusfar been nominated for 8 awards from industry publications and associations, 7 of which are listed here.

38 Studios licensed BigWorld Technology for Copernicus, a stealth title currently in development. If the craftsmanship and originality of Amalur is any indication of what’s in store for Copernicus, we’re all looking forward to how 38 utilizes BigWorld for the project.

Some of the coverage Amalur has received…

IGN: Some people don’t like sports games, but I traditionally don’t like medieval times with dragons and crap. Reckoning looks like it could be the exception to the rule. The combat is fluid, customizing my character to the specific specs I want is exciting, and hell yes I want to make a sword with a crazy core and snazzy binding.

GamesRadar: “Luckily, from what we’ve seen so far, Reckoning may have the stones to turn those big plans into reality.”

AOL Joystiq: “We’re not sure exactly what you might want from a fantasy RPG/action game, but darned if this trailer for Kingdoms of Amalur: Reckoning™ doesn’t appear to have it all.”

Destructoid: “Big Huge Games showed off a tiny bit of Kingdoms of Amalur: Reckoning™ and it looks pretty good already.”

Game Informer: “If Reckoningplays as well as it looks like it has the potential to, I could have to eat a little crow. That’s a sacrifice I’d be ecstatic to make.”

The Escapist: “Kingdoms of Amalur: Reckoning™ shoves everything you love about the best RPGs into one package.”

G4/Adam Sessler: “This is not RPG-lite. This is about as deep and rich as you can get.”

More here.

Curt Shilling & 38 Studios at Full Sail University

Friday, June 10th, 2011, posted by Matt

from the knowledge drop dept.

MLB and Games Industry Icon Curt Shilling paid a visit to Full Sail in Providence, 38 Studios‘ new home.

In May 2011, Full Sail University (fullsail.edu) welcomed 38 Studios (38studios.com), the Providence, Rhode Island-headquartered entertainment and IP creation company. Senior staff from 38 Studios, including Curt Schilling, the company’s Founder and former Major League Baseball and World Series-winning pitcher, held interviews to recruit graduates for potential job openings and concluded the visit with a lecture and Q&A session for students, staff, and faculty.

38 Studios is working on a stealth game project, tentatively titled Copernicus, with R.A. Salvatore and Todd McFarlane. They’re licensing BigWorld as their server solution.

Read the full press release here.

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38 STUDIOS ANNOUNCES PROVIDENCE, RI AS ITS NEW HEADQUARTERS LOCATION

Friday, September 24th, 2010, posted by skg

http://38studios.com/press-release/38-studios-announces-providence-ri-its-new-headquarters-location

Entertainment company selects office space in downtown Providence to contribute to the ongoing revitalization efforts in Downcity

Maynard, MA —

38 Studios announces it has executed a lease for an office building in downtown Providence and will relocate the company’s headquarters to One Empire Plaza. 38 Studios has chosen this unique location to initiate and create a Rhode Island video game cluster.

“The staff at 38 Studios is incredibly excited about our relocation to Providence and we expect to be the first of many relocating knowledge-economy companies that will take advantage of the opportunities Rhode Island provides,” said Jen MacLean, Chief Executive Officer of 38 Studios. “Providence has some of the best students in the nation, a vibrant arts community, and a dynamic urban environment with easy access to public transportation. We look forward to working closely with the Rhode Island Economic Development Corporation and local businesses in the months ahead to plan how our company’s growth can also benefit the state of Rhode Island.”

“I commend 38 Studios for quickly securing a location for the company’s new headquarters in Rhode Island,” said Governor Donald L. Carcieri.   “38 Studios presents Rhode Island with a tremendous economic development opportunity.  This investment creates 450 high-paying jobs, provides job opportunities for our college graduates in a fast growing industry, and will attract other interactive and entertainment companies to Rhode Island.  Located in the heart of the capital city and surrounded by our universities and strong arts community, I am confident that 38 Studios will serve as a touchstone for growth in the interactive entertainment and digital media industry.”

The Executive Director of the RIEDC, Keith Stokes, commented, “38 Studios’ announcement of their new headquarters location is a major milestone in the company’s relocation plans to create 450 high-wage, high-skilled jobs in Rhode Island.”

The new site, based in downtown Providence, is located Downcity in the arts and entertainment district, a central location that proved attractive to 38 Studios due to its vibrant mix of office buildings, restaurants and entertainment venues and its proximity to multiple universities rich with talent such as the University of Rhode Island, Johnson & Wales University, Brown University, and the Rhode Island School of Design (RISD).

Said Umberto Crenca, Artistic Director, AS220, “I am very excited about the commitment of 38 Studios to locate in downtown Providence. The clustering of creative and digital industries so close to internationally recognized schools such as RISD, Brown, JWU, and URI can be the trigger that propels Providence into its future. The city’s diversity, historic architecture and strong arts and culture have helped it to create a high quality of life that is attractive to creative types. Richard Florida’s predictions are coming to pass: Creative people are drawn to interesting, dynamic and diverse communities; creative industries are drawn to talent and a new economic model is born.”

One Empire Plaza is a six-story 104,000-square-foot building located diagonally across Empire Street from Trinity Repertory Company. The parcel contains a pedestrian plaza and is bordered by Empire, Washington and Walnut Streets, as well as the pedestrian portion of Westminster Street.

“The new location of 38 Studios will be a significant economic boost to downtown, the City and the State,” added Daniel Baudouin, Executive Director, The Providence Foundation.  “In addition to the high paying jobs and disposable income that 38 Studios will produce, their downtown location should result in the development of a strong, growing cluster of businesses in digital media and design, two potential targets of growth for downtown and the State.”

About 38 Studios
38 Studios, an entertainment and IP creation company founded in 2006 by Major League Baseball All-Star pitcher and avid gamer Curt Schilling, is developing an original fantasy IP driven by the creative and artistic visions of pop-culture icons R.A. Salvatore and Todd McFarlane. Entertainment products will include a massively immersive Online Entertainment Experience™ that transcends the traditional MMOG genre, novels, comics, toys, movies, TV and games. For more information, visit www.38studios.com.

Copernicus Writer, Salvatore interviewed

Tuesday, April 27th, 2010, posted by skg

from the Working on it in Boston dept.

RA Salvatore, fantasy author and now game writer is interviewed by Gamasutra about the upcoming BigWorld-powered title from 38 Studios, codenamed Copernicus :

So, what is your role on the Copernicus and Mercury projects? Are you world-building? Are you getting down into the nitty-gritty of actually writing the script?

R. A. Salvatore: At this point I’m world-building. When I came in, I took the basic idea that Curt and his gang wanted to do an MMO, and I turned it into an MMO for them. I created a very detailed history of the world and created all the different regions with a team.

Jobs : Position openings at BW licensee – 38 Studios

Tuesday, October 6th, 2009, posted by skg

from the Work in the USA dept.

38 Studios

38 Studios remarks on Storytelling at AGDC

Tuesday, September 22nd, 2009, posted by skg

from the Skip to the End dept

Gamasutra has some AGDC coverage of Steve Danuser from 38 Studios, one of the writers for Curt Schilling’s upcoming BigWorld powered title, talks about some of the difficulties in writing for online :

“No one wants to read in MMOs. As much as writers want to think their quest prose is for the ages, reading is not a popular activity in online gaming. The genre is a bad fit for classic storytelling. The strength of the MMO genre is that it is a social medium, a communal experience with a shared narrative.

Giving players the tools to create their own story experiences within that narrative is what keeps them coming back to a game. Both directors firmly believe that MMO writers should be leveraging the strengths of both the medium and the playerbase far more than they do right now.” – Gamasutra

More over at the article