Archive for the ‘MMO.engine’ Category

The Oft-Overlooked Game Bargain Bin

Tuesday, April 5th, 2011, posted by Matt

from the forebears dept.

As we sit at our office desks delving a bit into Crysis 2, I’m feeling extra-warm toward the indie titles. Don’t get me wrong. I enjoy hot game tech as much as the next technophile, but I’m still personally fascinated by the return to older, simpler, and warmer premises and aesthetics. Interacting with the annual Independent Games Festival finalists at GDC is a breath of fresh air in a s

ea of hyper-commercialization. This year I stood observing the new IGF pavilion on the expo floor, musing with a couple of gents about the reversion that indie developers are taking toward older styles and genres (I’d find out at the end of that conversation that those gents were two of the original founders of Tengen, ironically enough, but that’s neither here nor there). There’s

such a rich wellspring of creativity coming from mom ‘n pop dev studios. Games like Amnesia: The Dark Descent, Minecraft, Fract, Bastion, and Retro City Rampage all exhibit the power of creativity + dev tools.

bargain-bin

And the tools are rising to meet these indie developers and to facilitate the manifestation of their creativity. Tech like

Raph Koster’s Metaplace, the

GameSalad platform, BigWorld’s Indie Suites, and others are a direct response to a demand for tools that thin the gap between concept and creation.

And this disappearing chasm means a democratization of creativity… which in turn means that we see more and more manifestations of someone’s basement brainstorm.

I’m enjoying playing Mount and Blade, for instance, specifically for its thematic specificity, and rough-edged graphical feel (people complain about the intense fog of war, but I love it as a stylistic throwback, intentional or no). Theroughness is endearing to me, as it would probably be for many others who invested countless hours in the discount bin at CompUSA. The games you’d find in this gigantic cardboard videogame limbo land presented a window into a subsector of obscurity that just felt unavoidably genuine. You’d find very generic, very specific titles like Man Who Kills Wombats With a Pikeor Snake-Fighting Wizard Woman, or even my personal favorite that I just made up: Talented Toast Thrower.

Many of these titles would be crap, but some presented this underground awesomeness that the Quakes and GTA’s of the time just couldn’t possibly do, given their polish and gleam. And they were often, given their lack of resources, very focused experiences (e.g. man+wombat+pike). Today, we have this same sort of focused thematic approach in games such as Mount and Blade, or World of Tanks: an action tank MMO built on BigWorld technology in Minsk. The concept is absurdly simple, but executed extremely well, and has become a runaway hit since its release. And, though some of these studios may not be technically classified as “indie,” they are unequivocally not EA.

Recalling all of this reminds me of why tools are awesome, and are such a great lubricator for creativity.

I’m also loving the irony of this Gametrailers.com video of Mount and Blade opens with an obligatory Crysis 2 lead-in.

Sigh.

World of Tanks Unveils “La Gargantua”

Friday, April 1st, 2011, posted by Matt

from the hyperbole dept.

The BigWorld-powered World of Tanks MMO has been receiving quite a bit of press attention recently, but this one surprised even us.

Behold the latest development in a long string of awesome emanating from Wargaming Studios in Minsk: La Gargantua.

The massive “treaded fortress” apparently sports a long-range impulse rail turret, mine-laying capabilities, and a host of other yet-to-be-revealed functions.

This news has the BigWorld team questioning a number of its assumptions about reality, but also whether or not this signals a new change in the theme of the until-now period-based tank warfare game. Should we be expecting even more futuristic tech appearing from vortices across the WoT world? Steampunk, anyone?…. anyone?…. Bueller?

Still, rumors suggest that this may be the work of an independent faction or individual using the BigWorld Indie development license.

At the very least, the WoT player community can’t complain any longer about Russian tanks being overpowered. This unprovenonced beast now takes the cake… and basically anything else it wants to take….

Yikes.

La Gargantua

World of Tanks Tutorial #3

Wednesday, March 30th, 2011, posted by Matt

from the spawn fodder dept.

In the following video, the Wargaming team convinces us with little-to-no arm-pulling to sign up for the EU or North American open betas.

World of TANK PWN

Tuesday, March 29th, 2011, posted by Matt

from the mexican standoff dept.

World of Tank PWNage

World of Tanks announces Open beta date

Thursday, January 20th, 2011, posted by skg

from the Fire in the Hole dept.

Wargaming.net have today announced the open beta for their BigWorld-fulled game World of Tanks is set for January 27th. Speaking through a reinforced, multi-layered plasteel slit from within his reinforced concrete bunked in Minsk, Victor Kislyi, CEO of Wargaming crypted,

“We’ve been very pleased to get such a response from our players that means the direction we are moving in goes in line with the views of our community. I’d like to thank our fans for their crucial contribution to the development of the game and remind that there’ll be a lot of new stuff added in the open beta”.

Is announced, innit?

Is announced, innit?

Slap on some new treads and head over to the fuel depot.

VIE the game now in closed beta

Friday, January 7th, 2011, posted by skg

from the Island Paradise dept.

Vie

Vie

VIE or Virtual Island of Entertainment is trying something a little different. From their website :

VIE™: Virtual Island of Entertainment is a mature 3D virtual world and social experience that invites adults to escape and indulge in its island paradise.
Luxuriate in fashion, shopping, games, mysteries and quests amidst the powerful and supernatural in this free-to-play resort. Explore and indulge in the wonders of VIE.

If you are interested, you should wander over and sign up for the beta.

VIE™: Virtual Island of Entertainment is a mature 3D virtual world and social experience that invites adults to escape and indulge in its island paradise.

Luxuriate in fashion, shopping, games, mysteries and quests amidst the powerful and supernatural in this free-to-play resort. Explore and indulge in the wonders of VIE.

Upcoming BigWorld DOTA style game

Tuesday, October 19th, 2010, posted by skg

from the Far East dept.

A look at how a persistent DOTA-style game might look from a developer in China :

BigWorld-Powered Game: Tianyijue (Realm of the Titans) from BigWorld Tech on Vimeo.