Archive for the ‘Origins of Malu’ Category

BigWorld Indie-Powered Origins of Malu State of Development

Monday, October 8th, 2012, posted by Kris

from the Malu desk

Burning Dog Media, the team behind BigWorld Indie-Powered Origins of Malu, just let out a release on their current state of development.

Detailed is what they have recently accomplished, as well as their aspirations for the near future. A full list of their updates is below.

  • PAX with Alienware – While we had a bumpy start, we bounced back to successfully share a small sneak peak of our game.
  • Popular Voice Client Integration – Can’t reveal too much yet but let us just say we are stoked!
  • Growing Family – Our once humble team of a few is now growing to a big family from visionaries all over.
  • New Site – While not a major redesign, it will let us keep you up to date on the latest news faster.
  • New Community Manager – Because of growing demand, we have added a new community manager to partner up with our current CM (Darkis).
  • Bigger Social Media-  lots planned for pumping up our social media presence as well as getting that all important publicity.
  • Fresh New Engine – Awesome results to be announced.
  • New Screenshots – We are spending lots of time on our swamp region. Will release new screenshots of our inky marshes soon!
  • In-depth Walkthrough of Housing – what’s, how’s, and why you will want to build.
  • Announcing a Solid Beta Date – the heart of our love and labor and why we took a small step back from the date until now.

We’ll be excited to start seeing some of these announcements coming into fruition soon.

For their official state of development release, click here.

PAX with Alienware – While we had a bumpy start, we bounced back to successfully share a small sneak peak of our game.
Popular Voice Client Integration – Can’t reveal too much yet but let us just say we are stoked!
Growing Family – Our once humble team of a few is now growing to a big family from visionaries all over.
New Site – While not a major redesign, it will let us keep you up to date on the latest news faster.
New Community Manager – Because of growing demand, we have added a new community manager to partner up with our current CM (Darkis).
Bigger Social Media-  lots planned for pumping up our social media presence as well as getting that all important publicity.
Fresh New Engine – Awesome results to be announced.
New Screenshots – We are spending lots of time on our swamp region. Will release new screenshots of our inky marshes soon!
In-depth Walkthrough of Housing – what’s, how’s, and why you will want to build.
Announcing a Solid Beta Date – the heart of our love and labor and why we took a small step back from the date until now.

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BigWorld Indie-Powered Origins of Malu Preview

Tuesday, October 2nd, 2012, posted by Kris

from the Malu desk

MMORPG.com just put up an extensive preview of the upcoming BigWorld Indie-Powered sandbox MMO Origins of Malu to build awareness for the under-the-radar game, similar to one we had done a while back.

“Origins of Malu is one of those games that has been moving along in development very quietly, slipping under the radar of many fans. After reading our exclusive preview of Origins of Malu, that will likely change in a big way.”

Detailed in the article are the exclusive features of the game, including its intuitive crafting system.

“The crafting in OoM is no joke. You’ll do everything from plant trees to build houses block by block.  You’ll place things in the open world like foundations, walls, and be able to build just about anything you like with the tools the devs give you…Everything, not just buildings, will be crafted and supplied by the players.  There will of course be NPC towns and things of that nature, but Burning Dog wants the players to guide the world once they hand it over to you at launch.”

MMORPG.com then goes into the intricate PVP systems of the game, detailing the complexities and depth that will come into play.

Included in the article is a quote from Burning Dog Media’s President Michael Dunham, summing up what the team hopes to accomplish with their independently-minded project.

“It’s going to take us a bit longer to get it going, because we’re doing it with like zero budget…but it’s because we want to prove that you don’t need 300 million dollars to make a fun game.”

It’s great to see this BigWorld Indie-Powered game getting more recognition around the web, as it is growing to be one of the most anticipated MMO releases around.

For MMORPG.com’s full article, click here.

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Extensive Podcast on BigWorld Indie-Powered Origins of Malu

Friday, September 21st, 2012, posted by Kris

from the malu desk

YouTube user Allahweh’s “Gaming Goddess” podcast recently featured Jennifer “Yorunokuma” Williamson, the lead art designer on BigWorld Indie-Powered Origins of Malu.

“[Jennifer] joins us to talk about the game itself, to answer some of my questions, and to share some insight into how the whole design process works!”

For anyone wanting to get an in-depth look at what goes behind making an MMO, or just game design in general, this definitely warrants a worthy listen.

The Gaming Goddess herself also plans to get the President of Burning Dog Media, Michael Dunham, on the show later this year.

Listen to the podcast in its entirety through YouTube below, or download it here.

BigWorld Indie-Powered Origins of Malu PAX Coverage

Friday, September 14th, 2012, posted by Kris

from the Malutossi desk

Massively recently put up an article about their experience they had with BigWorld Indie-Powered Origins of Malu at PAX this year.

“PAX Prime is gone and passed, but our coverage isn’t done quite yet. As it happens, we’ve saved one of the best for last. Burning Dog Media’s upcoming MMO, Origins of Malu…”

Even though the game is currently in its alpha stage of development, Massively had good things to say about the direction it is headed.

“Even at these early stages…the game’s stylish art direction stood out, as did the unique playable characters.”

Malu was also praised for its use of collision detection during combat, which has been made through their use of our BigWorld Technology.

“Easily the most interesting and exciting feature of the game’s combat is spell collision detection. If someone fires a spell your way and you dive behind a wall at the last second, the spell will explode harmlessly against the barrier…The game also includes active dodging for when you really need to get the hell out of Dodge.”

While it wasn’t a part of the playable demo, Massively also shared Burning Dog Media’s plans with their player-driven world.

“In addition to the usual achievements that players have come to expect, the game will feature a number of “hidden” achievements that, when accomplished, will set in motion a behind-the-scenes recording of what could end up being a series of epic events.”

The developers also teased at some upcoming information about the game.

“…we may not have to wait very long to hear more about this promising title because the devs promised me that a big information push would be coming soon.”

Massively’s positive takeaway from their short stint with BigWorld Indie-Powered Origins of Malu is some of the first reactions the game has had from an outside audience, and this is just in the alpha stage. We can’t wait to see what’s next for this BigWorld Indie-Powered title.

For Massively’s entire article, click here.

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BigWorld Indie-Powered Origins of Malu PAX 2012 Images

Tuesday, September 11th, 2012, posted by Kris

from the malu desk

Following up on our preview posts about BigWorld Indie-Powered Origins of Malu making its way to PAX this year, we now have some images of their booth from the event.

Previously covered in this post, the Malu team had a mini-game of sorts, “Capture the Chochobi”, running on Alienware PCs for the PAX crowd to get their hands on.

Below are some pictures of the game in action at their booth – be sure to click them for a much larger image!

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The Creative Edge in BigWorld Indie-Powered Origins of Malu

Thursday, August 30th, 2012, posted by Kris

from the Malutossi desk

It is very difficult to make an MMO stand out in today’s market. There has been a set of rules established by successful MMOs that most developers are reticent to break out of, and the success of their game falters because most players have already had the same experience before.

Burning Dog Media, the Canadian team behind BigWorld Indie-Powered Origins of Malu, isn’t afraid to stray away from these rules and gives players a world that they can truly make their mark in creatively and personally.

In an interview at E3 with Jason Mitchell, he stresses the fact that Origins of Malu is a sandbox game that thrives on it’s user base and player-created content. Not only that, but it’s main focus is to have players be able to fully express themselves through in-game means. Minecraft offers a similar approach in giving players full creative control of the world they are playing in, and its success shows that players are wanting to express themselves within virtual worlds.

Origins of Malu will also be implementing a real-time twitch-based combat system. Auto-attack is no more, as players will have to actively dodge enemies and time their attacks to pack the perfect punch. Skills can be held down to charge for long periods of time to give it a bit more oomph, so timing will be crucial in successfully taking down big mobs in the Malu world.

Currently in the alpha stage, BigWorld Indie-Powered Origins of Malu is shaping up to become a very unique and surprising MMO that, while maybe small, will make big waves upon its release.

Check out the E3 interview below to get more in-depth info on the game, and see some cool looking pre-alpha footage of it in action.

BigWorld Indie-Powered Origins of Malu Wallpaper

Monday, August 27th, 2012, posted by Kris

from the malu desk

To keep building the anticipation for their showcase at PAX coming up this year, the team behind BigWorld Indie-Powered Origins of Malu has released a new wallpaper to grace your monitor.

The image focuses on the Jolah race that inhabits their in-game world. This is shaping up to be one pretty game.

Just click on the picture below to get it to its full size, and be sure to “like” Origins of Malu on Facebook to get more of their exclusive goodies.

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