from the mexican standoff dept.

from the mexican standoff dept.

Tags: BigWorld, combat, MMO.engine, MMOG, World of Tanks
Posted in BigWorld, MMO, MMO.engine, Virtual World, Wargaming, World of Tanks, engine, storytelling | No Comments »
from the Skip to the End dept
Gamasutra has some AGDC coverage of Steve Danuser from 38 Studios, one of the writers for Curt Schilling’s upcoming BigWorld powered title, talks about some of the difficulties in writing for online :
“No one wants to read in MMOs. As much as writers want to think their quest prose is for the ages, reading is not a popular activity in online gaming. The genre is a bad fit for classic storytelling. The strength of the MMO genre is that it is a social medium, a communal experience with a shared narrative.Giving players the tools to create their own story experiences within that narrative is what keeps them coming back to a game. Both directors firmly believe that MMO writers should be leveraging the strengths of both the medium and the playerbase far more than they do right now.” – Gamasutra
More over at the article
Tags: 38 Studios, BigWorld, Curt Schilling, MMO, storytelling
Posted in 38 Studios, BigWorld, Curt Schilling, MMO, storytelling | No Comments »
BigWorld Tech News is proudly powered by
WordPress
Entries (RSS)
and Comments (RSS).