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	<title>BigWorld Tech News &#187; storytelling</title>
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	<description>BigWorld MMOG and Virtual Worlds Technology in the news</description>
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		<title>World of TANK PWN</title>
		<link>http://blog.bigworldtech.com/bwblog/2011/03/world-of-tank-pwn/</link>
		<comments>http://blog.bigworldtech.com/bwblog/2011/03/world-of-tank-pwn/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 03:11:58 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[BigWorld]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMO.engine]]></category>
		<category><![CDATA[Virtual World]]></category>
		<category><![CDATA[Wargaming]]></category>
		<category><![CDATA[World of Tanks]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[MMOG]]></category>

		<guid isPermaLink="false">http://blog.bigworldtech.com/bwblog/?p=760</guid>
		<description><![CDATA[from the mexican standoff dept.


]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><em>from the <a href="http://www.worldoftanks.com">mexican standoff</a> dept.</em></p>
<p><em><img class="alignleft size-full wp-image-774" title="World of Tank PWNage" src="http://blog.bigworldtech.com/bwblog/wp-content/uploads/2011/03/WoT_Stop_Motion42.gif" alt="World of Tank PWNage" width="525" height="392" /><br />
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		<title>38 Studios remarks on Storytelling at AGDC</title>
		<link>http://blog.bigworldtech.com/bwblog/2009/09/38-studios-remarks-on-storytelling-at-agdc/</link>
		<comments>http://blog.bigworldtech.com/bwblog/2009/09/38-studios-remarks-on-storytelling-at-agdc/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 05:46:00 +0000</pubDate>
		<dc:creator>skg</dc:creator>
				<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[BigWorld]]></category>
		<category><![CDATA[Curt Schilling]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://blog.bigworldtech.com/bwblog/?p=245</guid>
		<description><![CDATA[from the Skip to the End dept
Gamasutra has some AGDC coverage of Steve Danuser from 38 Studios, one of the writers for Curt Schilling&#8217;s upcoming BigWorld powered title, talks about some of the difficulties in writing for online :
&#8220;No one wants to read in MMOs. As much as writers want to think their quest prose [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-style: italic;">from the </span><a style="font-style: italic;" href="http://www.gamasutra.com/php-bin/news_index.php?story=25283">Skip to the End</a><span style="font-style: italic;"> dept</span></p>
<p><a href="http://www.gamasutra.com">Gamasutra</a> has some AGDC coverage of Steve Danuser from <a href="http://www.38studios.com">38 Studios</a>, one of the writers for Curt Schilling&#8217;s upcoming BigWorld powered title, talks about some of the difficulties in writing for online :<br />
<blockquote><span style="font-style: italic;">&#8220;No one wants to read in MMOs. As much as writers want to think their quest prose is for the ages, reading is not a popular activity in online gaming. The genre is a bad fit for classic storytelling. The strength of the MMO genre is that it is a social medium, a communal experience with a shared narrative. </span></p>
<p><span style="font-style: italic;"> Giving players the tools to create their own story experiences within that narrative is what keeps them coming back to a game. Both directors firmly believe that MMO writers should be leveraging the strengths of both the medium and the playerbase far more than they do right now.&#8221;</span> &#8211; Gamasutra</p></blockquote>
<p>More over at the <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25283">article</a></p>
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