Archive for the ‘Uncategorized’ Category

BigWorld-Powered World of Tanks Reaches 40 Million Registered Users

Thursday, October 4th, 2012, posted by Kris

from the Tanks desk

As the popularity keeps growing and growing, BigWorld-Powdered World of Tanks is joining the pantheon of being one of the biggest MMOs ever created. A recent milestone that pushed this was the 40 million registered users mark that they just surpassed.

PC Gamer believes this recent push was due to the new 8.0 update that just came out.

“Players have been pouring into servers to check out the big 8.0 update, which overhauled WoT’s visuals and added proper physics. Tanks can now barge each other off cliffs, into rivers or into other tanks’ line of fire. It’s tank sumo out there right now.”

As far as World of Tanks’ surging popularity, well, it’s hard not to be excited.

“World of Tanks is one of the biggest free to play games in the world. It charmed the Russian market almost immediately when it first launch, but has spread successfully into Europe and China, and apparently can’t be stopped.”

First this BigWorld-Powered title made its way into the Guinness World Records (twice!), and now it’s reached 40 million registered users. What’s next for this promising franchise?


World of Tanks and Warplanes at Gamescom 2012 Cologne

Thursday, August 16th, 2012, posted by Matt

BigWorld-Powered @WorldofTanks at @Gamescom Cologne 2012

John De Margheriti Leaves BigWorld

Thursday, August 9th, 2012, posted by Matt

The CEO and Co-founder of BigWorld will leave the Australia-based company, the studio that created the leading middleware platform for the development of online games: BigWorld Technology.

Canberra, Australia – August 8, 2012

john_headshot_2_smMr John De Margheriti will be stepping down as CEO of BigWorld Pty Ltd later this week and Co-Founder Steve Wang will be appointed as BigWorld’s new Director, reporting to the new owners of the company, Simon Hayes will continue as CTO of BigWorld.

John co-founded  Micro Forté in 1985 along with Steve Wang, Stephen Lewis, John Reidy and later Simon Hayes. After playing one of his favourite strategy games via a 300 baud modem, he realised that one day many games would become multiplayer, becoming one of the first people in the world to predict the advent of Massively Multiplayer Online Games (MMOGs) and the need for a middleware platform. That platform would eventually become BigWorld Technology.

By patenting a system and method for Massively Multiplayer Online Games in 1995 with Stephen Lewis, he was able to raise venture capital from Allen and Buckeridge, a leading Australian Venture firm, on his first pitch. Grants from the AusIndustry R&D “Start” program enabled Steve, Simon and lead server developer Paul Murphy, along with the tireless commitment of their core development team, to create what would become the world’s leading online game middleware company.

Together, John, Steve, Simon and later Gavin Longhurst as VP of Business Development, have been the creative, business and technical force behind the company for over 27 years. Their loyalty to each other and their complementary skills have served Micro Forté and BigWorld well.

Mr De Margheriti said “I believe that BigWorld is a great fit for Wargaming, and the acquisition is a very smart move by this growing global giant. They now have secured the best online games platform on the market, something that has taken my team and I over twelve years to develop. It will give Wargaming an unprecedented opportunity to provide their hard core audience an even more amazing experience. The acquisition will mean more jobs at BigWorld, who are already planning to move to larger offices.”

“I have mixed emotions about the sale. It will be sad to be no longer working with my friends and in particular Steve Wang whom I have worked with since leaving University, Simon Hayes who architected the BigWorld platform and Gavin Longhurst who travelled the globe in search of licensees,” said De Margheriti, “I’m proud of the company that we have all built together and especially proud that the proceeds of the sale will also benefit many of our employee shareholders, as well as help to provide bonuses for our committed staff that have all contributed to making BigWorld the success that it is today. A big thank you to all our customers who have supported my quest in building BigWorld into what it is today with their precious online games. I now feel that I have accomplished what I set out to do with BigWorld and am keen to focus on some new dreams.”

Mr De Margheriti plans to focus his energies on providing some consultancy services to, as well as the ongoing global expansion of the non-profit Academy of Interactive Entertainment (AIE), Australia’s leading 3D animation, game design and visual FX educator. He will also continue his active involvement in the games industry, but will be taking a well-deserved break to spend more time with family and friends.

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About BigWorld

BigWorld Pty Ltd was formed in 2002, and has offices in Australia, Europe, USA and China. BigWorld Technology provides developers of online games a competitive advantage by significantly reducing risk, cost and time to market. The BigWorld Technology Suite includes a highly scalable and stable server, robust next-gen client, content creation tools, a library of 3rd party plugins, full support, and other accompanying tools. Multiple licensing options are offered. More information at

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Matt Daly
Social Media Director
BigWorld Pty Ltd


BigWorld @ Gamescom 2012

Wednesday, August 8th, 2012, posted by Matt

from the conference desk

We’ll be showcasing new developments in BigWorld Technology this coming week at our Gamescom booth in Cologne. Come visit us!

From 15 to 19 August 2012

Gamescom 2012: Cologne

Cologne, Germany

Booth: Hall 4.2, Aisle J, No: 012

To arrange an appointment to speak with Gavin Longhurst, VP, Business Development, about BigWorld Technology, please email:


BigWorld Shanghai Steampunk Party 2012

Monday, August 6th, 2012, posted by Matt

This past week was the Chinajoy games expo in Shanghai, China. BigWorld came out in full force, demonstrating our tech at the expo as well as throwing a steampunk-themed party for our closest industry friends. The party featured steampunk attire, a massage team, magicians, music, and general neo-victorian frivolity.


BigWorld-Powered World of Battleships Changes Name to World of Warships

Monday, August 6th, 2012, posted by Kris

from the warship desk has officially changed the name of their upcoming BigWorld-Powered naval MMO from World of Battleships to World of Warships.

This name change is welcomed with a new website for the game under it’s new handle –

The change makes the game fit more seamlessly into their “World of War” trilogy, which also includes World of Tanks and World of Warships.

“The MMO war series—World of Tanks, World of Warplanes and World of Warships—will soon unite to create the ultimate gaming universe gathering millions of players into a single community of war gamers. Common economics will allow the transfer of resources between all three games. A single global map will gather tankmen, pilots and mariners under a common tussle for world domination.”

Still no word on if a name change of World of Tanks to World of Wartanks is in order…


BigWorld Powering Over 10 Games at Chinajoy 2012: Shanghai

Thursday, August 2nd, 2012, posted by Matt

The biggest confluence of gaming forces in Asia meet in Shanghai. Chinajoy 2012. BigWorld was powering over 10 games across the expo, across multiple booths, not including those showcased at the BigWorld booth.

See the full album here.

BigWorld Booth


9Com showcases BigWorld-powered Navy Legend.


Prodigy showcases BigWorld-Powered Realm of the Titans


Kong Zhong showcases BigWorld-Powered World of Tanks


363 showcases BigWorld-Powered Tiandijue


T2CN showcases BigWorld-Powered Xiakeliezhuan


COG showcases BigWorld-Powered States at War


Netease showcases BigWorld-Powered Tian Xia 3