Archive for the ‘Wargaming’ Category

BigWorld-Powered World of Tanks 7.2 Patch: Italy, Americana & New Tanks

Friday, February 3rd, 2012, posted by bigworld

World of Warplanes German Tech Tree & Trailer

Monday, January 23rd, 2012, posted by Matt

from the luftwaffe desk

Wargaming.net has unveiled the initial German Tech Tree for their upcoming BigWorld-powered title, World of Warplanes.

This follows their recent unveiling of the American Tech Tree & Trailer...

They’ve also released a shiny illustrative trailer to this effect

The branching tech tree, seen below, features classics like the Bf109 and the Me262 Jet.

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World of Warplanes Interview: 2012 Release Date

Friday, January 6th, 2012, posted by Matt

from the warplanes desk

Everyeye.it has released its interview with Alexander Zezulin, lead designer on Wargaming.net’s upcoming BigWorld-powered World of Tanks follow-up: World of Warplanes. The Interview is in Italian, but Google Chrome does a good auto-translation job, overall, in the event that you don’t read Italian.

How would you define World of Warplanes compared to other games?

World of Warplanes, unlike WoT, is a game with full-scale three dimensionality battle space where every plane is in constant movement, the rate of fire is tremendous and the situation on the battlefield changes so quick (especially true for jets) that it’s getting highly tricky to act timely. Moreover, there are no houses, trees and hills to hide and sneak at the enemy, so have nothing left but to act your fastest and skillfully perform various maneuvers if you’d like to survive. In World of Warplanes landscape and weather will become your enemy unless you manage to turn them to your account.

How far will you push the simulation part of the game, especially the physics department?

In World of Warplanes we are trying to reasonably combine accessible controls with historically accurate World War II machines. A decent balance between these two elements will allow us develop a thrilling title for a wider audience.

Have you got an approximate release schedule (or even a date)?

There’s one thing you can be dead certain about: we’ll release it in 2012. As for more firm dates, it’s too early to speak about them.

World of Warplanes Q&A Pt II: Connectivity With World of Tanks

Thursday, January 5th, 2012, posted by Matt

from the warplanes desk

Wargaming.net has provided another round of responses to its fan base regarding upcoming BigWorld-powered World of Warplanes. Among some of the topics discussed are the inter-connectivity between World of Warplanes and World of Tanks.

Equal distribution of experience in flight unit, or 60/40 in pair. The dogfight specificity when one attacks another covers and if we count experience distribution as it is in WoT all the XP points will go to the attacking pilot, and the covering one will get nothing. It is unfair. In the case of flight unit, platoon analog in WoT, I suggest Equal distribution of experience
Yes, it is possible. Will think it over and check statistics of XP adjustment. Coordination in flight unit seems to be more important than in WoT platoons and such coordinated actions should be encouraged.

Will you make a unififed premium account for WoT and WoWp?
It will be implemented however with some peculiarities. We are thinking about it.

Will the pilot’s (not player’s) experience decreases after multiply defeats?
No, it would be too cruel. Player looses himself and this could be double punishment.

Will you give us the opportunity to transfer experience and money between WoT and WoWp but with some fee for experience and big commission for gold transfer?
There were multiply answers about gold transfer. Your suggestion about taking commissions will be taken into consideration.

Will the game feature not only music soundtrack but also as a real pilots conversation?
It can be switched by user Some part of system messages will be stylized in form of pilot’s talks but to make all the soundtrack in this form will be to boring and will distract from important messages.

How about contaminating signals, at voice chat (on desire)?
Contaminating signal as an element of entourage will be but if only it is not resource-demanding for other players And we are not going to deteriorate voice completely. First of all it can be hacked on the client and provide some advantages, secondly bad voice chat will lead to using Skype, Teamspeak, X-Fire etc.

Read the full Q&A here

World of Battleships Official Site Launches

Wednesday, January 4th, 2012, posted by Matt

from the warship desk

Wargaming.net has launched the official website for its latest addition to the “World of…” family, World of Battleships.

BigWorld Technology powers World of Tanks, World of Warplanes and World of Battleships.

The Battleships site is fairly basic at the moment, but as we saw with its World of Warplanes sister site, we should be expecting a forum and facebook links to appear soon.

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World of Warplanes Q&A

Saturday, December 31st, 2011, posted by Matt

from the dogfight desk

Wargaming.net has taken the time to answer 30 or so questions from their community regarding their upcoming BigWorld-powered title World of Warplanes.

The full Q&A is here, but here are a few excerpts…

Mid Air Collision? Are we having them? Or are the Planes Ghost Planes and can fly through Each other?

Mid Air Collision will surely be implemented. It will reduce aircraft HP depending aircraft speed, weight, damaged module etc. as in WoT. If you are an experienced and lucky player you will be able to perform deliberate ram attacks, chopping off enemy’s aircraft tail with an airscrew.

Will the fight start with the planes in the air or will we have to take off from a runway, if we do have to take off from a runway will we are able to land again? either to get repairs or ammo ? WWII planes i believe never really had that much ammo on them

Aircraft will be spawned in the air at the beginning of the battle. As an option, you will be able to land the aircraft at the end of the battle and successful landing will give you additional experience. Unsuccessful landing will break the plane and will cost repairing.

Will WOWP have muti-core support?

It already has it.

Night missions – will they be implemented and if so, will there be tracer rounds available for purchase?

We are discussing such night battle modes

World of Tanks & Armchair General Partner Up

Wednesday, December 28th, 2011, posted by Matt

from the general desk

World of Tanks and popular military enthusiast publication Armchair General have teamed up to provide new players of the BigWorld-powered MMO some startup bonuses.

You still have time to order Armchair General Magazine and get a World of Tanksbonus with a month of premium, 750 gold, and a premium tank. In fact, if you order before the end of the year and you miss the issue with the disc in it, just contact us privately through Facebook and we’ll ensure you get a promo code anyway.

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