Archive for the ‘Wargaming’ Category

World of Tanks 7.2 Released

Tuesday, April 3rd, 2012, posted by Matt

from the patch desk

Wargaming.net has officially released it’s 7.2 patch for BigWorld-powered World of Tanks.

World of Tanks Update 7.2 Released
The Long Awaited Update Introduces a Set of New Vehicles and Battle Arenas

30th March, 2012 — Wargaming.net, the award-winning global videogame publisher and developer, is proud to announce the release of Update 7.2 for its free-to-play action MMO World of Tanks.

Along with two new maps, the Italian Province and the American Live Oaks, the latest update enriches the game with a long-awaited branch of U.S. tank destroyers with rotating turrets. It also brings 22 all-new crew skills and perks for virtual tankmen to master. Additionally, to ease the learning curve, the update provides World of Tanks newcomers with a new tutorial to smoothen their entry into the game.

Other significant changes include the replacement of top-tier American heavies T34 and T30 with M103 and T110E5, respectively, with the T34 becoming a tier-8 premium heavyweight and T30 to top the new line of tank destroyers.

“We introduced a French update into World of Tanks a few months ago, and now it’s North America’s turn,” said Victor Kislyi, CEO of Wargaming.net. “We’ve completely reconsidered the set of crew skills in Update 7.2, which will bring a more realistic experience to our players and keep them engaged.”

Venturebeat on Warplanes: Dogfights Galore

Thursday, March 29th, 2012, posted by Matt

from the interview desk

Heath Hooker from Venturebeat interviewed Sergey Burkatovskiy, lead designer on BigWorld-powered World of Warplanes. Below are some excerpts…

The “Tanks” taught us many useful lessons and we’ve got proven-to-be-good schemes and concepts designed for our first MMO title, which we can now apply to World of Warplanes. Surely, we encountered difficulties, but World of Tanks proved that an MMO has the potential to deliver a great gaming experience, once it’s polished, deep, well-balanced and constantly updated. Take a look at the concurrent user numbers; we have over 500,000 tank men playing at a given moment in time. That’s impressive.

Why planes? Well, that wasn’t a hard choice either. Many people in the dev team are passionate for planes and flight sims, not to mention hundreds of World of Tanks fans asking us to come up with a flight combat title. We were very excited about the idea when only started working on Tanks, and the fact that players pretty much wanted the same thing only urged us towards getting down to the concept.

Gaming Nexus: World of Tanks Retrospective

Wednesday, March 28th, 2012, posted by Matt

from the retrospective desk

Gaming Nexus has a put together a fairly comprehensive interview and retrospective with Wargaming.net. Topics covered include World of Tanks and World of Warplanes.

Looking back at the last year what were the things that you did right? What things could you have done better?

The last year was crowded with great events for Wargaming.net. After launching World of Tanks open beta in Europe and North America we were struggling to catch up with the fast-growing game population. We never expected so many people to join the game and had to drastically increase our server capacity! So we built new data centers and perfected the server side technology. Probably, a major milestone here was the introduction of multicluster technology: it allowed us to add several clusters to each server group and, thus, insured server stability. We are doing well right now. But actually, ongoing fast-paced growth in Russia makes me think another mad scramble to keep up with the WoT population is soon to ensue.

We’ve introduced lots of new content and stuff in World of Tanks in 2011. I must admit we were a bit behind our internal schedule at times. But well, you know, our schedules aren’t set in stone: we want to be certain people love what we give them, and we only introduce updates when we are sure they are by all means top-notch and well-balanced. Speaking about our major goals, I can’t but mention full-scale graphics modernization. It’s a burning issue we’ve been tackling since last year.

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Internet Chatter: Wargaming.net’s Revenues

Monday, March 26th, 2012, posted by Matt

from the success desk

This past week’s revelation that Wargaming.net is earning double-digit millions monthly on World of Tanks has created a firestorm of commentary all over the interwebs.

The company has come quite far since we first partnered with BigWorld on World of Tanks over four years ago. BigWorld is proud to play a role in Wargaming.net’s continued success. Here’s what everyone is saying…

Gamesindustry.biz: As the game has grown to reach over 20 million registered users, developer Wargaming.net has scaled with it – 18 months ago the business consisted of 120 employees primarily based in Minsk. Today it is approaching 800 staff around the globe.

MMORPG.COM: Further, Wargaming.net is considering South American and Middle Eastern releases as well.

Curse.com: “If you count the last year and a half, we might be the fastest growing company ever, headcount wise and revenue wise,” said Kislyi, and that, “We probably have one of the highest payment ratios in the industry, it’s around 25-30 per cent, because people love the game.”

Beefjack: With a devoted, and rapidly expanding user base behind them, Wargaming.net reporting close to half a million concurrent active users in Russia and Europe combined, with Chinese users (managed by KongZhong) standing at around 150,000.

Gamasutra: As for its staff, the London-headquartered company has 400 people working on World of Tanks alone — compared to the 120 it had 18 months ago — across its development studios in Minsk, Belarus and Kiev, Ukraine.

Games Brief: Victor Kisyli, CEO of Wargaming.net estimates that MAUs = 10x peak concurrency. (I treat these numbers with a very big pinch of salt, meaning that I don’t believe that they are verified).

Strategy Informer: “For casual gameplay which most players do most of the time, people don’t usually use gold or expendables. Of course if you want to win a tournament, if you’re competitive, if you play clan wars, if you want to be at the top, we think it’s appropriate to expect a little bit of money from you because you already spent hundreds of hours in our game and that’s much more than the value of any $50 box.”

[Video] BigWorld GDC 2012: World of Tanks Explosive Growth, Victor’s Favorite Tank

Tuesday, March 20th, 2012, posted by Matt

from the interview desk

Wargaming.net CEO Victor Kislyi talks to Matt about World of Tanks, Wargaming.net’s explosive growth, World of Warplanes, his favorite (French) tank, and other topics.

World of Warplanes Enters Alpha

Thursday, February 23rd, 2012, posted by Matt

from the warplanes desk

We congratulate Wargaming.net as BigWorld-powered World of Warplanes officially launches its alpha testing period.

Producer Anton Sitnikau said the studio is looking for a “massive number” of pilots to take part in the test. “Our most important task now is to gather feedback from our test pilots and prepare a well-balanced, stable version with a large amount of vehicles and battle arenas, which we’ll be able to enter the beta with,” he explained.

Read more on The Escapist.

World of Tanks Mobile App Released

Wednesday, February 22nd, 2012, posted by Matt

from the mobile desk

Wargaming.net is taking their first dip into mobile with their recently-released iOS app (Android coming soon). The app allows players to check game stats, profiles, stay in touch with their in-game comrades, and so forth.

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