Archive for the ‘World of Battleships’ Category

BigWorld-Powered World of Battleships Teaser Video

Monday, June 11th, 2012, posted by Kris

from the Battleships deck

Last week at E3, Wargaming.net revealed the first official teaser for the upcoming BigWorld-Powered World of Battleships.

This marks the third game in Wargaming.net’s military MMO trilogy, and just like World of Tanks and Warplanes, it is built on BigWorld Technology.

If this teaser serves as anything, it’s that Wargaming.net is sure to have another exciting and intense MMO in their hands.


BigWorld E3 2012: Wargaming.net Announces Universal Game Platform, World of Tanks, Warplanes

Friday, June 8th, 2012, posted by Kris

from the E3 desk

Al King, Wargaming.net’s Global Brand Manager, took a few minutes at their E3 Mega-Booth to share with us their brand new announcement for the Universal Game Platform that will tie together World of Tanks, World of Warplanes, and World of Battleships, all powered by BigWorld Technology.

Wargaming.net licensed BigWorld Technology to build their MMO, World of Tanks, which has in one year grown by many orders of magnitude, quickly becoming one of the most talked-about and played online games in the world. They are building their upcoming World of Warplanes and World of Battleships on BigWorld Tech as well.

Wargaming.net Universal Game Platform

Wednesday, June 6th, 2012, posted by Kris

from the E3 desk

Wargaming.net just recently released a video (seen below) revealing their plans to build a universal platform for all of their games. This puts the BigWorld-Powered  World of Tanks, Warplanes, and Battleships trilogy all under the same universal roof.

Wargaming is revamping their web layout, combining the three previous “World of” websites into one central place – Wargaming.net. From this central hub, you will be able to launch any of their three games, as well as view the respective websites and forums dedicated to them.

What makes this so universal is that all you will need is one Wargaming.net account to access all of these features. With this single account, all of the data and information of your in-game personas will be kept under a single roof. Instead of there being separate accounts for when you want to battle by land, air, or sea, there will just be one that handles all of them.

Another important aspect of this is that the game economics will also be unified across one account. Whereas usually you’d have to obtain gold and resources for each game individually from the start, under this system the currency can be transferred between games with ease. Once World of Warplanes and Battleships are released, you won’t have to start farming again right at the start. Instead, you can transfer over some of your World of Tanks gold to start off the game with a bit of money under the belt. In an interview from GDC this year, Wargaming.net CEO Victor Kislyi delved into this — specifically how it will take place in clan wars. The video can be seen below, under the Wargaming announcement.

This strategy of a linked account has been used to an extent in the past with Blizzard’s battle.net overarching between games, but Wargaming’s take on it seems even more unified. Instead of each game feeling like separate programs, they will seem to be one single gaming platform. All you have to do is pick which vehicle to fight with.


World of Battleships Official Site Launches

Wednesday, January 4th, 2012, posted by Matt

from the warship desk

Wargaming.net has launched the official website for its latest addition to the “World of…” family, World of Battleships.

BigWorld Technology powers World of Tanks, World of Warplanes and World of Battleships.

The Battleships site is fairly basic at the moment, but as we saw with its World of Warplanes sister site, we should be expecting a forum and facebook links to appear soon.

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World of Submarines is Nowhere on the Horizon

Thursday, November 17th, 2011, posted by Matt

from the battleships helm

Outpost Gamez was nice enough to glean some information for the rest of us regarding Wargaming.net’s upcoming addition to the World of Tanks universe: World of Battleships…

In the interview, WoB project manager Alexander Zezulin shared some tidbits like…

World of Battleships final version will feature 7 nations (USA, Japan, Russia, Germany, Great Britain, France, and Italy), while beta will only field 2 of them: USA and Japan.

Yamato, Bismarck, Montana, Varyag, Aurora and other legendary aircraft carriers from WWII’s Naval Battles are a must-have for any battleship game and we’ll definitely have these models in World of Battleships.

There definitely will be no submarines sailed by players in World of Battleships. We are still considering whether  the game will feature submarines in any other mode (for example, NPCs you need to either convoy or engage depending on which side you’re fighting for) .

…as for now we aren’t planning World of Subs.

Full interview

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World of Battleships Has a Website

Tuesday, September 13th, 2011, posted by Matt

from the web presents desk

Wargaming.net has provided scant information on BigWorld-powered World of Battleships, but the game now has a website.

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Frazer Nash: “World of Battleships will be grad school for Wargaming.net students”

Wednesday, September 7th, 2011, posted by Matt

from the surfacing desk

Games marketing Guru Frazer Nash recently joined the Wargaming.net ranks full-time. TenTonHammer sat down with him and talked recently-announced, BigWorld-powered World of Battleships.

Some quick takeaways…

  • No submarines, to mitigate the griefer in us all
  • Formation important
  • AI planes launchable from carriers

Nash utilizes the game’s published concept art as a means to explain the fundamentals of the game…

“This is your game, this is your view,” he began, gesturing at the image above. “The destroyers are in completely the wrong place. Those two should be screening the battleship, protecting it from aircraft. Off in the distance you see an aircraft carrier… it’s dead. It may be floating now, but trust me, it’s dead. It should be on the complete inside of the formation… alone it’s extremely vulnerable.”

Carriers take the place of SPGs, battleships take the place of heavy tanks, and then cruisers, frigates, destroyers, PT boats, and the like will fill out the skirmish, scout, and anti-aircraft roles.

A brief bit on World of Warplanes tells us that: players will start in the air, a new aiming reticle will provide realtime damage information to attackers, and that the game puts players in the “sexy period of combat aviation, before guided weapons, stealth, and so on,” quoth the Frazer.

FULL INTERVIEW at TenTonHammer. Go Read.
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