from the Battleships deck
If this teaser serves as anything, it’s that Wargaming.net is sure to have another exciting and intense MMO in their hands.
from the E3 desk
Al King, Wargaming.net’s Global Brand Manager, took a few minutes at their E3 Mega-Booth to share with us their brand new announcement for the Universal Game Platform that will tie together World of Tanks, World of Warplanes, and World of Battleships, all powered by BigWorld Technology.
Wargaming.net licensed BigWorld Technology to build their MMO, World of Tanks, which has in one year grown by many orders of magnitude, quickly becoming one of the most talked-about and played online games in the world. They are building their upcoming World of Warplanes and World of Battleships on BigWorld Tech as well.
from the E3 desk
Wargaming.net just recently released a video (seen below) revealing their plans to build a universal platform for all of their games. This puts the BigWorld-Powered World of Tanks, Warplanes, and Battleships trilogy all under the same universal roof.
Wargaming is revamping their web layout, combining the three previous “World of” websites into one central place – Wargaming.net. From this central hub, you will be able to launch any of their three games, as well as view the respective websites and forums dedicated to them.
What makes this so universal is that all you will need is one Wargaming.net account to access all of these features. With this single account, all of the data and information of your in-game personas will be kept under a single roof. Instead of there being separate accounts for when you want to battle by land, air, or sea, there will just be one that handles all of them.
Another important aspect of this is that the game economics will also be unified across one account. Whereas usually you’d have to obtain gold and resources for each game individually from the start, under this system the currency can be transferred between games with ease. Once World of Warplanes and Battleships are released, you won’t have to start farming again right at the start. Instead, you can transfer over some of your World of Tanks gold to start off the game with a bit of money under the belt. In an interview from GDC this year, Wargaming.net CEO Victor Kislyi delved into this — specifically how it will take place in clan wars. The video can be seen below, under the Wargaming announcement.
This strategy of a linked account has been used to an extent in the past with Blizzard’s battle.net overarching between games, but Wargaming’s take on it seems even more unified. Instead of each game feeling like separate programs, they will seem to be one single gaming platform. All you have to do is pick which vehicle to fight with.
from the warship desk
Wargaming.net has launched the official website for its latest addition to the “World of…” family, World of Battleships.
BigWorld Technology powers World of Tanks, World of Warplanes and World of Battleships.
from the battleships helm
Outpost Gamez was nice enough to glean some information for the rest of us regarding Wargaming.net’s upcoming addition to the World of Tanks universe: World of Battleships…
In the interview, WoB project manager Alexander Zezulin shared some tidbits like…
World of Battleships final version will feature 7 nations (USA, Japan, Russia, Germany, Great Britain, France, and Italy), while beta will only field 2 of them: USA and Japan.
Yamato, Bismarck, Montana, Varyag, Aurora and other legendary aircraft carriers from WWII’s Naval Battles are a must-have for any battleship game and we’ll definitely have these models in World of Battleships.
There definitely will be no submarines sailed by players in World of Battleships. We are still considering whether the game will feature submarines in any other mode (for example, NPCs you need to either convoy or engage depending on which side you’re fighting for) .
…as for now we aren’t planning World of Subs.
from the surfacing desk
Some quick takeaways…
Nash utilizes the game’s published concept art as a means to explain the fundamentals of the game…
“This is your game, this is your view,” he began, gesturing at the image above. “The destroyers are in completely the wrong place. Those two should be screening the battleship, protecting it from aircraft. Off in the distance you see an aircraft carrier… it’s dead. It may be floating now, but trust me, it’s dead. It should be on the complete inside of the formation… alone it’s extremely vulnerable.”
Carriers take the place of SPGs, battleships take the place of heavy tanks, and then cruisers, frigates, destroyers, PT boats, and the like will fill out the skirmish, scout, and anti-aircraft roles.
A brief bit on World of Warplanes tells us that: players will start in the air, a new aiming reticle will provide realtime damage information to attackers, and that the game puts players in the “sexy period of combat aviation, before guided weapons, stealth, and so on,” quoth the Frazer.
FULL INTERVIEW at TenTonHammer. Go Read.