from the interview desk
Wargaming.net CEO Victor Kislyi talks to Matt about World of Tanks, Wargaming.net’s explosive growth, World of Warplanes, his favorite (French) tank, and other topics.
from the interview desk
Wargaming.net CEO Victor Kislyi talks to Matt about World of Tanks, Wargaming.net’s explosive growth, World of Warplanes, his favorite (French) tank, and other topics.
from the warplanes desk
We congratulate Wargaming.net as BigWorld-powered World of Warplanes officially launches its alpha testing period.
Producer Anton Sitnikau said the studio is looking for a “massive number” of pilots to take part in the test. “Our most important task now is to gather feedback from our test pilots and prepare a well-balanced, stable version with a large amount of vehicles and battle arenas, which we’ll be able to enter the beta with,” he explained.
Read more on The Escapist.
from the luftwaffe desk
Wargaming.net has unveiled the initial German Tech Tree for their upcoming BigWorld-powered title, World of Warplanes.
This follows their recent unveiling of the American Tech Tree & Trailer...
They’ve also released a shiny illustrative trailer to this effect
The branching tech tree, seen below, features classics like the Bf109 and the Me262 Jet.

from the warplanes desk
Everyeye.it has released its interview with Alexander Zezulin, lead designer on Wargaming.net’s upcoming BigWorld-powered World of Tanks follow-up: World of Warplanes. The Interview is in Italian, but Google Chrome does a good auto-translation job, overall, in the event that you don’t read Italian.
How would you define World of Warplanes compared to other games?
World of Warplanes, unlike WoT, is a game with full-scale three dimensionality battle space where every plane is in constant movement, the rate of fire is tremendous and the situation on the battlefield changes so quick (especially true for jets) that it’s getting highly tricky to act timely. Moreover, there are no houses, trees and hills to hide and sneak at the enemy, so have nothing left but to act your fastest and skillfully perform various maneuvers if you’d like to survive. In World of Warplanes landscape and weather will become your enemy unless you manage to turn them to your account.
How far will you push the simulation part of the game, especially the physics department?
In World of Warplanes we are trying to reasonably combine accessible controls with historically accurate World War II machines. A decent balance between these two elements will allow us develop a thrilling title for a wider audience.
Have you got an approximate release schedule (or even a date)?
There’s one thing you can be dead certain about: we’ll release it in 2012. As for more firm dates, it’s too early to speak about them.
from the warplanes desk
Wargaming.net has provided another round of responses to its fan base regarding upcoming BigWorld-powered World of Warplanes. Among some of the topics discussed are the inter-connectivity between World of Warplanes and World of Tanks.
Equal distribution of experience in flight unit, or 60/40 in pair. The dogfight specificity when one attacks another covers and if we count experience distribution as it is in WoT all the XP points will go to the attacking pilot, and the covering one will get nothing. It is unfair. In the case of flight unit, platoon analog in WoT, I suggest Equal distribution of experience
Yes, it is possible. Will think it over and check statistics of XP adjustment. Coordination in flight unit seems to be more important than in WoT platoons and such coordinated actions should be encouraged.Will you make a unififed premium account for WoT and WoWp?
It will be implemented however with some peculiarities. We are thinking about it.Will the pilot’s (not player’s) experience decreases after multiply defeats?
No, it would be too cruel. Player looses himself and this could be double punishment.Will you give us the opportunity to transfer experience and money between WoT and WoWp but with some fee for experience and big commission for gold transfer?
There were multiply answers about gold transfer. Your suggestion about taking commissions will be taken into consideration.Will the game feature not only music soundtrack but also as a real pilots conversation?
It can be switched by user Some part of system messages will be stylized in form of pilot’s talks but to make all the soundtrack in this form will be to boring and will distract from important messages.How about contaminating signals, at voice chat (on desire)?
Contaminating signal as an element of entourage will be but if only it is not resource-demanding for other players And we are not going to deteriorate voice completely. First of all it can be hacked on the client and provide some advantages, secondly bad voice chat will lead to using Skype, Teamspeak, X-Fire etc.
Read the full Q&A here
from the dogfight desk
Wargaming.net has taken the time to answer 30 or so questions from their community regarding their upcoming BigWorld-powered title World of Warplanes.
The full Q&A is here, but here are a few excerpts…
Mid Air Collision? Are we having them? Or are the Planes Ghost Planes and can fly through Each other?
Mid Air Collision will surely be implemented. It will reduce aircraft HP depending aircraft speed, weight, damaged module etc. as in WoT. If you are an experienced and lucky player you will be able to perform deliberate ram attacks, chopping off enemy’s aircraft tail with an airscrew.
Will the fight start with the planes in the air or will we have to take off from a runway, if we do have to take off from a runway will we are able to land again? either to get repairs or ammo ? WWII planes i believe never really had that much ammo on them
Aircraft will be spawned in the air at the beginning of the battle. As an option, you will be able to land the aircraft at the end of the battle and successful landing will give you additional experience. Unsuccessful landing will break the plane and will cost repairing.
Will WOWP have muti-core support?
It already has it.
Night missions – will they be implemented and if so, will there be tracer rounds available for purchase?
We are discussing such night battle modes
from the warplanes desk
Wargaming.net has unveiled the initial US Tech Tree for their upcoming BigWorld-powered title, World of Warplanes.
They’ve also released a shiny illustrative trailer to this effect.
The branching tech tree, seen below, features classics like the P-51 Mustang and F-86 Sabre.
