Free-to-Play PC Gaming Leads PAX East

Thursday, April 12th, 2012, posted by Kris

from the PC Gaming desk

PC game development is coming back in full force, according to a Gamespy.com article.

In particular, they bring up how free-to-play MMOs specifically are a serious new commodity.

“Just a few years ago, free-to-play was associated with the sub-par social games found on Facebook. Today you can find a library of solid free games simply by clicking on a tab on Steam. As evidenced by PAX East, it’s not just a trend, it’s becoming the new standard.”

BigWorld-Powered World of Tanks is leading the pack in a new generation of free-to-play MMOs, containing more action and skill than traditional games of the genre. Gamespy touches on this new emergence in MMO gaming.

“In 2012, MMOs will become skill-based and action-oriented, while still giving us the massive worlds, customization, and loot we love…”

In 38 Studios’  hit Kingdoms of Amalur, they changed conventional RPG gameplay by adding in a robust and intense combat system. With their upcoming sequel to Amalur, BigWorld-Powered MMO Copernicus, we’re curious to see if they keep this action-oriented focus to gameplay, while also including the traditional features of MMOs we’ve come to love.

Read the Gamespy.com article in its entirety here.

[VIDEO] BigWorld GDC 2012: QB9 Argentina Talks Latin American Games Distribution, Mundo Gaturro

Thursday, April 12th, 2012, posted by Matt

from the Patagonian desk

Matt’s conversation at the BigWorld GDC booth with Hernán and Nicolas from QB9, the Argentinian online game developer behind the browser-based MMO Mundo Gaturro. They share their vision for the future of games distribution, support, and development in Argentina, and Latin America as a whole.

BigWorld GDC 2012: Ace Team on Growing Indie in Latin America, Zeno Clash, Rock of Ages

Wednesday, April 11th, 2012, posted by Matt

from the interview desk

Matt sat down at the BigWorld GDC booth with Andres Bordeu and Carlos Bordeu, co-founders of Ace Team, prominent Chilean developer that came out of the mod community to develop instant classics like Zeno Clash and Rock of Ages. The studio is known for its very unique, out-of-the-box direction in game development, and they took a few minutes to impart upon BigWorld’s Indie developer community some of their experience going pro and becoming one of the most respected game development studios in Latin America.

See more of our GDC 2012 developer interview series here.

World of Warplanes PAX Impressions

Wednesday, April 11th, 2012, posted by Kris

from the Warplanes desk

Gamespy.com released an article of their first impressions on BigWorld-Powered World of Warplanes, what they are calling Wargaming.net’s “biggest game yet.”

In the article,  Wargaming.net CEO Victor Kisly added “[World of Warplanes'] budget after one year of development is already higher than all of the flight sims before it combined.”

It looks like this BigWorld-Powered title is shaping up to be to be a great airborne adventure, sparing no expense with the visuals according to Gamespy.

“The terrain I saw in the canyon and island maps looked terrific, with a nooks-and-crannies-level of detail that I was surprised to see given that Warplanes is still in alpha. This one should be a visual stunner by launch, especially for a free-to-play game.”

Wargaming.net is sure to have yet another another big success in their hands. We’ve seen it in action ourselves and the rumors of its awesomeness are not exaggerated.

Below is some alpha footage of World of Warplanes, see for yourself!

World of Warplanes: Back to the Future

Monday, April 9th, 2012, posted by Kris

from the Warplane desk

This afternoon Beefjack.com shared 10 new screenshots of BigWorld-Powered World of Warplanes. These screenshots were originally shown at the PAX East gaming conference.

Below is our favorite of these screenshots coupled with a photograph taken from a WWII bomber plane mid-battle. Where does one end and the other begin?

WarplanesFIX small

World of Tanks 7.2 Patch Notes

Monday, April 9th, 2012, posted by Matt

from the Tanks desk

Wargaming.net has released patch notes for the much-anticipated release of the BigWorld-Powerd World of Tanks 7.2 update.

Of particular relevance are new maps, new American tanks, lots of re-balancing, updated camouflage.

  • Added new maps: Province (a small Italian map) and Live Oaks (first American map).
  • Added American tank destroyers with turning turrets: M8A1, T49, M18, T25-2, and T28 prototype.
  • The T34 is rebalanced and moved to premium vehicles; it is removed from American Tech Tree. M103 substitutes T34 as an American tier 9 heavy tank.
  • The T30 is rebalanced; it becomes becomes an American tier 9 tank destroyer with a turning turret. T110E5 substitutes T30 as an American tier 10 heavy tank.
  • Added one camouflage for each nation.

Game Masters Melbourne: Extended List Includes Team ICO, Warren Spector, Will Wright

Thursday, April 5th, 2012, posted by Matt

from the masters desk

We reported earlier on the Game Masters Melbourne exhibition being thrown by The Australian Centre for the Moving Image (ACMI).

The event will feature a comprehensive retrospective on the history of video games, loads of playable games, as well as events and master classes by some real legends of game development history.

The organization has today announced the extended list of participants. BigWorld is proud to be a core sponsor of this event, and we hope to see you out there on opening night!

Leading contemporary designers featured in-depth include Blizzard Entertainment (USA, World of Warcraft, 2004), Paulina Bozek (UK/CAN, SingStar, 2004), Hideo Kojima (JPN, METAL GEAR SOLID, 1998), Tetsuya Mizuguchi (JPN, Child of Eden, 2011), Peter Molyneux OBE (UK, Populous, 1989, Dungeon Keeper series, Fable series), Yuji Naka and the Sonic Team (JPN, Sonic the Hedgehog, 1991), Nintendo (JPN, Super Mario Bros, 1985, The Legend of Zelda, 1986), Alex Rigopulos and Eran Egozy (USA,Rock Band, 2007), Tim Schafer (USA, Psychonauts, 2005), Warren Spector (USA, Disney’s Epic Mickey, 2010), Yu Suzuki (JPN, Hang On, 1983), TT Games (UK, LEGO Star Wars: The Videogame, 2005), Fumito Ueda (JPN, Ico, 2001, Shadow of the Colossus, 2005) and Will Wright (USA, SimCity, 1989).

A major component of the show will be an exploration of independent game designers such as; Jonathan Blow (USA, Braid, 2008), Capy (CAN, Critter Crunch, 2008), Eric Chahi (FR, Another World, 1991), Jakub Dvorský (CZ, Machinarium, 2009), Firemint (AUS, Flight Control, 2009), Halfbrick (AUS, Fruit Ninja, 2010), Introversion (UK,Darwinia, 2005), Masaya Matsuura (JPN, PaRappa the Rapper, 1996), Marcus Persson (SW, Minecraft, 2011), Rovio (FIN, Angry Birds, 2009), Erik Svedäng (SW, Blueberry Garden, 2010), thatgamecompany (USA, flower, 2009) and The Behemoth (USA, Alien Hominid HD, 2002).