Posts Tagged ‘38 Studios’

NY Post Interviews Curt Schilling on Amalur

Thursday, February 2nd, 2012, posted by bigworld

from the Amalur desk

With 38 Studios’ Kingdoms of Amalur: Reckoning on the verge of release, we’re seeing quite a bit more chatter on the interwebs. The NY Post  interviewed Curt Schilling, 38 Studios founder and baseball legend, about his upcoming action RPG. He seems to think it’s the cat’s pajamas, and we’re inclined to agree. We’re even more excited about the MMO followup, Copernicus, that’s being built on BigWorld Technology, and is being headed by the same all-star team that developed Reckoning.

“I’ve always been a gamer, literally my entire life, for as long as I can remember,” Schilling said. “The first true game I ever played was Wizardry. It came out in 1980 for Apple and was the first 2D non-text based game I have ever played. It was the most influential thing I have ever done and the greatest thing I’ve ever played.”

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Watch Us Play: Kingdoms of Amalur: Reckoning

Friday, January 27th, 2012, posted by Matt

from the web redemption desk

Joey Davidson & Erik Norris run a weekly web show called “Watch Us Play…” where they play through a game and provide commentary.

Being pretty entertaining guys, their playthrough of 38 Studios’ demo for their upcoming Kingdoms of Amalur: Reckoning (prologue to the BigWorld-powered Copernicus MMO, no release date) is worth a watch.

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An Amalur/Copernicus Primer

Wednesday, January 25th, 2012, posted by Matt

from the Amalur desk

38 Studios just released the demo for Kingdoms of Amalur: Reckoning.

The immensely fun 3rd person action RPG is on the verge of launch, and is meant to be a prologue to the Amalur MMO, codenamed Copernicus.

Copernicus is being built on BigWorld Technology.

38 Studios has just significantly augmented their Amalur website, which provides some vantage into the world of the Copernicus MMO, which is being developed by the team at 38 Studios/Big Huge Games, including industry icons like R.A. Salvatore and Todd McFarlane.

Read more about the Almain, Ljosalfar, Dokkalfar and Gnomes.

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Amalur Demo Has Arrived

Wednesday, January 18th, 2012, posted by Matt

from the demo desk

38 Studios’ Kingdoms of Amalur: Reckoning, the prequel to the upcoming BigWorld-powered Copernicus MMO now officially has a demo. The Amalur demo takes players through the character creation and intro dungeon tutorial and exposition, then provides 45 minutes of open-world exploration. Fourty-five full minutes of wolf slaying, chicken bashing, and slaughtering of innocent townsfolk (er… so we’ve heard). As a bonus, 38 Studios has teamed up with Bioware to reward players with Mass Effect 3-themed gear for their full purchase of Amalur.

Our early estimation, based on one playthrough, is that combat is the jewel of the title. This probably comes as little surprise to anyone who’s been following the game’s press, but we were nonetheless pleasantly surprised to find that combat is varied, responsive, weighty, meaty and ultimately very rewarding. The game’s environments are rich and immersive, drawing from a wide variety of fantasy palettes, all conveyed extremely tastefully. Character body and facial animations, combined with dialogue, are on par with any of the best AAA RPG titles available. The game provides an excellent balance between quick-draw action and a level of character visual and stat customization that is accessible, and not too shallow nor too overwhelming. The narrative, environments and character design are all exactly what you’d expect from R.A. Salvatore and Todd McFarlane, and the same can be said for the rest of the staff. Amalur may just be the sleeper action RPG hit of the year, this early into 2012.

We look forward to the game’s official release, and are even more excited about being able to tell you more about the BigWorld-powered MMO followup, Copernicus.

Kingdoms of Amalur: Reckoning Combat

Thursday, December 29th, 2011, posted by Matt

from the Copernicus desk

Big Huge Games and 38 Studios team leads talk about their process for creating the weighty, meaty combat that will appeal to RPG enthusiasts in their upcoming game, Kingdom of Amalur: Reckoning. The game will be the single-player 3rd-person action RPG counterpart to their stealth project, code-named Copernicus. Little is officially known about the project, except that it shares the same universe as Amalur… and that it’s being built on BigWorld Technology.

38 Studios: Amalur Marries Fighting Games & RPG’s

Friday, December 2nd, 2011, posted by Matt

from the Copernicus desk

Curt Shilling’s 38 studios is becoming increasingly vocal about their upcoming 3rd person action RPG Kingdoms of Amalur: Reckoning. The title will be the predecessor to the BigWorld-powered MMO titled Copernicus, coming when its ready.

Steve Farrelly at Ausgamers interviews Reckoning Lead World Designer Colin Campbell…

There’s abilities, there’s talent trees, there’s the crafting systems and of course there’s RPG combat, but it’s amazing RPG combat. It’s marrying a lot of fighting games into an RPG, it’s not an action game that has a few small RPG elements, it’s very much a cohesive experience that way.

we have thousands of variations of weapons in the game, depending on our procedural approach to how these weapons get made and generated for the player to use and find.

So they can go through the world and on different replays, they’ll find different weapons and be able to build themselves in different ways and really find the things that work best for what they’re trying to achieve as a player.

I’m really excited about the open-world aspect of this; of running through and exploring those RPG and combat systems in this sprawling environment. So I can’t wait to see you guys check it out.

Curt Shilling & 38 Studios at Full Sail University

Friday, June 10th, 2011, posted by Matt

from the knowledge drop dept.

MLB and Games Industry Icon Curt Shilling paid a visit to Full Sail in Providence, 38 Studios‘ new home.

In May 2011, Full Sail University (fullsail.edu) welcomed 38 Studios (38studios.com), the Providence, Rhode Island-headquartered entertainment and IP creation company. Senior staff from 38 Studios, including Curt Schilling, the company’s Founder and former Major League Baseball and World Series-winning pitcher, held interviews to recruit graduates for potential job openings and concluded the visit with a lecture and Q&A session for students, staff, and faculty.

38 Studios is working on a stealth game project, tentatively titled Copernicus, with R.A. Salvatore and Todd McFarlane. They’re licensing BigWorld as their server solution.

Read the full press release here.

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