Posts Tagged ‘38 Studios’

38 Studios: Amalur Marries Fighting Games & RPG’s

Friday, December 2nd, 2011, posted by Matt

from the Copernicus desk

Curt Shilling’s 38 studios is becoming increasingly vocal about their upcoming 3rd person action RPG Kingdoms of Amalur: Reckoning. The title will be the predecessor to the BigWorld-powered MMO titled Copernicus, coming when its ready.

Steve Farrelly at Ausgamers interviews Reckoning Lead World Designer Colin Campbell…

There’s abilities, there’s talent trees, there’s the crafting systems and of course there’s RPG combat, but it’s amazing RPG combat. It’s marrying a lot of fighting games into an RPG, it’s not an action game that has a few small RPG elements, it’s very much a cohesive experience that way.

we have thousands of variations of weapons in the game, depending on our procedural approach to how these weapons get made and generated for the player to use and find.

So they can go through the world and on different replays, they’ll find different weapons and be able to build themselves in different ways and really find the things that work best for what they’re trying to achieve as a player.

I’m really excited about the open-world aspect of this; of running through and exploring those RPG and combat systems in this sprawling environment. So I can’t wait to see you guys check it out.

Curt Shilling & 38 Studios at Full Sail University

Friday, June 10th, 2011, posted by Matt

from the knowledge drop dept.

MLB and Games Industry Icon Curt Shilling paid a visit to Full Sail in Providence, 38 Studios‘ new home.

In May 2011, Full Sail University (fullsail.edu) welcomed 38 Studios (38studios.com), the Providence, Rhode Island-headquartered entertainment and IP creation company. Senior staff from 38 Studios, including Curt Schilling, the company’s Founder and former Major League Baseball and World Series-winning pitcher, held interviews to recruit graduates for potential job openings and concluded the visit with a lecture and Q&A session for students, staff, and faculty.

38 Studios is working on a stealth game project, tentatively titled Copernicus, with R.A. Salvatore and Todd McFarlane. They’re licensing BigWorld as their server solution.

Read the full press release here.

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Salvatore & Schilling Speak – Copernicus and Big Huge Games

Wednesday, March 24th, 2010, posted by skg

from the Mad in Maynard desk

ZAM has an interview with the esteemed RA Salvatore and Curt Schilling of 38 Studios. In it they discuss their reasoning in driving their linked RPG world from studio Big Huge Games into the Copernicus IP, before and not after their BigWorld powered MMO ships :

Salvatore: When I came in and started working with the 38 Studios team, it wasn’t to simply create a game. Our goal was to create an intellectual property based on a world. A big world. A world where you could do anything you wanted to do. Because of that, when we brought in the guys at Big Huge Games, it was very easy for them to understand their parameters. It’s almost like telling a King Arthur story; you know the tale and the type of tale it is, but there are dozens of different stories that you can create from the characters and settings that are there.

More over at ZAM.

38 Studios adds to Exec Staff

Thursday, March 4th, 2010, posted by skg

Over in Boston :

“38 Studios, LLC announces two new appointments to its executive team based at the company’s Maynard, MA headquarters. Rick Wester takes on the role of Chief Financial Officer and Denise Kaigler joins as Chief Marketing Officer. Both appointments were effective in February. Wester reports to Bill Thomas, the Chief Operating Officer of 38 Studios. Kaigler reports to Jen MacLean, the company’s President and Chief Executive Officer.”

Full details here.

Jobs : Position openings at BW licensee – 38 Studios

Tuesday, October 6th, 2009, posted by skg

from the Work in the USA dept.

38 Studios

38 Studios remarks on Storytelling at AGDC

Tuesday, September 22nd, 2009, posted by skg

from the Skip to the End dept

Gamasutra has some AGDC coverage of Steve Danuser from 38 Studios, one of the writers for Curt Schilling’s upcoming BigWorld powered title, talks about some of the difficulties in writing for online :

“No one wants to read in MMOs. As much as writers want to think their quest prose is for the ages, reading is not a popular activity in online gaming. The genre is a bad fit for classic storytelling. The strength of the MMO genre is that it is a social medium, a communal experience with a shared narrative.

Giving players the tools to create their own story experiences within that narrative is what keeps them coming back to a game. Both directors firmly believe that MMO writers should be leveraging the strengths of both the medium and the playerbase far more than they do right now.” – Gamasutra

More over at the article

38 Studios’ Curt Schilling interviewed by Boston Globe

Thursday, September 3rd, 2009, posted by skg

from the Older post but interesting dept.


38 Studios’ famous founder and recently departed CEO Brett Close talk to the Boston Globe about the labor and challenges involved in raising capital for a massive online IP and gaming studio.

“Creating a massively multiplayer game can take several years and is akin to designing an alternate universe. It involves lots of artwork, animation, and software programming. While a feature film might have two or three hours of music written for it, for instance, a team of composers at 38 Studios is writing 80 hours of music to accompany every possible game scenario. Additionally, the environments and characters are sketched first, then built in the computer as 3-D digital objects. Then, there must be testing. WoW was in development for five years.”

Link to The Boston Globe