Posts Tagged ‘amalur’

Amalur Demo Has Arrived

Wednesday, January 18th, 2012, posted by Matt

from the demo desk

38 Studios’ Kingdoms of Amalur: Reckoning, the prequel to the upcoming BigWorld-powered Copernicus MMO now officially has a demo. The Amalur demo takes players through the character creation and intro dungeon tutorial and exposition, then provides 45 minutes of open-world exploration. Fourty-five full minutes of wolf slaying, chicken bashing, and slaughtering of innocent townsfolk (er… so we’ve heard). As a bonus, 38 Studios has teamed up with Bioware to reward players with Mass Effect 3-themed gear for their full purchase of Amalur.

Our early estimation, based on one playthrough, is that combat is the jewel of the title. This probably comes as little surprise to anyone who’s been following the game’s press, but we were nonetheless pleasantly surprised to find that combat is varied, responsive, weighty, meaty and ultimately very rewarding. The game’s environments are rich and immersive, drawing from a wide variety of fantasy palettes, all conveyed extremely tastefully. Character body and facial animations, combined with dialogue, are on par with any of the best AAA RPG titles available. The game provides an excellent balance between quick-draw action and a level of character visual and stat customization that is accessible, and not too shallow nor too overwhelming. The narrative, environments and character design are all exactly what you’d expect from R.A. Salvatore and Todd McFarlane, and the same can be said for the rest of the staff. Amalur may just be the sleeper action RPG hit of the year, this early into 2012.

We look forward to the game’s official release, and are even more excited about being able to tell you more about the BigWorld-powered MMO followup, Copernicus.

38 Studios Releases Copernicus Portal

Tuesday, November 8th, 2011, posted by Matt

from the Copernicus desk

After an extended period of silence regarding their upcoming BigWorld-powered MMO, 38 Studios has finally released some information on the game.

The studio has confirmed that their MMO project, stealth-titled Copernicus, will indeed take place in the same universe as their upcoming Kingdoms of Amalur: Reckoning.

The Reckoning site showcases the upcoming single-player title, while adding a bit of information about the world that both Reckoning and Copernicus will take place in, while the Amalur site showcases R.A. Salvatore’s fabled 10,000 years of custom-written lore for the pair of titles.

copernicus_map

38 Studios’ Kingdoms of Amalur Receives Oodles of E3 Accolades

Monday, July 11th, 2011, posted by Matt

from the E3 coverage dept.

Curt Shilling’s 38 Studios have received much attention and praise for their upcoming title Kingdoms of Amalur: Reckoning, which is slated to be released through EA next year.

Reviews and impressions from a variety of sources suggest true epicness and originality. Acclaimed author R.A. Salvatore and Spawn-creator Todd McFarlane, as well as Morrowind Lead Desinger Ken Rolston are part of the team that’s developing Kingdoms of Amalur.

The game has thusfar been nominated for 8 awards from industry publications and associations, 7 of which are listed here.

38 Studios licensed BigWorld Technology for Copernicus, a stealth title currently in development. If the craftsmanship and originality of Amalur is any indication of what’s in store for Copernicus, we’re all looking forward to how 38 utilizes BigWorld for the project.

Some of the coverage Amalur has received…

IGN: Some people don’t like sports games, but I traditionally don’t like medieval times with dragons and crap. Reckoning looks like it could be the exception to the rule. The combat is fluid, customizing my character to the specific specs I want is exciting, and hell yes I want to make a sword with a crazy core and snazzy binding.

GamesRadar: “Luckily, from what we’ve seen so far, Reckoning may have the stones to turn those big plans into reality.”

AOL Joystiq: “We’re not sure exactly what you might want from a fantasy RPG/action game, but darned if this trailer for Kingdoms of Amalur: Reckoning™ doesn’t appear to have it all.”

Destructoid: “Big Huge Games showed off a tiny bit of Kingdoms of Amalur: Reckoning™ and it looks pretty good already.”

Game Informer: “If Reckoningplays as well as it looks like it has the potential to, I could have to eat a little crow. That’s a sacrifice I’d be ecstatic to make.”

The Escapist: “Kingdoms of Amalur: Reckoning™ shoves everything you love about the best RPGs into one package.”

G4/Adam Sessler: “This is not RPG-lite. This is about as deep and rich as you can get.”

More here.