Posts Tagged ‘BigWorld’

Kingdom Heroes II launching in China

Saturday, March 6th, 2010, posted by skg

From The Eastern Desk dept

Userjoy’s BigWorld-powered title is going live in mainland China after a successful launch in Taiwan :

The9 (Nasdaq:NCTY) plans to start alpha testing of its licensed 3D MMORPG Kingdom Heroes 2 Online on March 10, according to a posting on the game’s official site. The company is accepting applications for activation accounts from March 1 to March 10, according to the notice.

The9 obtained exclusive operating rights for Kingdom Heroes 2 Online in mainland China from Taiwan’s USERJOY Technology (3546.TW) in July 2009.

…Goes with 500, wears a hat and carries a whip…

Friday, March 5th, 2010, posted by skg

Full release at :

http://www.bigworldtech.com/news/press_100305_bigworld-indie-academic.php

Main site at http://www.bigworldindie.com

05 March 2010

FOR IMMEDIATE RELEASE

BigWorld boosts technology access for indie, student and small commercial developers
Announcing ‘BigWorld Indie’, ‘BigWorld Indie Source’ and ‘BigWorld Academic’

(Sydney, Australia): BigWorld Pty Ltd. today announced the launch of three new product offerings for indie, student and small commercial developers of Massively Multiplayer Online Games (MMOGs) and large scale online virtual worlds, with BigWorld Indie available immediately.

Indie teams, registered education institutions and any small commercial company may be eligible to apply for a ‘BigWorld Indie’, ‘BigWorld Indie Source’ or ‘BigWorld Academic’ license. For pricing, eligibility requirements and a full list of terms and conditions visit www.bigworldindie.com

“This announcement comes as a bona fide boon for students, indie and prototype developers who have previously been unable to gain access to BigWorld’s premier, complete and proven MMOG solution”, commented John De Margheriti, CEO, BigWorld. “Many developers have been placing solutions for Indies and making available prototype builds for emerging game companies for quite some time. BigWorld has kept its focus on the fully commercial marketplace and to date, there are over 40 commercial licenses in development or launched on BigWorld Technology. We are now well positioned to expand our product offerings to include academic institutions and mod and indie developers, who are in our belief, stronger and more capable than ever to take advantage of virtual or graphical social worlds and MMOs”.

BigWorld Indie is for the casual enthusiast and can be used as a pathway to the BigWorld Indie Source or the full scale BigWorld Commercial license. It’s the most affordable of the three offerings, but also carries the most restrictions. This offering is supported through online forums which are moderated by BigWorld staff.

BigWorld Indie Source is the likely choice for those companies wishing to build a prototype to show potential investors, or for pitching an idea to a publisher. Support forums are enabled and you are able to buy direct-interaction support packages for one-on-one time with BigWorld support staff in blocks of 10 hours.

BigWorld Academic is strictly for registered educational institutions and will enable students to gain a grasp on the technology and experience the issues involved in developing MMOGs and large scale online virtual worlds. Employers can look forward to getting their hands on more industry ready graduates who have been exposed to some of the intricacies of the BigWorld Technology.

Even though there are caveats on all three new product offerings, BigWorld have gone the extra mile to help developers elevate themselves to a winning position. Progression plans are available to upgrade to a BigWorld Commercial license and BigWorld is looking forward to welcoming an abundance of new developers.

BigWorld will be available for developer meetings and media interviews during GDC San Francisco at the Moscone Center from March 11 -13, 2010. Email appointments@bigworldtech.com for interview requests.
About the BigWorld Technology Suite
Comprised of the BigWorld Server Software, Content Creation Pipeline, 3D Client Engine Package, Live Management Tools & Instrumentation, the BigWorld Technology Suite is the premier complete and proven massively multiplayer game development solution, providing all of the complex systems required to produce engaging, highly scalable next-generation MMOGs and Virtual Worlds.
About BigWorld Pty Ltd
BigWorld Pty Ltd was formed in 2002 to commercialize years of intense R&D, which started in 1999 and continues to this day. With a direct local presence in the USA, China, Japan and Europe, BigWorld licenses its middleware platform to game studios and publishers around the world to build successful next generation MMOGs and Virtual Worlds. For more information and links to currently released or in production titles, visit www.bigworldtech.com

BigWorld Indie Website
www.bigworldindie.com
BigWorld Website
www.bigworldtech.com
BigWorld Blog
blog.bigworldtech.com
Media Contact: Casey Gregory
Email: caseyg@bigworldtech.com
Phone: +61 2 6162 5120
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38 Studios adds to Exec Staff

Thursday, March 4th, 2010, posted by skg

Over in Boston :

“38 Studios, LLC announces two new appointments to its executive team based at the company’s Maynard, MA headquarters. Rick Wester takes on the role of Chief Financial Officer and Denise Kaigler joins as Chief Marketing Officer. Both appointments were effective in February. Wester reports to Bill Thomas, the Chief Operating Officer of 38 Studios. Kaigler reports to Jen MacLean, the company’s President and Chief Executive Officer.”

Full details here.

West Meets East

Wednesday, March 3rd, 2010, posted by Mike

from the rumor has it dept.

MMO Culture recently reported that North American MMO publisher Aeria Games has picked up two BigWorld-powered titles to add to their F2P stable. Kingdom Heroes 2 Online and Heroes: Scions of Pheonix, both from Taiwan-based Userjoy Technology.

We’re looking forward to seeing this news in an official press-release soon, but until that happens – catch the shiny videos, screens and more detailed info on the games at MMO Culture.

专访天翼决开发商 Interview to SGTY

Monday, February 8th, 2010, posted by leig

Quick comment: an interview to the boss of SGTY, a Dota player, who will launch a Dota type MMOG based on BigWorld technology.

基于《魔兽争霸3》的Dota自从诞生以来便赢得了铁杆竞技游戏玩家的强烈支持,Dota中默契的团队配合和激烈的对战性让很多玩家沉迷其中。近日,17173记者获悉一款由专业Dota电竞选手主持开发的网络游戏《天翼决》即将上线,马上联系了游戏开发商宁波的盛光天翼科技有限公司,对该公司的CEO钱文海进行了一次采访。
The boss of SGTY,an Dota champion
The boss of SGTY,a Dota champion


‘Tianyijue” a Dota type MMOG based on BigWorld technology

从小到大成绩优异的“尖子生”、考入澳洲墨尔本大学、DOTA冠军选手、退学创业…这是盛光天翼科技有限公司CEO钱文海的成长轨迹。今年24岁的钱文海从外表看来文质彬彬不失学生气,很难想象他已经是一个公司的董事长兼CEO。作为DOTA狂热爱好者的他,一旦谈起自己的游戏便开始滔滔不绝。
To view full interview please click here

“天翼决” 2月份首次测试 “Tianyijue” will go into Beta in Feb 2010

Saturday, January 2nd, 2010, posted by leig

Quick Comment: “Tianyijue”, a DOTA style 3D MMO developed by SGTY will go into beta in Feb 2009.

《天翼决》是由宁波盛光天翼公司开发的一款3D休闲竞技网游。游戏的模式类似War3 RPG地图游戏DOTA。游戏采用了知名3D引擎BigWorld,拥有比较细腻的游戏画面。

《天翼决》由一个特殊的游戏开发团队制作。 成员包括 WCG DOTA项目冠军、Tera和Aion的美术团队、实况足球的程序小组等各类游戏界精英。









《猎国》12月25日开启封闭测试 Lieguo goes into Closed Beta on Dec 25 2009

Saturday, January 2nd, 2010, posted by leig

Quick Comment: “Lieguo”,a MMO developed by Guangzhou Shenhong Co.,Ltd goes into first beta on Dec 25 2009 after 12 months long development.

12月25日深红网络旗下第一款大型角色扮演类网络游戏《猎国》正式开启封闭测试!以精雕细琢的画面质感,营造绝美的游戏场景;从充满悬念的情节出发,打造前所未有的战斗感受;以玩家需求为核心向导,设计惊喜不断的丰富玩法,所有的这些都将首次公布在玩家面前!

此次封闭测试无需注册,无需激活,玩家凭官方发放的账号就能体验游戏。测试目的是为了能更好的完善《猎国》。我们也相信,征询玩家的宝贵意见,修改玩家发现的不足之处,是《猎国》迈向更完善版本的必经之路。在此,我们对参与测试的玩家奉上十二分的感激。除此之外,我们还将拿出丰富礼品犒劳参与测试的玩家,而提交有效bug或建议被采纳的玩家更会获得丰厚奖励!

《猎国》是深红网络百人精英团队基于世界顶级游戏引擎BigWorld精心研发的一款即时制写实网游。游戏以西方三国鼎立为时代背景,融入首创的卫队系统,使玩家体验到更刺激更具艺术性的史诗级战争。将资源的概念引申到庞大的战斗体系、丰富而互动十足的任务系统、绚丽技能配以个性化职业发展,加上你,这个猎国大陆一定精彩绝伦!

《猎国》的世界,不存在弱者。手执神器,统帅部下,期待一战成名!巧取资源,豪夺宝藏;龙之崛起,猎国成王!

《猎国》官方网站:http://www.lieguo.com
《猎国》官方论坛:http://bbs.lieguo.com
客户端下载地址:http://download.lieguo.com
客服电话:020-22135999