Posts Tagged ‘burning dog’

BigWorld Indie-Powered Origins of Malu State of Development

Monday, October 8th, 2012, posted by Kris

from the Malu desk

Burning Dog Media, the team behind BigWorld Indie-Powered Origins of Malu, just let out a release on their current state of development.

Detailed is what they have recently accomplished, as well as their aspirations for the near future. A full list of their updates is below.

  • PAX with Alienware – While we had a bumpy start, we bounced back to successfully share a small sneak peak of our game.
  • Popular Voice Client Integration – Can’t reveal too much yet but let us just say we are stoked!
  • Growing Family – Our once humble team of a few is now growing to a big family from visionaries all over.
  • New Site – While not a major redesign, it will let us keep you up to date on the latest news faster.
  • New Community Manager – Because of growing demand, we have added a new community manager to partner up with our current CM (Darkis).
  • Bigger Social Media-  lots planned for pumping up our social media presence as well as getting that all important publicity.
  • Fresh New Engine – Awesome results to be announced.
  • New Screenshots – We are spending lots of time on our swamp region. Will release new screenshots of our inky marshes soon!
  • In-depth Walkthrough of Housing – what’s, how’s, and why you will want to build.
  • Announcing a Solid Beta Date – the heart of our love and labor and why we took a small step back from the date until now.

We’ll be excited to start seeing some of these announcements coming into fruition soon.

For their official state of development release, click here.

PAX with Alienware – While we had a bumpy start, we bounced back to successfully share a small sneak peak of our game.
Popular Voice Client Integration – Can’t reveal too much yet but let us just say we are stoked!
Growing Family – Our once humble team of a few is now growing to a big family from visionaries all over.
New Site – While not a major redesign, it will let us keep you up to date on the latest news faster.
New Community Manager – Because of growing demand, we have added a new community manager to partner up with our current CM (Darkis).
Bigger Social Media-  lots planned for pumping up our social media presence as well as getting that all important publicity.
Fresh New Engine – Awesome results to be announced.
New Screenshots – We are spending lots of time on our swamp region. Will release new screenshots of our inky marshes soon!
In-depth Walkthrough of Housing – what’s, how’s, and why you will want to build.
Announcing a Solid Beta Date – the heart of our love and labor and why we took a small step back from the date until now.

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BigWorld Indie-Powered Origins of Malu PAX Coverage

Friday, September 14th, 2012, posted by Kris

from the Malutossi desk

Massively recently put up an article about their experience they had with BigWorld Indie-Powered Origins of Malu at PAX this year.

“PAX Prime is gone and passed, but our coverage isn’t done quite yet. As it happens, we’ve saved one of the best for last. Burning Dog Media’s upcoming MMO, Origins of Malu…”

Even though the game is currently in its alpha stage of development, Massively had good things to say about the direction it is headed.

“Even at these early stages…the game’s stylish art direction stood out, as did the unique playable characters.”

Malu was also praised for its use of collision detection during combat, which has been made through their use of our BigWorld Technology.

“Easily the most interesting and exciting feature of the game’s combat is spell collision detection. If someone fires a spell your way and you dive behind a wall at the last second, the spell will explode harmlessly against the barrier…The game also includes active dodging for when you really need to get the hell out of Dodge.”

While it wasn’t a part of the playable demo, Massively also shared Burning Dog Media’s plans with their player-driven world.

“In addition to the usual achievements that players have come to expect, the game will feature a number of “hidden” achievements that, when accomplished, will set in motion a behind-the-scenes recording of what could end up being a series of epic events.”

The developers also teased at some upcoming information about the game.

“…we may not have to wait very long to hear more about this promising title because the devs promised me that a big information push would be coming soon.”

Massively’s positive takeaway from their short stint with BigWorld Indie-Powered Origins of Malu is some of the first reactions the game has had from an outside audience, and this is just in the alpha stage. We can’t wait to see what’s next for this BigWorld Indie-Powered title.

For Massively’s entire article, click here.

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The Creative Edge in BigWorld Indie-Powered Origins of Malu

Thursday, August 30th, 2012, posted by Kris

from the Malutossi desk

It is very difficult to make an MMO stand out in today’s market. There has been a set of rules established by successful MMOs that most developers are reticent to break out of, and the success of their game falters because most players have already had the same experience before.

Burning Dog Media, the Canadian team behind BigWorld Indie-Powered Origins of Malu, isn’t afraid to stray away from these rules and gives players a world that they can truly make their mark in creatively and personally.

In an interview at E3 with Jason Mitchell, he stresses the fact that Origins of Malu is a sandbox game that thrives on it’s user base and player-created content. Not only that, but it’s main focus is to have players be able to fully express themselves through in-game means. Minecraft offers a similar approach in giving players full creative control of the world they are playing in, and its success shows that players are wanting to express themselves within virtual worlds.

Origins of Malu will also be implementing a real-time twitch-based combat system. Auto-attack is no more, as players will have to actively dodge enemies and time their attacks to pack the perfect punch. Skills can be held down to charge for long periods of time to give it a bit more oomph, so timing will be crucial in successfully taking down big mobs in the Malu world.

Currently in the alpha stage, BigWorld Indie-Powered Origins of Malu is shaping up to become a very unique and surprising MMO that, while maybe small, will make big waves upon its release.

Check out the E3 interview below to get more in-depth info on the game, and see some cool looking pre-alpha footage of it in action.

BigWorld Indie-Powered Origins of Malu Playable at PAX Prime

Wednesday, August 8th, 2012, posted by Kris

from the chochobi desk

Developers of the BigWorld Indie-Powered Origins of Malu have teamed up with Alienware to bring us a playable demo of the game at this year’s PAX Prime.

The demo will be of a specific mini-game mode, entitled “Capture the Chochobi”.

Two teams will fight over the Chochobi in a head-to-head 20 minute battle. There will be exciting battleground action as only one Chochobi spawns at a time. Once you grab the Chochobi you must take it to your base and drop it off. Every time you drop off a Chochobi you receive a point.

While not a full preview of the game, it’s still a great way to give players a glimpse at features that will make their way into the final product.

In the mini-game you will be able to play as either a Toljon, Qulinta or a Jolah. You will have a chance to experience a number of skills and try out our active dodging systems and dyanmic power systems. Keep in mind, this is just a small preview of what we have planned in terms of abilities and talents in the game!

For those of you heading to PAX, you can play the demo at the Alienware booth. For those of you who cannot make it out to PAX, have no fear, as the games will be streamed online for your viewing pleasure!

The official press release on the matter can be seen here.

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BigWorld Indie-Powered Origins of Malu – Constructor Talents Preview: Part 1

Thursday, July 12th, 2012, posted by Kris

from the Malutossi desk

On BigWorld Indie-Powered Origins of Malu’s official website, they’ve posted a preview look at the Constructor talents that will be used in the game for big game-play features like player housing.

Malu is a sandbox MMO, and the team is pushing for player created content, and this small set of skills gives us a taste of what is to come. Since the abilities can be delved into fairly deeply, this will be split into two posts – this one covers the first half of the talents released.

The foundation of all the crafting and construction in Origins of Malu begins with the “Replication” ability. This is based around the enemies dropping “replicator” items, which can be combined with crafting materials to create, well, whatever you please.

“Replicators convert the matter and energy of your collected materials into various objects for use throughout Malu. This converted material could then be used for anything from a wall for a house, to the very weapon you wield in your hand. As with any talent, the more you invest in it the greater the return will be. There are many ways to improve the materials that are being created. What you choose to do with the power of the Ancients is up to you.”

The specific skill “Outpost” is one that a Constructor can use to create a guild outposts.

“The outposts will increase visibility and range of detection for enemies and hostile factions. The more points invested into the Outpost skill will increase the visibility and range of your detection radius.”

Sky Building is another component of construction, enabling players to craft objects in the sky to aid them as they go through this world. It looks like you won’t be doing any Sky Building right off the bat though, as it will be a very difficult talent to master, with your ability directly relating to the object output.

“If you were to build a weak structure and have too many friends on it…well let’s just say it’s an easy way to catch a quick dirt nap.”

Let’s hope that if you were to ever come to this fate, you wouldn’t be in one of the perma-death zones in the game. Talk about an embarrassing way for your 100+ hour character to die!

No need to worry though, you just have to max out the “Reinforcement” ability in order to strengthen your sky bridges to hold more weight. Coupled with the “Platformer” ability, your sky bridges can then be connected to create giant sky highway-like structures.

So far it looks like the construction in Origins of Malu will be a lot of fun – much more akin to Minecraft than any MMOs that come to mind. Under our BigWorld Indie license, Origins of Malu looks to be a promising addition to the current MMO market.

Keep checking back for our Part 2 followup, discussing Material Collection and Placement & Customizing.

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