Posts Tagged ‘canada’

BigWorld Indie-Powered Origins of Malu State of Development

Monday, October 8th, 2012, posted by Kris

from the Malu desk

Burning Dog Media, the team behind BigWorld Indie-Powered Origins of Malu, just let out a release on their current state of development.

Detailed is what they have recently accomplished, as well as their aspirations for the near future. A full list of their updates is below.

  • PAX with Alienware – While we had a bumpy start, we bounced back to successfully share a small sneak peak of our game.
  • Popular Voice Client Integration – Can’t reveal too much yet but let us just say we are stoked!
  • Growing Family – Our once humble team of a few is now growing to a big family from visionaries all over.
  • New Site – While not a major redesign, it will let us keep you up to date on the latest news faster.
  • New Community Manager – Because of growing demand, we have added a new community manager to partner up with our current CM (Darkis).
  • Bigger Social Media-  lots planned for pumping up our social media presence as well as getting that all important publicity.
  • Fresh New Engine – Awesome results to be announced.
  • New Screenshots – We are spending lots of time on our swamp region. Will release new screenshots of our inky marshes soon!
  • In-depth Walkthrough of Housing – what’s, how’s, and why you will want to build.
  • Announcing a Solid Beta Date – the heart of our love and labor and why we took a small step back from the date until now.

We’ll be excited to start seeing some of these announcements coming into fruition soon.

For their official state of development release, click here.

PAX with Alienware – While we had a bumpy start, we bounced back to successfully share a small sneak peak of our game.
Popular Voice Client Integration – Can’t reveal too much yet but let us just say we are stoked!
Growing Family – Our once humble team of a few is now growing to a big family from visionaries all over.
New Site – While not a major redesign, it will let us keep you up to date on the latest news faster.
New Community Manager – Because of growing demand, we have added a new community manager to partner up with our current CM (Darkis).
Bigger Social Media-  lots planned for pumping up our social media presence as well as getting that all important publicity.
Fresh New Engine – Awesome results to be announced.
New Screenshots – We are spending lots of time on our swamp region. Will release new screenshots of our inky marshes soon!
In-depth Walkthrough of Housing – what’s, how’s, and why you will want to build.
Announcing a Solid Beta Date – the heart of our love and labor and why we took a small step back from the date until now.

originswallpaper1

BigWorld Indie-Powered Origins of Malu Playable at PAX Prime

Wednesday, August 8th, 2012, posted by Kris

from the chochobi desk

Developers of the BigWorld Indie-Powered Origins of Malu have teamed up with Alienware to bring us a playable demo of the game at this year’s PAX Prime.

The demo will be of a specific mini-game mode, entitled “Capture the Chochobi”.

Two teams will fight over the Chochobi in a head-to-head 20 minute battle. There will be exciting battleground action as only one Chochobi spawns at a time. Once you grab the Chochobi you must take it to your base and drop it off. Every time you drop off a Chochobi you receive a point.

While not a full preview of the game, it’s still a great way to give players a glimpse at features that will make their way into the final product.

In the mini-game you will be able to play as either a Toljon, Qulinta or a Jolah. You will have a chance to experience a number of skills and try out our active dodging systems and dyanmic power systems. Keep in mind, this is just a small preview of what we have planned in terms of abilities and talents in the game!

For those of you heading to PAX, you can play the demo at the Alienware booth. For those of you who cannot make it out to PAX, have no fear, as the games will be streamed online for your viewing pleasure!

The official press release on the matter can be seen here.

originspax

BigWorld Indie E3 2012: Origins of Malu on Using BigWorld for Twitch MMO and Dynamic Content

Tuesday, June 19th, 2012, posted by Kris

from the E3 desk

Jason Mitchell of Burning Dog Media discusses their upcoming sandbox MMO, Origins of Malu. Burning Dog recently took on BigWorld Indie license to power Malu, an MMO that supports dynamic user-created content, custom house building, twitch combat, and other unique features in the space.
Burning Dog Media is one of the newest BigWorld Indie licensees, and is making quick strides toward realizing a very ambitious and compelling project, Origins of Malu.

Jason Mitchell of Burning Dog Media discusses their upcoming sandbox MMO, Origins of Malu. Burning Dog recently took on BigWorld Indie license to power Malu, an MMO that supports dynamic user-created content, custom house building, twitch combat, and other unique features in the space.

Burning Dog Media is one of the newest BigWorld Indie licensees, and is making quick strides toward realizing a very ambitious and compelling project, Origins of Malu.