Posts Tagged ‘canadian’

BigWorld Indie-Powered Origins of Malu State of Development

Monday, October 8th, 2012, posted by Kris

from the Malu desk

Burning Dog Media, the team behind BigWorld Indie-Powered Origins of Malu, just let out a release on their current state of development.

Detailed is what they have recently accomplished, as well as their aspirations for the near future. A full list of their updates is below.

  • PAX with Alienware – While we had a bumpy start, we bounced back to successfully share a small sneak peak of our game.
  • Popular Voice Client Integration – Can’t reveal too much yet but let us just say we are stoked!
  • Growing Family – Our once humble team of a few is now growing to a big family from visionaries all over.
  • New Site – While not a major redesign, it will let us keep you up to date on the latest news faster.
  • New Community Manager – Because of growing demand, we have added a new community manager to partner up with our current CM (Darkis).
  • Bigger Social Media-  lots planned for pumping up our social media presence as well as getting that all important publicity.
  • Fresh New Engine – Awesome results to be announced.
  • New Screenshots – We are spending lots of time on our swamp region. Will release new screenshots of our inky marshes soon!
  • In-depth Walkthrough of Housing – what’s, how’s, and why you will want to build.
  • Announcing a Solid Beta Date – the heart of our love and labor and why we took a small step back from the date until now.

We’ll be excited to start seeing some of these announcements coming into fruition soon.

For their official state of development release, click here.

PAX with Alienware – While we had a bumpy start, we bounced back to successfully share a small sneak peak of our game.
Popular Voice Client Integration – Can’t reveal too much yet but let us just say we are stoked!
Growing Family – Our once humble team of a few is now growing to a big family from visionaries all over.
New Site – While not a major redesign, it will let us keep you up to date on the latest news faster.
New Community Manager – Because of growing demand, we have added a new community manager to partner up with our current CM (Darkis).
Bigger Social Media-  lots planned for pumping up our social media presence as well as getting that all important publicity.
Fresh New Engine – Awesome results to be announced.
New Screenshots – We are spending lots of time on our swamp region. Will release new screenshots of our inky marshes soon!
In-depth Walkthrough of Housing – what’s, how’s, and why you will want to build.
Announcing a Solid Beta Date – the heart of our love and labor and why we took a small step back from the date until now.

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BigWorld Indie-Powered Origins of Malu PAX Coverage

Friday, September 14th, 2012, posted by Kris

from the Malutossi desk

Massively recently put up an article about their experience they had with BigWorld Indie-Powered Origins of Malu at PAX this year.

“PAX Prime is gone and passed, but our coverage isn’t done quite yet. As it happens, we’ve saved one of the best for last. Burning Dog Media’s upcoming MMO, Origins of Malu…”

Even though the game is currently in its alpha stage of development, Massively had good things to say about the direction it is headed.

“Even at these early stages…the game’s stylish art direction stood out, as did the unique playable characters.”

Malu was also praised for its use of collision detection during combat, which has been made through their use of our BigWorld Technology.

“Easily the most interesting and exciting feature of the game’s combat is spell collision detection. If someone fires a spell your way and you dive behind a wall at the last second, the spell will explode harmlessly against the barrier…The game also includes active dodging for when you really need to get the hell out of Dodge.”

While it wasn’t a part of the playable demo, Massively also shared Burning Dog Media’s plans with their player-driven world.

“In addition to the usual achievements that players have come to expect, the game will feature a number of “hidden” achievements that, when accomplished, will set in motion a behind-the-scenes recording of what could end up being a series of epic events.”

The developers also teased at some upcoming information about the game.

“…we may not have to wait very long to hear more about this promising title because the devs promised me that a big information push would be coming soon.”

Massively’s positive takeaway from their short stint with BigWorld Indie-Powered Origins of Malu is some of the first reactions the game has had from an outside audience, and this is just in the alpha stage. We can’t wait to see what’s next for this BigWorld Indie-Powered title.

For Massively’s entire article, click here.

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BigWorld Indie-Powered Origins of Malu – Constructor Talents Preview: Part 1

Thursday, July 12th, 2012, posted by Kris

from the Malutossi desk

On BigWorld Indie-Powered Origins of Malu’s official website, they’ve posted a preview look at the Constructor talents that will be used in the game for big game-play features like player housing.

Malu is a sandbox MMO, and the team is pushing for player created content, and this small set of skills gives us a taste of what is to come. Since the abilities can be delved into fairly deeply, this will be split into two posts – this one covers the first half of the talents released.

The foundation of all the crafting and construction in Origins of Malu begins with the “Replication” ability. This is based around the enemies dropping “replicator” items, which can be combined with crafting materials to create, well, whatever you please.

“Replicators convert the matter and energy of your collected materials into various objects for use throughout Malu. This converted material could then be used for anything from a wall for a house, to the very weapon you wield in your hand. As with any talent, the more you invest in it the greater the return will be. There are many ways to improve the materials that are being created. What you choose to do with the power of the Ancients is up to you.”

The specific skill “Outpost” is one that a Constructor can use to create a guild outposts.

“The outposts will increase visibility and range of detection for enemies and hostile factions. The more points invested into the Outpost skill will increase the visibility and range of your detection radius.”

Sky Building is another component of construction, enabling players to craft objects in the sky to aid them as they go through this world. It looks like you won’t be doing any Sky Building right off the bat though, as it will be a very difficult talent to master, with your ability directly relating to the object output.

“If you were to build a weak structure and have too many friends on it…well let’s just say it’s an easy way to catch a quick dirt nap.”

Let’s hope that if you were to ever come to this fate, you wouldn’t be in one of the perma-death zones in the game. Talk about an embarrassing way for your 100+ hour character to die!

No need to worry though, you just have to max out the “Reinforcement” ability in order to strengthen your sky bridges to hold more weight. Coupled with the “Platformer” ability, your sky bridges can then be connected to create giant sky highway-like structures.

So far it looks like the construction in Origins of Malu will be a lot of fun – much more akin to Minecraft than any MMOs that come to mind. Under our BigWorld Indie license, Origins of Malu looks to be a promising addition to the current MMO market.

Keep checking back for our Part 2 followup, discussing Material Collection and Placement & Customizing.

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