Posts Tagged ‘Conference’

I/ITSEC 2011: Massive Simulation & Training

Monday, November 28th, 2011, posted by Matt

from the simutrain desk

BigWorld will be a booth 1961 at I/ITSEC in Orlando this week. The conference is the biggest in the world that focuses on simulation and training technologies.

We’ll be demo’ing our virtual simulation and training development toolsuite, and some upcoming BigWorld 3.0 features.

Drop us a line to arrange a meeting: +15122890145

GDC Online 2011: T-Minus One Week & Counting

Tuesday, October 4th, 2011, posted by Matt

from the anticipation desk

GDC Online 2011 is this Monday. We’ll be keeping you updated from the field as thousands of game developers descend upon downtown Austin, and upon BigWorld’s booth.

A number of our partners and licensees will be on-site, BigWorld festivities have been arranged (speak with us in person), we have new features to demonstrate, and World of Tanks has been nominated for a “best online tech” award.

Come visit booth #203, where a mixture of our Austin and Australia team will be congregating. We’ll be conducting interviews, chatting, and demonstrating the newest developments in BigWorld Technology.

Email us for a meeting.

BigWorld Developers Conference, Suzhou

Wednesday, April 6th, 2011, posted by Matt

FOR IMMEDIATE RELEASE:

Suzhou, Jiangsu, 4/6/11 – This weekend in Suzhou, the BigWorld development team will be interacting with and presenting to Chinese developers, journalists and publishers for the BigWorld Developers Conference.

The conference will span two days and over 12 presentations covering all aspects of BigWorld Technology, including server optimization, lighting, client modification, user acquisition and so forth. The team will also be taking this opportunity to engage in a dialogue with the Chinese development community, in order to better understand what is being done with BigWorld Technology, and what can be done to improve the offering and add to the host of over twenty high-quality products that have been built on it.

BigWorld has long held a strong presence as the leading MMO and online games middleware technology solution in China. Over 20 Chinese organizations have enrolled, including current BigWorld licensees such as Netease, Sohu, Konzhong, and platform partners such as Umbra.

About BigWorld Pty Ltd

BigWorld provides a mature middleware platform for developers of Massively Multiplayer Online Games (MMOG) and Virtual Worlds that is fast becoming the industry standard.

The BigWorld MMO Technology Suite is a complete technology solution, consisting of a tightly integrated suite of high performance server applications, tools, advanced 3D client and APIs designed specifically for the fast and efficient creation of MMOGs. We give you the power to focus tightly on your core business of game production, rather than risking your project on uncertain, expensive and time-consuming research & speculative software development.

BigWorld’s unrivalled MMO Technology provides licensees a massive competitive advantage over “DIY” developers by significantly reducing risk, cost and time to market.

For additional information, Contact:

Matt Daly
BigWorld Pty Ltd.
+13133554374
press@bigworldtech.com
http://www.bigworldtech.com

BDC


Austin Game Developers Conference on next week

Thursday, September 10th, 2009, posted by skg

from the Stop by and see us dept.

Austin Game Developers Conference is on in two weeks

Thursday, September 3rd, 2009, posted by skg

from the Come see us at the show dept.

BigWorld will be previewing Bigworld Technology 2.0 at AGDC in Austin in mid-September, showcasing a slew of new features and capabilities.