from the Amalur desk
They recently released a reveal video for the game, showing the environments and atmosphere of the game world.
from the Amalur desk
The very talented folks at Up At Noon interviewed Todd McFarlane, the creative force behind Spawn. He weighs in on his involvement with 38 Studios’ recent success Kingdoms of Amalur: Reckoning, and the upcoming BigWorld-powered MMO sequel.
In the interview, Todd discusses the upcoming MMO, currently codenamed Copernicus, which is being built on BigWorld Server Technology. He explains how Curt Schilling “doubled down” his bet that the Amalur franchise would be a success by releasing single-player Reckoning before the BigWorld-powered Copernicus MMO.
from the video review desk
Gametrailers has the following to say about 38 Studios’ recently-shipped Kingdoms of Amalur: Reckoning, the prequel to the upcoming BigWorld-powered MMO Copernicus.
from the launch desk
38 Studios’ Kingdoms of Amalur: Reckoning has now been on the shelves for a week, and is enjoying tons of glowing reviews, as well as retail success.
The following publications have scored Amalur at 100…
Joystiq: “Kingdoms of Amalur: Reckoning presents a world that is immaculately crafted and beautiful, yet still simple and accessible. Every corner reveals a person in need, a treasure to collect, a secret to uncover, a battle to wage.”
The Guardian: “In a genre where words such as “epic” are frequently overused, Kingdoms of Amalur: Reckoning hits you with a the kind of mammoth role-playing experience that is increasingly rare outside MMOs.”
Gaming Nexus: “Kingdoms of Amalur is everything that RPG fans could have hoped for and so much more; everything you want from a good RPG is here.”
Digital Spy: “38 Studios and Big Huge Games have done a great job with Kingdoms of Amalur: Reckoning, providing a deep and sophisticated RPG with core gameplay straightforward enough to appeal to genre newcomers.”
A New York Times review describes the game in the following terms…
Reckoning isn’t just good. It sings with infectious, engaging excellence. This is a game that knows exactly what it wants to be, what it wants to provide and what its players will enjoy. Then it delivers with confidence, style and, not least, fun in abundance. Kingdoms of Amalur: Reckoning is one of the finest action role-playing games yet made.
Congratulations to Curt Schilling and the team at 38 Studios! We’re more excited than ever for the release of the BigWorld-powered Amalur MMO Sequel Copernicus.
from the Amalur desk
With 38 Studios’ Kingdoms of Amalur: Reckoning on the verge of release, we’re seeing quite a bit more chatter on the interwebs. The NY Post interviewed Curt Schilling, 38 Studios founder and baseball legend, about his upcoming action RPG. He seems to think it’s the cat’s pajamas, and we’re inclined to agree. We’re even more excited about the MMO followup, Copernicus, that’s being built on BigWorld Technology, and is being headed by the same all-star team that developed Reckoning.
“I’ve always been a gamer, literally my entire life, for as long as I can remember,” Schilling said. “The first true game I ever played was Wizardry. It came out in 1980 for Apple and was the first 2D non-text based game I have ever played. It was the most influential thing I have ever done and the greatest thing I’ve ever played.”
from the demo desk
38 Studios’ Kingdoms of Amalur: Reckoning, the prequel to the upcoming BigWorld-powered Copernicus MMO now officially has a demo. The Amalur demo takes players through the character creation and intro dungeon tutorial and exposition, then provides 45 minutes of open-world exploration. Fourty-five full minutes of wolf slaying, chicken bashing, and slaughtering of innocent townsfolk (er… so we’ve heard). As a bonus, 38 Studios has teamed up with Bioware to reward players with Mass Effect 3-themed gear for their full purchase of Amalur.
Our early estimation, based on one playthrough, is that combat is the jewel of the title. This probably comes as little surprise to anyone who’s been following the game’s press, but we were nonetheless pleasantly surprised to find that combat is varied, responsive, weighty, meaty and ultimately very rewarding. The game’s environments are rich and immersive, drawing from a wide variety of fantasy palettes, all conveyed extremely tastefully. Character body and facial animations, combined with dialogue, are on par with any of the best AAA RPG titles available. The game provides an excellent balance between quick-draw action and a level of character visual and stat customization that is accessible, and not too shallow nor too overwhelming. The narrative, environments and character design are all exactly what you’d expect from R.A. Salvatore and Todd McFarlane, and the same can be said for the rest of the staff. Amalur may just be the sleeper action RPG hit of the year, this early into 2012.
We look forward to the game’s official release, and are even more excited about being able to tell you more about the BigWorld-powered MMO followup, Copernicus.
from the cooperative desk
EA has brought two of its studios together to cross-promote their anticipated action RPG’s.
If you download and play through the 45 minute demo of Kingdoms of Amalur: Reckoning on Jan. 17th, you’ll unlock a set of Mass Effect-style armor for your full-game purchase. The same works, vice versa, if you play and complete the Mass Effect 3 demo.
38 Studios is building its Amalur followup, an MMO stealth-titled Copernicus, on BigWorld Technology.
Amalur Armor in ME3
ME3 Armor in Amalur