Posts Tagged ‘Curt Schilling’

Curt Schilling on Jimmy Fallon: Copernicus Closer Than Ever

Wednesday, February 15th, 2012, posted by bigworld

from the zomg desk

So Curt Schilling made a stop on the Jimmy Fallon show to discuss, among other things, his bloody sock, Drew Barrymore, his studio’s recent release of Kingdoms of Amalur: Reckoning, and so forth.

Toward the last quarter of the interview, Fallon mentions the expansion of the Amalur franchise into comics, books, merchandise, TV, film, and a sequel. That sequel, of course, is currently codenamed Copernicus, and is built on BigWorld Technology.

Represent.

Amalur Video Review

Wednesday, February 15th, 2012, posted by bigworld

from the video review desk

Gametrailers has the following to say about 38 Studios’ recently-shipped Kingdoms of Amalur: Reckoning, the prequel to the upcoming BigWorld-powered MMO Copernicus.

Amalur Has Had An Excellent Launch Week

Tuesday, February 14th, 2012, posted by bigworld

from the launch desk

38 Studios’ Kingdoms of Amalur: Reckoning has now been on the shelves for a week, and is enjoying tons of glowing reviews, as well as retail success.

The game hit number 1 in the UK games retail sales charts and currently has a Metacritic rating of 86.

The following publications have scored Amalur at 100…

Joystiq: “Kingdoms of Amalur: Reckoning presents a world that is immaculately crafted and beautiful, yet still simple and accessible. Every corner reveals a person in need, a treasure to collect, a secret to uncover, a battle to wage.”

The Guardian: “In a genre where words such as “epic” are frequently overused, Kingdoms of Amalur: Reckoning hits you with a the kind of mammoth role-playing experience that is increasingly rare outside MMOs.”

Gaming Nexus: “Kingdoms of Amalur is everything that RPG fans could have hoped for and so much more; everything you want from a good RPG is here.”

Digital Spy: “38 Studios and Big Huge Games have done a great job with Kingdoms of Amalur: Reckoning, providing a deep and sophisticated RPG with core gameplay straightforward enough to appeal to genre newcomers.”

A New York Times review describes the game in the following terms…

Reckoning isn’t just good. It sings with infectious, engaging excellence. This is a game that knows exactly what it wants to be, what it wants to provide and what its players will enjoy. Then it delivers with confidence, style and, not least, fun in abundance. Kingdoms of Amalur: Reckoning is one of the finest action role-playing games yet made.

Congratulations to Curt Schilling and the team at 38 Studios! We’re more excited than ever for the release of the BigWorld-powered Amalur MMO Sequel Copernicus.

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Watch Us Play: Kingdoms of Amalur: Reckoning

Friday, January 27th, 2012, posted by Matt

from the web redemption desk

Joey Davidson & Erik Norris run a weekly web show called “Watch Us Play…” where they play through a game and provide commentary.

Being pretty entertaining guys, their playthrough of 38 Studios’ demo for their upcoming Kingdoms of Amalur: Reckoning (prologue to the BigWorld-powered Copernicus MMO, no release date) is worth a watch.

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R.A. Salvatore & Copernicus MMO

Wednesday, January 11th, 2012, posted by Matt

from the Drizzt desk

It’s no news that iconic fantasy author R.A. Salvatore is part of the team working on 38 Studios’ upcoming BigWorld-powered MMO, Copernicus. He joins Curt Schilling, Todd McFarlane, and a host of game development icons in the MMO followup to the upcoming Kingdoms of Amalur: Reckoning. This Boston Globe article focuses a bit on Salvatore and his role in narrative development.

“I tried to think of the people that were the best in the world at what they did,’’ Curt Schilling wrote in an e-mail, explaining why his Providence-based video game company, 38 Studios, partnered with Salvatore. The former Red Sox ace needed a detailed fantasy setting for two projects: A World of Warcraft-like online game currently called Project Copernicus (still in development), and a single-player game, called Kingdoms of Amalur: Reckoning (set to launch Feb. 7).

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Salvatore & Schilling Speak – Copernicus and Big Huge Games

Wednesday, March 24th, 2010, posted by skg

from the Mad in Maynard desk

ZAM has an interview with the esteemed RA Salvatore and Curt Schilling of 38 Studios. In it they discuss their reasoning in driving their linked RPG world from studio Big Huge Games into the Copernicus IP, before and not after their BigWorld powered MMO ships :

Salvatore: When I came in and started working with the 38 Studios team, it wasn’t to simply create a game. Our goal was to create an intellectual property based on a world. A big world. A world where you could do anything you wanted to do. Because of that, when we brought in the guys at Big Huge Games, it was very easy for them to understand their parameters. It’s almost like telling a King Arthur story; you know the tale and the type of tale it is, but there are dozens of different stories that you can create from the characters and settings that are there.

More over at ZAM.

38 Studios adds to Exec Staff

Thursday, March 4th, 2010, posted by skg

Over in Boston :

“38 Studios, LLC announces two new appointments to its executive team based at the company’s Maynard, MA headquarters. Rick Wester takes on the role of Chief Financial Officer and Denise Kaigler joins as Chief Marketing Officer. Both appointments were effective in February. Wester reports to Bill Thomas, the Chief Operating Officer of 38 Studios. Kaigler reports to Jen MacLean, the company’s President and Chief Executive Officer.”

Full details here.