Posts Tagged ‘E3’

The Creative Edge in BigWorld Indie-Powered Origins of Malu

Thursday, August 30th, 2012, posted by Kris

from the Malutossi desk

It is very difficult to make an MMO stand out in today’s market. There has been a set of rules established by successful MMOs that most developers are reticent to break out of, and the success of their game falters because most players have already had the same experience before.

Burning Dog Media, the Canadian team behind BigWorld Indie-Powered Origins of Malu, isn’t afraid to stray away from these rules and gives players a world that they can truly make their mark in creatively and personally.

In an interview at E3 with Jason Mitchell, he stresses the fact that Origins of Malu is a sandbox game that thrives on it’s user base and player-created content. Not only that, but it’s main focus is to have players be able to fully express themselves through in-game means. Minecraft offers a similar approach in giving players full creative control of the world they are playing in, and its success shows that players are wanting to express themselves within virtual worlds.

Origins of Malu will also be implementing a real-time twitch-based combat system. Auto-attack is no more, as players will have to actively dodge enemies and time their attacks to pack the perfect punch. Skills can be held down to charge for long periods of time to give it a bit more oomph, so timing will be crucial in successfully taking down big mobs in the Malu world.

Currently in the alpha stage, BigWorld Indie-Powered Origins of Malu is shaping up to become a very unique and surprising MMO that, while maybe small, will make big waves upon its release.

Check out the E3 interview below to get more in-depth info on the game, and see some cool looking pre-alpha footage of it in action.

Aeria’s Unified Game System Released

Thursday, July 5th, 2012, posted by Kris

from the game platform desk

Aeria Games, the publisher behind BigWorld-Powered Realm of the Titans and Kingdom Heroes Online, just released their new Aeria Ignite game platform.

Ignite allows you to launch all of your Aeria games from one location under a single Aeria Games account, as well as download new games and play browser-based titles. This platform not only streamlines your gaming accessibility, but also adds in plenty of social features. Like Valve’s Steam, you can view what games your friends are playing, as well as message them through the integrated chat system.

Here’s all of the features that accompany the Aeria Ignite platform.

Launch all of your games
Play Browser games
Download new games
Message Friends
See full conversations
Check out what games your friends have been playing
Get news tailored for your games
Get content exclusive to Ignite users
  • Launch all of your games
  • Play Browser games
  • Download new games
  • Message Friends
  • See full conversations
  • Check out what games your friends have been playing
  • Get news tailored for your games
  • Get content exclusive to Ignite users

If you’re getting a case of deja vu while reading this, it might be because Wargaming.net just announced a similar platform at this year’s E3 (video). Like Ignite, it will allow you to keep all of Wargaming.net’s BigWorld-Powered titles under the same account and launch them from a central location. Our extensive blog post on the announcement can be seen here.

Around the time of this announcement there was some discussion in the World of Tanks and Warplanes forums about how if this “Universal Game Platform” will become a standard among MMO developers. Considering these two leading MMO companies are backing this kind of unified game system for their titles, there is a pretty big chance that this will become common practice in the industry.

Wargaming.net’s Universal Game Platform has not yet been released, but Aeria’s Ignite is up and ready for you to try out. Just download it here and play some Realm of the Titans!

aeriaignite

BigWorld E3 2012: Umbra Talks Increasing Need for Dynamic Content in Next-Gen Games

Wednesday, June 20th, 2012, posted by Kris

from the E3 desk

Thomas Puha of Umbra talks occlusion culling technology and their integration into BigWorld. As developer of middleware that is used by many AAA games, they discuss the increasing need for optimization for dynamic user-created content, which they are seeing more and more prevalently at the forefront of the space where they stand.
Umbra is one of a number of 3rd-party applications currently integrated into BigWorld Technology, allowing developers of games on BigWorld to make bigger, more complex worlds by employing occlusion culling, which prevents any gamespace or asset geometry not in the player’s visual field from needing to be rendered, reducing resource demand on the player’s machine.

Thomas Puha of Umbra talks occlusion culling technology and their integration into BigWorld. As developer of middleware that is used by many AAA games, they discuss the increasing need for optimization for dynamic user-created content, which they are seeing more and more prevalently at the forefront of the space where they stand.

Umbra is one of a number of 3rd-party applications currently integrated into BigWorld Technology, allowing developers of games on BigWorld to make bigger, more complex worlds by employing occlusion culling, which prevents any gamespace or asset geometry not in the player’s visual field from needing to be rendered, reducing resource demand on the player’s machine.

BigWorld Indie E3 2012: Origins of Malu on Using BigWorld for Twitch MMO and Dynamic Content

Tuesday, June 19th, 2012, posted by Kris

from the E3 desk

Jason Mitchell of Burning Dog Media discusses their upcoming sandbox MMO, Origins of Malu. Burning Dog recently took on BigWorld Indie license to power Malu, an MMO that supports dynamic user-created content, custom house building, twitch combat, and other unique features in the space.
Burning Dog Media is one of the newest BigWorld Indie licensees, and is making quick strides toward realizing a very ambitious and compelling project, Origins of Malu.

Jason Mitchell of Burning Dog Media discusses their upcoming sandbox MMO, Origins of Malu. Burning Dog recently took on BigWorld Indie license to power Malu, an MMO that supports dynamic user-created content, custom house building, twitch combat, and other unique features in the space.

Burning Dog Media is one of the newest BigWorld Indie licensees, and is making quick strides toward realizing a very ambitious and compelling project, Origins of Malu.


BigWorld Indie E3 2012: Vivox Talks World of Tanks, BigWorld, SOE-Mote Facial Capture

Monday, June 18th, 2012, posted by Kris

from the E3 desk

Anne Malen, Vivox VP of Games Communication, caught us on the floor at this year’s E3 and shared some kind words about integration with BigWorld Technology, World of Tanks, as well as sharing a bit about their big E3 announcement: SOE-Mote, a product that is being integrated with Everquest II to start, which reads the player’s facial expressions through webcam and translates those onto the facial mesh of their avatar.
Vivox is one of a number of 3rd-party applications currently integrated into BigWorld Technology, allowing developers of games on BigWorld to feature live VOIP into their titles.

Anne Malen, Vivox VP of Games Communication, caught us on the floor at this year’s E3 and shared some kind words about integration with BigWorld Technology, World of Tanks, as well as sharing a bit about their big E3 announcement: SOE-Mote, a product that is being integrated with Everquest II to start, which reads the player’s facial expressions through webcam and translates those onto the facial mesh of their avatar.

Vivox is one of a number of 3rd-party applications currently integrated into BigWorld Technology, allowing developers of games on BigWorld to feature live VOIP into their titles.


EGM Coverage: BigWorld E3 Interviews

Friday, June 15th, 2012, posted by Kris

from the E3 desk

EGM wrote up and article discussing some video interviews BigWorld conducted at E3 2012.

The article mentions our interview with Wargaming.net’s Al King, highlighting the importance of partnerships with companies like BigWorld in creating a blockbuster title like World of Tanks. The interview can be seen below.

@Wargaming.net Booth Beauties: Natasha @WorldofTanks @WoWP_Com @E3 2012

Monday, June 11th, 2012, posted by Matt

@Wargaming.net Booth Beauties: Julietta @WorldofTanks @WoWP_Com @E3 2012

wowpbabe

@Wargaming.net Booth Beauties: Yesenia @WorldofTanks @WoWP_Com @E3 2012

@Wargaming.net Booth Beauties: Natasha #2 @WorldofTanks @WoWP_Com @E3 2012