Posts Tagged ‘gaming’

Extensive Podcast on BigWorld Indie-Powered Origins of Malu

Friday, September 21st, 2012, posted by Kris

from the malu desk

YouTube user Allahweh’s “Gaming Goddess” podcast recently featured Jennifer “Yorunokuma” Williamson, the lead art designer on BigWorld Indie-Powered Origins of Malu.

“[Jennifer] joins us to talk about the game itself, to answer some of my questions, and to share some insight into how the whole design process works!”

For anyone wanting to get an in-depth look at what goes behind making an MMO, or just game design in general, this definitely warrants a worthy listen.

The Gaming Goddess herself also plans to get the President of Burning Dog Media, Michael Dunham, on the show later this year.

Listen to the podcast in its entirety through YouTube below, or download it here.

BigWorld-Powered World of Tanks Ural Steel Championship Results

Tuesday, September 18th, 2012, posted by Kris

from the steel desk

Results are in for the 2nd annual BigWorld-Powered World of Tanks Ural Steel Championship. The Ural Steel tournament was an event for all of the best World of Tanks teams to compete for the top prize. Details on the tournament can be seen in our previous post on the matter.

The prize pools for the Ural Steel championship were as follows:

  • 1st place: $35,000 + additional prizes
  • 2nd place: $21,000 + additional prizes
  • 3rd place: $14,000 + additional prizes

First place ended up going to “The RED: Rush Unity”, second to “The RED -Z GRA”, and third “Virtus.Pro Aces”.

These teams are probably enjoying their prize money by now, but hopefully they don’t get too carried away and forget to start practicing for next year’s tournament.

A detailed account on the final games can be seen towards the bottom of Ural Steel’s official page, as well as video streams of the games and interviews with the players.


BigWorld Indie-Powered Origins of Malu PAX Coverage

Friday, September 14th, 2012, posted by Kris

from the Malutossi desk

Massively recently put up an article about their experience they had with BigWorld Indie-Powered Origins of Malu at PAX this year.

“PAX Prime is gone and passed, but our coverage isn’t done quite yet. As it happens, we’ve saved one of the best for last. Burning Dog Media’s upcoming MMO, Origins of Malu…”

Even though the game is currently in its alpha stage of development, Massively had good things to say about the direction it is headed.

“Even at these early stages…the game’s stylish art direction stood out, as did the unique playable characters.”

Malu was also praised for its use of collision detection during combat, which has been made through their use of our BigWorld Technology.

“Easily the most interesting and exciting feature of the game’s combat is spell collision detection. If someone fires a spell your way and you dive behind a wall at the last second, the spell will explode harmlessly against the barrier…The game also includes active dodging for when you really need to get the hell out of Dodge.”

While it wasn’t a part of the playable demo, Massively also shared Burning Dog Media’s plans with their player-driven world.

“In addition to the usual achievements that players have come to expect, the game will feature a number of “hidden” achievements that, when accomplished, will set in motion a behind-the-scenes recording of what could end up being a series of epic events.”

The developers also teased at some upcoming information about the game.

“…we may not have to wait very long to hear more about this promising title because the devs promised me that a big information push would be coming soon.”

Massively’s positive takeaway from their short stint with BigWorld Indie-Powered Origins of Malu is some of the first reactions the game has had from an outside audience, and this is just in the alpha stage. We can’t wait to see what’s next for this BigWorld Indie-Powered title.

For Massively’s entire article, click here.


Interview With BigWorld-Powered World of Warplanes Development Director

Wednesday, August 29th, 2012, posted by Kris

from the warplanes desk

As the information from Gamescom 2012 keeps pouring in, here’s a rather in-depth interview with Oleg Gotynyan, the Development Director of BigWorld-Powered World of Warplanes.

In the interview he discusses plenty of goodies about the upcoming game, including a way to get into closed beta.

Check it out below.

Gamescom Developer Q&A for BigWorld-Powered World of Warplanes

Tuesday, August 28th, 2012, posted by Kris

from the Warplanes desk

An official developer Q&A interview for BigWorld-Powered World of Warplanes recently surfaced online, and shows a lot of interesting information regarding the upcoming game.

Most of the questions were actually asked by World of Warplanes fans in a live chat with the devs, so expect answers to some of the questions that might have been brewing in the back of your mind. Among them are discussions about in-game physics, open beta release, clan wars, and much more.

The Q&A can be read on the official World of Warplanes site here.


Japanese Aircraft Added to BigWorld-Powered World of Warplanes

Wednesday, August 15th, 2012, posted by Kris

from the warplane desk

Joystiq got an exclusive look at the newly announced Japanese carrier fighter aircraft that have recently been added to World of Warplanes‘ growing list of playable planes.

“The upcoming lobby-based shooter will allow pilots to jump in the cockpit of six different planes from the Japanese Imperial Air Service: the Mitsubishi A6M2 Zero, the Nakajima Type 91, the twin-boom Mitsubishi J4M1 Senden interceptor fighter, and the three prototypes Kyushu J7W1, J7W2, and J7W3.”

The unique Japanese aircraft will give players a different feeling than other countries’ additions.

“The inclusion of Japanese warbirds… [is] really going to provide players with a wide variety of tactical freedom in how they play the game and combat other players.”

Players that choose to play these warplanes will benefit from the “speed, power, and maneuverability of these planes as well as an increased field of vision.”

For more information on these planes, check out Joystiq’s post on the matter here, featuring an exclusive video showing off the aircraft.


World of Tanks 7.5 Update Live

Thursday, August 2nd, 2012, posted by Kris

from the tanks desk

The 7.5 update for BigWorld-Powered World of Tanks has been officially unleashed. While it was already out a few days ago for European players, those on the other side of the globe can now get their hands on it too.

We did a post on this update a while back, detailing how the update will accommodate just about any skill level and play style.

The official post from on the matter can be seen here.