Posts Tagged ‘IBM’

100K Users on BigWorld Server: Not “If,” But “Why?”

Friday, June 3rd, 2011, posted by Matt

from the scalability dept.

Lots of discussion popping up these days regarding massive server scaling, cloud computing, and the future of truly massive gaming.

In 1999, BigWorld had 900 entities (realistic user server load) running around in the same space simultaneously. This was neat, but what we quickly came to realize was that we’d been asking ourselves alot of “if” questions quite easily, but not much “why?” At that point it was clear that it would be incumbent on game designers to conceive of awesome practical use cases for having 1,000 people in the same game space simultaneously.

We thought about truly massive gaming, perhaps something like the huge melee battles of Dynasty Warriors 2, a model that has been adopted by BigWorld licensee Userjoy on their title Kingdom Heroes. We thought about Tribes as far as scale, but the server population never really crept up past 50 or so. It’s challenging to conceive of compelling game design at that scale.

Then, in 2005, large scale tests were carried out at the IBM Deep Computing facility in Poughkeepsie, NY. BigWorld successfully demonstrated the linear scalability of its load balancing technology by dynamically balancing 100,000 entities across various cell apps on a single server. Obviously, there are other hardware/fabric issues involved in scaling a gamespace to this population, but we demonstrated that we could conceivably continue to add more and more users without predictable server load.

So, the “if” was proven long ago, but the “why” has yet to be really answered. What are some great game applications for a truly massive co-present gamespace?

Addtl. Reading…



INTC,IBM,NTES,NTES NetEase.com Buys Blade Servers for Tianxia II

Thursday, September 10th, 2009, posted by skg

INTC,IBM,NTES,NTES NetEase.com Buys Blade Servers for Tianxia II

NetEase.com Inc. (Nasdaq: NTES) lately purchased BladeCenter HS22 blade servers from IBM for the operation of its heavyweight 3D online game Tianxia II.

BladeCenter HS22 adopts Xeon 5500 processors made by Intel Corporation (Nasdaq: INTC; SEHK: 4335). It is redesigned on the basis of former BladeCenter servers, adding many new functions. Analysts believe that BladeCenter HS22 has been the most advanced and strongest game server by far.

NetEase.com spent tens of millions of Chinese yuan for the purchase, showing its great confidence in Tianxia II, which is going to start an open beta test on September 20, 2009.

NetEase.com is a leading online game developer and operator as well as Internet portal. It is currently operating online games such as Fantasy Westward Journey, Westward Journey Online II, Heroes of Tang Dynasty, and Westward Journey 3.

In the second quarter of 2009, the company got gross profits of CNY 692 million or USD 101 million. Its revenues from online game services hit CNY 872 million or USD 128 million. By June 30, its total assets reached CNY 7.4 billion or USD 1.1 billion.